Commit Graph

32922 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
edba6021b9 Research and Lathes resprite emissives + tcomms emmisives (#20398)
Title. 'nuff seid.

Also fixes the fucked up material insertion animations to use
flick_overlay_view so it isn't laggy as fuck.

And adds emissives to machines that have lights so they glow in the dark
epically.

<img width="138" alt="dreamseeker_N6egRW6Yz3"
src="https://github.com/user-attachments/assets/a17f12ba-b768-4ad6-a35f-baf33aaae658"
/>
2025-01-30 15:23:16 +00:00
hazelrat
c76a3de037 CCIA recorder fix (#20423)
Resolves https://github.com/Aurorastation/Aurora.3/issues/20417
2025-01-29 21:37:42 +00:00
Matt Atlas
6a4da69468 Announcements now actually only show up for ghosts if they are on the same z-level OR if it's a Horizon announcement. (#20372)
messed up the order

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-28 18:43:06 +00:00
FearTheGabby
c4c3f99b9f Adds a recolorable paper sheet to the loadout (#20411)
title. it just works like the business card does

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:54:11 +00:00
Matt Atlas
99ed2bf2f3 Look up/down hotkeys and quality of life. (#20355)
- You can now look down open spaces by shift clicking/examining them
when they're next to you.
- You can now look up open spaces by clicking the HUD element at the top
right.
- Fixed inconsistencies with the camera getting stuck while looking up
or down. It should now be much more fluid.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-28 17:47:50 +00:00
FearTheGabby
7539d21711 Adds several more Unathi loadout options for Dionae (#20357)
Title. This partially goes in hand with the recent lore development of
the Viridis and Diona nobles.

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:47:40 +00:00
FearTheGabby
3317e25dfc Adds Dominian capes with colorable stripes to the loadout (#20390)
Title. Unlike the last time I made such a PR, the capes can't be
renamed, only re-descriptioned. Also applies some quality-of-life stuff
to the original Zavodskoi Dominian cape selection.


![image](https://github.com/user-attachments/assets/09d35beb-eb64-4664-935d-cd43484e0ddf)

![image](https://github.com/user-attachments/assets/49f239c2-80d4-4b74-882e-069ade0ae577)

![image](https://github.com/user-attachments/assets/3cfad303-964e-4db8-9534-fe7dadb1e5f8)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:47:16 +00:00
FearTheGabby
fa9485d05f Adds a camo boonie hat to the loadout (#20393)
![image](https://github.com/user-attachments/assets/14e32be0-85e8-4634-8c70-2b7ccdbd94ba)

![image](https://github.com/user-attachments/assets/6ec7e337-7678-467c-96b1-68974d51e256)

![image](https://github.com/user-attachments/assets/5a4099b3-cdb0-4873-bdc1-c6d2186bc3f5)

![image](https://github.com/user-attachments/assets/b7a39b0d-ce3f-4fe2-a074-23a28d449765)

![image](https://github.com/user-attachments/assets/fd71e6fd-269e-48ee-8f82-59eaf39ece54)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:43:50 +00:00
Wowzewow (Wezzy)
c98709daad GPS fix (#20409)
title

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-25 11:22:29 +00:00
Wowzewow (Wezzy)
354a259251 Fixes flashlight and books bad icon (#20408)
Title
2025-01-25 01:26:56 +00:00
Wowzewow (Wezzy)
1ceedd196b Mimosa fix (#20410)
Fixes #20392
2025-01-25 01:26:24 +00:00
FearTheGabby
8f56057e5b Additional pocketwatch features (#20385)
See changelog or the video below.


https://github.com/user-attachments/assets/55c4f863-c234-42c9-ae7a-86cf8bf7922f

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:17:27 +00:00
Wowzewow (Wezzy)
e7232d04fc The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
2025-01-24 12:16:30 +00:00
FearTheGabby
e9fd65e0af Adds a selection of corporate peaked caps to the loadout (#20351)
Title. The cap is restricted to Security (barring Cadet), the Captain,
and the XO.

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:16:12 +00:00
Matt Atlas
ae3eac8767 Visible emotes now have runetext. (#20356)
title

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-24 12:15:43 +00:00
FearTheGabby
bf0d5ecdb4 Adds HPS Narrows flags (#20362)
![image](https://github.com/user-attachments/assets/d9aa430e-da1b-4eb2-883d-4575c823d60a)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:15:39 +00:00
pochetoo
5dc9df86d7 Pocheto's IPC Screen Expansion Pack (#20363)
Adds 25 new IPC screens for baselines, most of which are flags of
various nations not already included but with a notable IPC population.
Credit for ipc_himeo (Himean Globe) goes to anthony.albanese on the
discord. @beepbopbeepbop. Thank you.

