Commit Graph

8380 Commits

Author SHA1 Message Date
hazelrat
ef006612dd Stuff burns for longer (#19761)
This makes candles, matches, and cigarettes burn for longer than they
currently do. Matches burn for twice as long, candles for about +1/3 as
long, and cigarettes around twice as long.

Code note: I don't see any problems with this for matches and candles,
but there's a comment in the current code warning strictly not to lower
the smokable burn_rate below 0.01, see the changes. I haven't been able
to hunt down exactly why this is, and it seems like the burn_rate for
the parent type was already lowered down to 0.006 a few years ago by a
previous PR intended to extend cigarette burn times. From what I can
tell reagents are still being absorbed below 0.01 by having the
cigarette on your mask slot, so if there is a serious issue with this it
can be removed under review, but I'm not certain what it would be. I've
removed every subtype modification to burn_rate, which seems to have
been left a setting substantially higher than the parent, causing pipes
and cigars in live to seem to burn out very quickly - like in a little
over a minute.
2024-08-13 21:47:40 +00:00
AlaunusLux
ee460b3167 Fix limb targeted explosive implant (#19750)
The removed `qdel` seemed extraneous from what I could gather. There may
be a niche instance that the `qdel` caught, but from what I read of the
code and testing it, the `qdel`s in `activate()` and `small_countdown()`
are sufficient. I could have put it behind an if statement, and still
could, but it looked messy and seemed unnecessary.

I have some small gripe with `DROPLIMB_BLUNT` somehow not causing injury
or a bleeding wound. If someone gets their hand hit so hard with a
baseball bat that they no longer have their hand, I doubt it would be
bloodless. I struggle to think of a scenario where the loss of a limb
does not involve heavy bleeding.

Anyway, I settled for changing it to a `DROPLIMB_EDGE.` I was
considering adding an instant bloodloss (5-10% depending on which limb
was exploded), but that felt a bit much.

Additionally, I would like to make the change from `_BLUNT` to `_EDGE`
for [Greimorian egg-bursting limb
loss](5e69bf50bc/code/game/objects/effects/spiders.dm (L322)),
but I worried it would muddle this PR too much.

Below image shows what a health analyzer scan prints with the new
`_EDGE` limb loss. When `_BLUNT` there is simply no wound, bleeding, or
pain.


![image](https://github.com/user-attachments/assets/c6a43744-cc94-49c0-9c34-51c342318204)
2024-08-11 09:42:29 +00:00
Acetrea
c5519d0a40 Fixes Solarian Colonial Mandate of Tau Ceti Banner Icons and Sprites (#19722)
Fixes #19568
2024-07-29 22:49:35 +00:00
Fluffy
a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
Fluffy
dc812d3e31 Updated progress bar datum to the latest iteration (#19672)
Updated progress bar datum to the latest iteration
2024-07-27 19:02:24 +00:00
Fluffy
f26e4a0380 Collapse dmms (#19698)
Collapsed all the multi-z dmm maps into single-file dmms
Moved some of the map geometry into traits
2024-07-27 19:00:57 +00:00
Matt Atlas
7d2bfe6ebb Revert "Stairs are Dangerous" (#19484)
Unfortunately most of the map is kind of unplayable or not mapped in
mind with stairs being untraversable for roller beds or wheelchairs.
Remapping every map to work with this mechanic is also not something I
am interested in.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-07-27 15:55:38 +00:00
Fluffy
3e1b9d4170 Repathed /obj/item/projectile to /obj/projectile (#19693)
Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay,
that's pretty much it.
2024-07-27 10:09:46 +00:00
Fluffy
e55adbaf7d Fixed a runtime with crates animation when closing, update some procs (#19688)
Fixed a runtime with crates animation when closing.
Updated closets door animation code, renamed one var to be more clear,
some minor DMDoc, moved some procs around.
2024-07-27 10:09:40 +00:00
hazelrat
3d86952ac0 Reduces explosion radius of standstill landmines (#19685)
This reduces the explosion radius of standstills. Currently, standstill
landmines blow a hole in the ship so large that it can take engineering
an extremely long time to fix it, even with full staffing. If a
standstill goes off inside service, for instance, nobody is using
service for a very large portion of the round, if ever - between the
venting, the broken floors, walling, windows, furniture, and machines. I
think it'd benefit as a tool without its users having to worry about the
insane blast radius disrupting more than they intended.

