Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
This resolves every issue I could eyeball with Vaurca Attendants.
Added to every ghostrole where they're appropriate, mostly wherever
warriors are. Included as non-combatants in the TCAF ghostspawn.
Added to every list for species-specific loadout items and augments, so
they should be able to select them now.
Added to every job blacklist warriors were already on, most notably so
you can't join as a consular officer or corporate representative.
Accounts for attendants with a lot of admin outfits and ERT spawns.
Resolves https://github.com/Aurorastation/Aurora.3/issues/19974
bridge crew can (presumably) be double-contracted with the ve'katak
phalanx. all command roles remain untouched. this PR previously included
corporate reporters as well but is being split into two PRs due to
maintainer discussion
Added 79 new stickers. 60 by LforLouise, 1 by Noble Row, 2 by Ben10083,
10 by Hazelmouse, 1 by Mr.Popper, 4 by FabianK3, and 1 by Kermit.
Added sticker sheets, a storage that can only store stickers. Sprite by
Noble Row
Added the new sticker sheets to the loadout menu
Replaced gold star and googly eye boxes with sticker sheets.
corporate reporters can be employed with the ve'katak phalanx, meaning
they should be able to take the augments when PMCG. this was previously
a part of #19854 but was split into two PRs due to maintainer discussion
for bridge crew
New Twin Suns charm representing the suns of S'rend'marr, used by those
who worhship S'rendarr and Messa
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Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Refactored the abstract meta propriety into defines.
It's now more easy to spot/see abstract types thanks to the macro that
defines them.
Added a check on initialization of atoms to avoid spawning abstract
types.
Made the spawn_atom proc check for abstractness.
Made the spawn_atom proc use tgui_list for types list shorter than 1000
elements, which enables to search in them. It's too laggy on larger
lists so above 1000 it uses the builtin input.
Made the spawn_atom use a list subtraction instead of a double list,
it's lighter on memory and processing.
Take two; without panic closing a PR because it changed a file I didnt
want changed!
Adds a new item to the game and to the loadout options under 'zippos',
the Callistean lighter!
A cheap. Flimsy. Garbage lighter that Idris swears wasn't a money
laundering scheme.

This is intended as a warm up PR for me to re-familiarize myself with a
few tools; and to give something nice to the better moon.
A collection of colourable boots added to the loadout:
+boot selection (colourable) / shoe tab
+toeless boot selection (colourable) / xenowear tab
+thigh-high sneakers / shoe selection (colourable)
All onmob sprites by me
Most item sprites borrowed and altered from existing sprites
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Signed-off-by: BulletBudgie <52014471+BulletBudgie@users.noreply.github.com>
Adds the event service job used in New Blades so far, as well as unique
outfits for event jobs to make giving them different gear easier for
future devs.
Added tajara archeology items to the loadout menu so you can LARP as
your favorite archeologist, and changed the spelling of one of them to
be the US spelling like all of the other tajara archeology items.
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Signed-off-by: Silvore <62766806+Silvore@users.noreply.github.com>
+Added colourable slouch hat, found in colourable hat selection.
+Added colourable sun visor, found in colourable hat selection.
+Added colourable paperboy cap, found in colourable hat selection.
+Added colourable legionnaire cap, found in colourable hat selection.
+Added colourable artist beret, found in loadout.
+Added colourable tight beanie, found in loadout, hides hair.
-Moved TCFL softcap from 'softcap selection' to 'tcfl hat selection'.
All sprites made by me.
BWUH. I'm so sorry for the gitlog spam. I'm going to just not touch it
once this is up. No idea what's going wrong.
~~Nonetheless, adds the NCO patch and two dominian cloaks into the
loadout.~~
Adds a dominian cape to the loadout. Requested by Schwann.
Second attempt at adding a colorable hood to the loadout, with less
mandatory deletion of aurorastation.dme
Sprites by ASmallCuteCat (aka Revenant1367)
Added the gentlemans coat, gentlemans cap, bear pelt hat, and carp
slippers to the loadout menu after being requested for them. I also
deleted the variable from the gentlemans coat that made jumpsuits
invisible, as while it did hide some minor sprite issues, the coat
itself didn't go down far enough for it to not look weird.
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Signed-off-by: Silvore <62766806+Silvore@users.noreply.github.com>
This PR brings back the more accurate title for First Responders, of
Paramedic, to bring it in line with some snippets of the SOP and to be
more accurate to the role itself, as both Security Officers and the rare
and elusive Firefighting Atmospherics Technician can be considered first
responders.
also I just like it better.
Changes any mentions of first responder in gear/access/etc to Paramedic
or PARAMEDIC where applicable.
* Adds uniforms and hats for the Grupo Amapola.
* Sprites made by me (Lavillastrangiato), recoloured/modified from the
Sol army uniforms.
To-do:
- [x] Make the rolled sleeves and the rolled-down suit sprites show up
- [x] Figure out why the hats aren't showing in the loadout
---------
Co-authored-by: La Villa Strangiato <mangodeity@gmail.com~>
Co-authored-by: Llywelwyn <lewiiswynne@gmail.com>