https://imgur.com/gallery/idris-synthetic-fashion-show-2467-QPz3vU2 for
some examples of the screens (though not all of them)
2025-01-24 12:15:36 +00:00
ASmallCuteCat
1e6375f740 Added flavor text to more organs (#20369)
Silly little addition, does not affect gameplay at all. Liver, lungs,
kidneys, heart, and eyes now have flavor text that shows up when you
examine them.
2025-01-24 12:15:22 +00:00
Wowzewow (Wezzy)
76603b4958 Cape Sword Tcomms Fixes (#20384)
Fixes #20379
Fixes #20378
Fixes #20360
Fixes #20347
2025-01-19 23:28:24 +00:00
FlamingLily
8405879961 More maint drugs (#20376)
Adds more drugs (in more varieties) to the maintenance tunnels,
including:
"Smart Pills"
All the cocaine variants, as opposed to just two (available in
individual pills and pill bottles)
Joy (available as a pill and a bottle)
Heroin pill bottle and syringe (not autoinjector, normal syringe)
Krok Juice as an autoinjector
Snowflake as an autoinjector
Raskara dust as a normal syringe and as an inhaler

Pills and pill bottles were also moved into a further random contraband
subtype to make it a little less common to find them and keep the loot
spawns more diverse

i wanted to add red nightshade but the last PR that tried got told to
remove it 😔
2025-01-19 13:03:46 +00:00
FearTheGabby
cb109da3d7 Adds on-mob sprites for the pocketwatch + differing states per slot worn (#20375)
I feel so sigma!
![image](https://i.imgur.com/F3jQTaK.gif)
![image](https://i.imgur.com/WUKJSEO.gif)

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-19 11:16:51 +00:00
Acetrea
8b7456e37a Kitchen Utensil Sprite Fix (#20371)
Gives kitchen utensils their proper in-hand sprites.
Fixes #20367
2025-01-16 00:26:37 +00:00
FearTheGabby
3580424c01 Changes options for Orepit citizenship and updates important origin i… (#20313)
**REQUIRES SYNTH LORE TEAM APPROVAL!!!** If accepted, all added blurbs
are placeholders that can be altered as the synth lore team sees fit.

The reasoning regarding this PR is that I think the current in-game
information around Orepit and the available listed options for
citizenship are too confusing for anyone who may be interested in the
origins; humans can either choose Coalition of Colonies or no
citizenship, despite implied statelessness for humans being confusing
for anyone who might read their card or records and Orepit not being
integrated with the broader Coalition. This makes Orepit a separate and
unique citizenship in a similar vein to the format for the Free Tajaran
Council or Elyran Non-citizen Persons. The included important
information blurbs are for clarity of lore developments regarding the
Open Doors memorandum and megacorporate hiring standards for Trinarists.

I understand that I was told by NM that plans will be in the works for
Orepit after the Golden Deep arc and hope this isn't seen as
overstepping or a stopgap measure.


![image](https://github.com/user-attachments/assets/3c48b59f-9019-4477-9c12-492d14acf1a0)
For humans

![image](https://github.com/user-attachments/assets/306cb756-4807-4623-827e-fbcacfca1fa0)
For IPCs

![image](https://github.com/user-attachments/assets/6c6c35fa-ff82-4052-b7f8-1b89ffca414a)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-15 13:23:42 +00:00
Wowzewow (Wezzy)
62980205f4 Accessory Suit + Pants Fixes (#20359)
Fixes accessories not showing up on suit items.

Confusingly, accessories used the "_un" uniform suffix - this changes
them to use the "_ac" suffix.

Also moved some files around to their proper place (hair pins and bows
aren't accessories, they're ear slot items, etc.)

Fixes #20361

Fixes #20352

Fixes #20354
2025-01-15 13:23:12 +00:00
Matt Atlas
eb3bc19014 A lot of bugfixes. (#20358)
- bugfix: "Fixed PDAs not being automatically updated by the Force
Change Name admin action."
- bugfix: "Announcements from non-Horizon ships drifting into hazards no
longer spawn observer chat. You will only get the announcements if you
are on the same z-level. The Horizon will still send its announcements
globally."
  - bugfix: "Offships no longer send newscaster announcements."
  - bugfix: "Fixed ling stings not working. Again."
- bugfix: "The robotics core console no longer reverts into a normal R&D
console when disassembled and reassembled."
- bugfix: "The robotics core console now has its own circuit that can be
made through R&D."
- bugfix: "Fixed the message that simple mobs print when they step on a
trap."
  - bugfix: "Fixed the foam sword sprite."
  - bugfix: "Fixed damaged wall overlays."
  - bugfix: "Fixed the INDRA field getting messed up by pointing at it."
  - bugfix: "Apple pies now count for the pie bounty."
- bugfix: "Changeling chameleon claws no longer spawn in the warehouse."
  - bugfix: "Admin click-drag to possess has been fixed."
- bugfix: "Added a minimum damage threshold to delimb, in order to stops
ridiculously small damage from taking off limbs. The threshold is the
organ's max damage divided by 3."
  - bugfix: "The Pull psionic ability no longer pulls anchored objects."