This reduces the heavy and light impact ranges, so they'll do less
structural damage, but maintains their devastation range - so, if you're
caught at the epicentre of the blast, you should still be about as
immediately critical as before. Lethality shouldn't be strongly
influenced, just structural damage. The blast radius is still large
enough that, in my testing, it's impossible to fully escape the blast.

Current blast radius:

![image](https://github.com/user-attachments/assets/0d3aa191-bf04-4fd8-98f6-a9e7cd08e836)

PR blast radius:

![image](https://github.com/user-attachments/assets/44499f07-f866-4626-9d51-c1fb604daf17)
2024-07-26 12:20:35 +00:00
Wowzewow (Wezzy)
eb7218fc17 Chair-Railing Fix (#19682)
Morb.

Fixes #14575
2024-07-25 18:52:46 +00:00
RustingWithYou
7d8f1658e0 Adds a Nralakk Federation zippo lighter (#19638)
Like the title says, adds a Nralakk flag zippo lighter at the request of
Skrell lore. Sprites by Dekser
2024-07-25 13:20:15 +00:00
naut
b6853f24f8 Intent-based sink/reagent dispenser filling (#19647)
Changes the sink/reagent dispenser (i.e. water tanks)' filling system to
be intent-based rather than opening a window every time. Should make
filling/emptying containers at least 10x quicker. :)

Use **HELP** intent to fill from a container. Any other intent (i.e.
HARM) will have you try to empty the container into the dispenser/sink
instead.

Additional examination info has been added to both the sink and reagent
dispensers to give such information.
2024-07-25 13:19:13 +00:00
Fluffy
58acd61e33 Fixed traps not working (#19663)
Fixed traps runtiming and not working.
Moved the span macros (and font size macros) in their own file.

Fixes #19614
2024-07-25 13:12:08 +00:00
hazelrat
c089667464 Fixes telekinetic tables (#19667)
Fixes folding tables being possible to set up with a mouse click
regardless of proximity.

Resolves https://github.com/Aurorastation/Aurora.3/issues/19475
2024-07-24 19:42:22 +00:00
tomixcomics
c5b6e2ceb3 MoghesEats (Adds 12 new food dishes to the game of varying origins) (#19588)
-Adds 12 new food dishes to the game (4 Unathi dishes, 2 Galatean, 1
Tretian, 5 misc.) including some requested dishes such as unathi
desserts and fettucini alfredo. Expands the use of Nakarka
-fixes bug where konaqu wasn't displaying right in the codex
-fixes phrasing on nakarka cheese wheels to be more in line with how
Vaucra talk
-fixes incorrectly named muffin types

---------

Signed-off-by: tomixcomics <tomi.lifelesslosers@gmail.com>
Co-authored-by: Pirouette <57296132+listerla@users.noreply.github.com>
2024-07-20 10:37:01 +00:00
Fluffy
4c932542ef Telescience unapologetic buff (#18854)
Refactored portals, improved handling.
Telescience console can now target overmap zlevels, provided deep scan
is not enabled and the contact is completely scanned.
Telescience portals now properly delete when the timer expires.
Greatly increased power usage for the telescience portals, especially if
aiming outside targets.
Refactored telescience console backend.
Added various DMDocs.
2024-07-17 21:17:42 +00:00
Geeves
148266d251 Bullet Marking Cap (#19598)
* Limited the number of bullet holes in a wall to 3, to prevent the
decals from lagging the game.
2024-07-17 21:11:26 +00:00
Geeves
f7930c2524 Hivebot Spawn Effect Tweak (#19600)
* Most hivebots now create sparks when they teleport in, instead of
smoke. The smokescreen created by beacons remain.
* Smoke now renders over mobs again.
2024-07-17 21:11:13 +00:00
Geeves
51028a67ac Barbed Wire Barricades Fixes (#19601)
* Barricades will now send a chat message if you can't climb them due to
there being barbed wire.
* Fixed barbed wire overlays not appearing on barricades.
2024-07-17 21:11:09 +00:00
feartheblackout
faf7833a9e Fixes mob holders being unremoveable from glass jars (#19633)
title
2024-07-17 21:10:43 +00:00
feartheblackout
ad9a9bcb70 Cuts Nralakk projector message frequency by half (#19630)
title. 10 is just too often with how fast processing is currently
2024-07-17 21:10:41 +00:00
Geeves
eeca8237cc Trap Tweaks & Fixes (#19551)
* Animal traps now work based off mob size, instead of having a specific
mapped in list for animals it can or cannot capture.
* Added new examine text to traps that help explain how to use them.
* Added a verb to deploy / undeploy traps.
* Tweaked a couple interactions with traps, mechanically and
grammatically.
* Fixed a lot of bugs and issues with traps.

