Fluffy and GitHub
a3a4d46fa7
Hitby refactor ( #19624 )
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Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
Fluffy and GitHub
3dc4cce9c2
Minor span refactoring ( #19177 )
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Minor span refactoring
2024-05-19 16:37:29 +00:00
Fluffy and GitHub
9afe761db3
Some refactors, DMDoc and UT ( #18365 )
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* dsfa
* accessories fix
* fixed "has been hit by" message with intent check
* sdfa
2024-02-12 15:32:23 +00:00
Doxxmedearly and GitHub
4398f6cde1
Fixes invisible crafted locks ( #16711 )
2023-07-13 17:54:13 +00:00
Geeves and GitHub
95f984a410
Material Initialize Fix ( #12167 )
2021-07-12 14:37:50 -03:00
Wowzewow (Wezzy) and GitHub
307c214541
makes w_class use defines ( #9848 )
2020-09-06 17:37:56 -03:00
Werner and GitHub
af16a489a6
Removes Weapons ( #7415 )
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* Adds icon and hitsound where needed.
* Moves alt_attack to /obj/item and deletes weapons.dm
* Replaced /obj/item/weapon with /obj/item
* Fixes merge issues.
* Fix merge issues.
2019-11-16 18:36:13 +01:00
Alberyk and Werner
59be553606
Material door updates: lock and damage ( #5659 )
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-ported locks and keys from baystation
-fixed the simple door damage interaction, now you can properly destroy it and etc
2018-12-08 21:40:06 +01:00