Fixes #17739
Fixes #17369
Fixes #19535
Fixes #19166
Fixes #20184
Fixes #20165
Fixes #20164
Fixes #20117
Fixes #19961
Fixes #20231
Fixes #20277
Fixes #20346

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-13 22:13:44 +00:00
Ben
860987c6bc Golden Deep Fixes & Merchant Program Refactor (#20225)
Merchant program refactor to remove need to have subtypes, causing less
issues

Minor fixes to Golden Deep ship (gramophone is anchored)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-01-13 19:50:14 +00:00
Fluffy
be92376296 Verbs subsystem (#20333)
What it says on the can; now we can better compensate for processing
spikes by queueing and accounting for verb times (assuming we actually
use this framework to invoke the bulk of them). I have added its use to
some of them, more can be ported as time goes on, eventually everything
but the most trivial ones should go through this.

No player facing changes. Hopefully.

Praise be the omnissiah.
2025-01-13 12:17:37 +00:00
Geeves
0890f9a1e1 Unloaded Armory (#20309)
* All the ballistic weapons in the armory now start unloaded. Magazines
and rounds that would've spawned in the weapon now spawns in the ammo
lockers. In effect, two beanbags shells have been added to the armory.
2025-01-13 11:32:18 +00:00
RustingWithYou
53ad7756c2 Adds noble Dionae and Viridis origins (#20343)
Adds two new Dionae origins for the Viridis, reflecting the recent lore
changes for Hegemony Dionae. The Viridis noble origin comes with a new
accent, Gardensong.

Allows Dionae to be Hegemony consulars as noble Dionae now exist. Also
allows Dionae to take Sinta'Unathi to represent their greater levels of
integration into the Hegemony.
2025-01-12 12:43:36 +00:00
Wowzewow (Wezzy)
14a329e0ef plate carrier sprite fix (#20349)
oops
2025-01-11 14:39:39 +00:00
Ben
02435f530c Adds Missing Usage Flags for Shuttle Manifest (#20329)
Adds missing usage flags for cyborgs and AIs for Shuttle Manifest

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-01-10 21:54:28 +00:00
Geeves
b0dfe1f95a Odyssey Early Announcement Tweak (#20298)
* Added a blurb to the Odyssey early announcement detailing that crew
from all departments are encouraged to volunteer, and that they should
be accepted in almost all circumstances.


![image](https://github.com/user-attachments/assets/0f866bda-3396-47dc-a100-6de0f962f29c)
2025-01-10 21:54:09 +00:00
Wowzewow (Wezzy)
10d7063030 Pants Slot, Again (#20240)
From previous PR:
- Fixes Quick Equip (Thanks, Matt)
- Fixes Loadout Preview, will override uniforms properly now
- Turns shirts into uniform items, so you can attach accessories to them

This also fixes the issue of people spawning in shirtless if they didn't
attach properly to the pants.

Additions:
- Shifts suspenders, leather chaps, and kneepads to be pants
accessories.
(This fixes the issue of accessories staying even without pants, e.g.
assless chaps)
(In future, hip holsters are to be added to this accessory list)

Anyway, that's the long and short of it. Have fun.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-09 23:26:49 +00:00
Fluffy
457a091d9a Clicks refactor (#20321)
Added various events to the dcs system in regards to click handling.
Refactored various mouse related procs.
Fixed MUI mask.
Fixed AI jump on double click.
Fixed some runtimes with the click handler system.
Updated the click handler system.
Fixed fireman carry.
2025-01-09 23:04:48 +00:00
Yonnimer
db6d55b759 Removes the age restriction on Geras Dionae (#20331)
Removes the min age of Geras Dionae from 30 to 1. While younger dionae
generally will still be a Coeus, Dionae exposed to extreme amounts of
radiation for a long period of time would grow to a Geras much quicker,
especially Dionae on Moghes.

---------

Signed-off-by: Yonnimer <31339047+Yonnimer@users.noreply.github.com>
2025-01-09 23:04:47 +00:00
Jason
33ecf0015f Fixes sand showing as glass in the ore console (#20330)
Fixes https://github.com/Aurorastation/Aurora.3/issues/20287
Also uses defines instead of strings in other ores.
2025-01-04 12:41:38 +00:00
Warbidon
07ce9c05e9 Replace Social Credit Score with Social Compatibility Index (#20230)
🚨 BREAKING NEWS: Our favorite dystopian frogs just got a little
less...Chinese? Down with the Social Score Order, up with the new Social
Compatability Index hyper federalist world.