- [x] Finish looking over the file and removing the bad.
- [x] Clear out the TO-DO's I left in the file.
- [x] Add ability to examine the item to figure out how to use the item.
- [x] Test changes.
2024-07-09 15:42:17 +00:00
Fluffy
e6917d84e5 Fixed relaymove blocking you in place (#19595)
Fixed relaymove blocking you in place

Should fix #19569 and #19507
2024-07-09 15:41:23 +00:00
Crosarius
ee060d1236 Anomalist Alt Title For Xenoarchaeologist (#19559)
This re-adds the Anomalist alt-title for Xenoarchaeologist, alongside
some uniforms for them (They're just Xenoarch radios and uniforms which
are renamed to say "Anomalist")

The justification for this is that Xenoarchaeology and Anomaly research
are pretty distinct mechanically and lorewise. This isn't to say
necessarily that a Xenoarchaeologist is incapable of doing research on
anomalies or vise versa, and I don't want to tell people that they
can't!

However, I would like to have a way for Science characters with
specialisations in anomaly research to be able to distinguish themselves
from Xenoarchaeology, because their field wouldn't really have much to
do with doing anthropological research or fossils or archaeology,
really.
2024-07-08 12:49:20 +00:00
Fluffy
b3a4aa501f Life changes (#19560)
Refactored Life() to receive seconds per tick and times fired as
parameters.
Life() now cannot be slept in, turned various sleepings into async calls
procs.
Optimized mob AI subsystems, gave them new priorities levels and flags.
Grab upgrades are now elaborated asynchronously, tweaked them to avoid
stacking multiple upgrades.
Fixed plains tyrants keeping sending messages about stomping even if
dead.
2024-07-08 12:48:18 +00:00
Fluffy
78348238a3 Removed the GELF logging infrastructure (#19577)
Removed the gelf logging infrastructure.
Refactored the various logging procs to be a direct call in light of the
above.
Removed ancilliary UDP related things.
2024-07-08 12:48:16 +00:00
feartheblackout
d54d2b1fb5 Further adjusts the overlay of Vaurca tunnel cloaks (#19578)
![image](https://i.imgur.com/ZGQ2UYH.png)
![nudistjumpscare](https://i.imgur.com/kt5QDdp.gif)
2024-07-08 12:46:09 +00:00
ASmallCuteCat
457e57a100 Adds a shawl (#19449)
Adds a colorable shawl to the loadout, as well as the ability to knit
one. Oppa grandma style.

Sprites by ASmallCuteCat (aka Revenant1367
2024-07-01 09:07:34 +00:00
LynxSolstice
e0ef9115be Crowbar in your pocket be-gone (#19464)
Nerfs the size of the crowbar so it no longer fits in pockets. That's
it.
2024-07-01 09:06:17 +00:00
Sparky
6bb4265cdf Science Analysis Fixes (#19562)
Fixes the compound microscope's sprite disappearing when slides are
added, and the centrifuge & spectrophotometer sprites disappearing while
working.
2024-06-29 11:11:35 +00:00
Fluffy
d8d67ebd3a Refactored CollidedWith (#19541)
Refactored CollidedWith()
2024-06-29 10:01:18 +00:00
naut
d63d63d78c Visual / layering fixes (#19547)
Package of a few visual changes to make things prettier-er. Also added a
helper for mapping purposes.

  - bugfix: "Carpets now show proper edges again."
- bugfix: "Fixed layering of several map items, like disposal pipes,
that were previously buried underneath turfs in the map editor (and were
invisible as a result)."
- bugfix: "Fixed observer sprites occasionally going underneath certain
objects. Their layering has been fixed."
- bugfix: "Reinforced plastic tables now show up correctly in the map
editor."
- rscadd: "Added a special 'lock' door helper that automatically locks
doors underneath it so mappers don't have to edit variables/icon states
manually."


![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/53d97049-0104-491a-9a56-4d677afec536)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/a26c9cf6-1ea9-4654-bc5c-954c878efda3)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/6dbee17e-6a24-4cc9-b194-4c46530020be)

Fixes #18762 
Fixes #18840 
Fixes #19101
2024-06-29 09:02:23 +00:00
Sparky
2a30beca54 Expedition Fluff Expansion - Stasis cages, Safari Nets & Sampling Tools (#19365)
Ports stasis cages from Baystation, for storage and transport of simple
mobs. These mobs must first be caught in an energy net, and this adds a
weaker energy net variant (safari net) as well as a way to transport
them and a dispenser for them in xenobiology.

Adds science samplers, available to every science role (lockers or
xenobiology lab due to xenobiology not having lockers). These must be
loaded with vials, and can then be used to extract plant/animal tissue
samples, soil samples or water samples. Added a low power microscope, as
well as a centrifuge and spectrophotometer, for analysing each of those
sample types respectively.

Note: The fluff text for tissue samples at the moment has more detail
for common mobs, such as carp or greimorians, and Moghes mobs as they
are the most prevalent right now. I'm not great at writing, so I'd
encourage others who are to add more descriptions over time.

Microscope & Net Dispenser in Xenobiology

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/447f8e40-215a-411b-9939-e7c9d018f100)
Sampler + Tissue/Soil/Water attachments

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/e53342af-540a-498f-a6ed-b7138fb6b689)
![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/eaa10ca8-9a2e-4ff5-93e2-686e981b2a7b)
![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/272637da-3eee-460a-9320-467a04623ce5)
Net Container

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/45c598d9-c568-44fb-9f31-09fc2296e062)
Microscope, Centrifuge and Spectrophotometer in R&D

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/1b85dd86-074b-4dd2-a1f8-8da64486232c)
Stasis Cages

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/d3526762-41ae-4798-a4df-f41d2613664d)

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| icons/obj/machinery/stasis_cage.dmi | mustafakalash (Baystation12) |
CC BY-SA 3.0 |

---------

Signed-off-by: Sparky. <ben.polwart@gmail.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-06-26 12:08:27 +00:00
Sparky
af359ab854 Expedition Fluff Expansion - New Survey Probes (#19364)
Splits the current survey probes into two types: Atmosphere and Ground,
as well as adding a Geomagnetic variant. Replaces some of the currently
mapped in atmosphere probes with the two other types.
2024-06-26 10:26:53 +00:00
CyberSpyXD
7868c811ac Lore Description for Monkey Cubes and Boxes (#19521)
As titled. It sets the idea that the cubed animals aren't exactly the
same as their regular counterparts. This might be something for lore to
decide though, not me. So this PR should probably stay up for a bit.

For those too scared of clicking the "files changed" section. The
description is as follows.

"The manufacture of a cubed animal produces subjects that are similar
but have marked differences compared to their ordinary cousins. Higher
brain functions are all but destroyed and the life expectancy of the
cubed animal is greatly reduced, with most expiring only a few days
after introduction with water."

---------

Co-authored-by: WickedCybs <wickedcybs@gmail.com>
2024-06-26 10:11:31 +00:00
CatsinHD
443b44781e New IDs: De-NTifying your favorite IDs (#19522)
Resprites various IDs that used the original Nanotrasen ID despite being
separate organizations. Complete changes are:
-Resprited guest pass
--Fixed description to specify we are on a ship now
-Resprited Legion ID
-Resprited Centcom and CCIA ID
-3 new IDs for Command (silver stripe), Bridge Crew (no stripe), and
Captain (gold stripe)

All sprites are either made by myself, or modification of existing ID
sprites.

![New
IDs](https://github.com/Aurorastation/Aurora.3/assets/31459154/cd5b7db2-20f3-44e0-9a03-a1e7b3d1e5cd)
2024-06-26 10:10:53 +00:00
Fluffy
ce3d24c520 Made door rigging landmines defusable (#19517)
Made door rigging landmines defusable
2024-06-26 10:09:42 +00:00
Sparky
7e0dc8a88b Various Tent Fixes (#19509)
- bugfix: "Fixed tents not allowing assembly/disassembly by someone who
was interrupted."
  - bugfix: "Fixed tents having invisible walls inside of them."
  - bugfix: "Fixed ghosts being unable to see inside tents."
  - bugfix: "Fixed tent sprites to be 3/4th compliant."
- bugfix: "Fixed tent roofs not disappering when you disassemble one you
are inside of."
  - bugfix: "Fixed tent canvas not having a description."
  - bugfix: "Fixed pre-fabricated tents not being disassembleable."
2024-06-26 10:09:20 +00:00
lavillastrangiato
9afc02912d Head of Staff Locker Refactors (#19497)
* Puts all the items that were manually mapped into head of staff
lockers into the code. Also deletes some dupe items (why do I have two
megaphones, etc)
* Also very minorly changes the CMO office after I deleted the rack with
a stethoscope, medbelt, and medHUD on it.