: )

Also this is a Cerriq Koh memorial pull request.

---------

Signed-off-by: Warbidon <42331812+Warbidon@users.noreply.github.com>
Co-authored-by: Ben <91219575+Ben10083@users.noreply.github.com>
2025-01-04 00:02:54 +00:00
Geeves
16cefc3437 Psi Flipping (#20242)
* Psionic apexes now more reliably flip bottles upright or onto their
cap.
2025-01-04 00:02:49 +00:00
hazelrat
90088dd69c Tajaran surgical garb added to map (#20317)
Resolves https://github.com/Aurorastation/Aurora.3/issues/20285, this
overwear is required by new regulations to be worn by Tajara during
surgery so it should be available on the map and not solely via the
loadout.

Also shifted some glove boxes that had been mapped into the lockers into
the fill(), hence the .dmm change.
2025-01-04 00:02:38 +00:00
Tag114
e91fcfb4c0 Allows assistants to start with faction backpacks (#20319)
Assistants can take faction coloured items from the loadout, so I don't
see why they shouldn't be able to have faction coloured backpacks as
well.

---------

Signed-off-by: Tag114 <118570749+Tag114@users.noreply.github.com>
2025-01-04 00:02:34 +00:00
Victor
50d3341536 Fix devices shocking players repeatedly (#20325)
A fix for https://github.com/Aurorastation/Aurora.3/issues/18219

Thanks to mattatlas for figuring out the actual cause -
`/datum/wires/suit_storage_unit/interactable` proc was called every tick
when TGUI window for that element was opened, and it had code that
checked for `isElectrified()`, leading to repeated shocks.

Removal should resolve the issue, actual .shock() calls are happening
when appropriate - in `/datum/wires/<MACHINE>/on_pulse(wire)` when
interacting with wiring, or in `<MACHINE>.dm` itself when processing
interactions.
 
Could not do full testing due to a lack of experience with the game and
tooling, but no issues were encountered with what was done.

---------

Co-authored-by: color <color@WINEWEASEL>
2025-01-04 00:02:31 +00:00
hazelrat
b8d662df8b Vaurca Consular gun fixes (#20316)
Vaurca consulars of all available citizenships (Zo'ra, C'thur, K'lax,
Biesel, Federation, Hegemony) now consistently spawn with a thermic
blaster on their belt slot, and no other guns.
2025-01-01 16:38:40 +00:00
FlamingLily
9d4c5a9ace Updates the description of the Aphy plush. (#20311)
the original Aphy is no longer on display in Hephaestus' Mars
headquarters. because it esploded.
2025-01-01 16:38:37 +00:00
ASmallCuteCat
fdf8a20d22 Adds the option to create Slimy Meat at the biogenerator. (#20307)
Small tweak to the biogenerator that lets you create Slimy Meat, which
is normally harvested from clams.
2025-01-01 16:38:34 +00:00
DreamySkrell
f9c78c9dc5 More potted plants (#20305)
```
author: DreamySkrell, Tomixcomics

delete-after: True

changes:
  - rscadd: "Adds three new potted plants."
```

sprited by @tomixcomics

Co-authored-by: DreamySkrell <>
2024-12-31 10:43:35 +00:00
hazelrat
68069400ab Removes footprints from (most) exoplanet turfs (#20306)
See title. It's pretty soulful for shuttles, but it's incredibly
irritating for any buildings on exoplanets in which you mess up all the
flooring if you take so much as one step outside.
2024-12-29 18:36:27 +00:00
Fluffy
1ba0b35838 New opendream pragmas (#20260)
Enabled new opendream pragmas
Fixed some runtime access check operators (`:`) around the codebase (not
all, some are unfixable as they're used in macros)

No player facing changes (hopefully)
2024-12-29 11:12:09 +00:00
Fluffy
76c6e8901d APC Damage Event (#20206)
Fixed the APC damage event not working.
APC damage event now has actual damages instead of merely emagging the
APC.
Added APC damage event of level moderate and major to the rotation.
2024-12-28 19:00:06 +00:00
Geeves
0c7869778a Ore Detector Blip Fix (#20291)
* Ore detector blips no longer causes clicks and the right-click menu to
pass through the turf that's beneath you.
2024-12-28 18:31:04 +00:00
Cody Brittain
5db905615d Re-added the Turbine (#19828)
![image](https://github.com/user-attachments/assets/8cf5c42a-0f36-49ae-b34e-19567c747a28)

This is intended for future use.

This is a direct port from Paradise, modified to work with our code.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| sound/effects/electheart.ogg | tigercat2000 (Paradise) | CC-BY-SA |
| icons/obj/pipeturbine.dmi |
[PestoVerde322](https://github.com/PestoVerde322) (Beestation) |
CC-BY-SA |

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-12-28 18:30:31 +00:00