---------

Co-authored-by: La Villa Strangiato <mangodeity@gmail.com~>
2024-06-26 10:07:29 +00:00
Pirouette
f8b3eb0c40 Buffs maglights + energy weapons force (#19461)
Trying to bring both in line with this PR:
https://github.com/Aurorastation/Aurora.3/pull/18708

Maglights have the same force as binoculars, multitools, etc - other
formerly 5-force items. They are still outclassed by crowbars and guns
in melee, so they shouldn't revert to being the default weapon of
choice.

Energy weapons were not buffed in the above PR, so I've simply adjusted
active_force by the formula above.
2024-06-24 10:15:33 +00:00
Fluffy
67030cf90e Relaymove tweaks (#19489)
Made relaymoves uniform in function header and non sleepable.
Improved IPC/borg recharger, made it time constant.
Tweaked client/Move() to avoid a range(), moved a relaymove around to
fix a bug, some minor tweaks.
Fixed IPC/borg recharge station not taking the IPC/Borg in on bump.
2024-06-22 15:13:29 +00:00
Fluffy
a0b49ebf29 Fixed weapons rack not being able to be cut open with a welder (#19502)
Fixed weapons rack not being able to be cut open with a welder
2024-06-21 05:35:07 +00:00
Stev-the-third
b3619f283f Misc sprites: Warehouse devices, dagamuir outfit, sinta tunic and xenogun. (#19450)
Adds inhand sprites for the price scanner, destination tagger and crate
scanner.
Adds new worn sprites for the Dagamuir suit and Sinta Tunic
Adds a new inhand sprite for the Xenofauna blaster, to be in line with
other sprites at a 45 degree angle.

![Scanners](https://github.com/Aurorastation/Aurora.3/assets/61610777/bc1998e2-59ef-4a5a-9254-f117a2f4aa56)

![Unathisuits](https://github.com/Aurorastation/Aurora.3/assets/61610777/067a3c6a-4c24-4f71-a6ed-66007307a65d)

![Xenoblaster](https://github.com/Aurorastation/Aurora.3/assets/61610777/49b118a9-9966-4493-a9ce-7afac29b394f)

---------

Co-authored-by: Stev-the-third <Rose@flurf.net>
2024-06-21 05:34:27 +00:00
feartheblackout
71ef6c3bcd Adds a Lii'kenka origin & citizenship (#19437)
![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/52ed81ab-06c0-427f-845d-14ec1563b7b1)

![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/7aaee2a9-73ad-489e-abfc-b276e2a7bdeb)

![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/b44e16b2-7844-46cc-a85e-595779ce16f5)
Done at the request of @desvenlafaxine.
2024-06-20 10:16:58 +00:00
Sparky
eff6ca9a7b Expedition Fluff Expansion - Tents & Sleeping Bags (#19362)
Adds tents, in two variants (A larger and smaller one). These utilise a
new large structure framework allowing a single item to spawn multiple
structures (The parts of the tent) in the correct places. The tents
count as inside, so can be used to shelter from weather. Tents have
roofs which become semi-transparent when entered. There are also
mappable effects which generate a tent at round start for mapping.

Adds sleeping bags, which can be attached to the outside of bags for
easy carrying. Ideally this would be an accessories interaction, but
backpacks aren't clothing and converting them to be such is outside of
the scope of this PR.

Adds foldable tables, for setting up on expeditions.
2024-06-19 19:51:25 +00:00
lavillastrangiato
155b624e62 Adds box of psionic receivers to the Research Director's locker. (#19439)
Title, so you can perform more weird unethical psionic experiments.

---------

Co-authored-by: La Villa Strangiato <mangodeity@gmail.com~>
2024-06-19 09:16:34 +00:00
Fluffy
92c3ec6caf SSthrowing (#19421)
Ported SSThrowing from TG, to handle throwings.
Updated movement system to the latest iteration, made it a datum as per
latest iteration.
Updated pass/hit handling of atoms, introduced pass_flag_self to
determine what atoms allow to pass.
Moved procs and defines around to make them more organized.
2024-06-18 19:32:06 +00:00
senorsapo
3f937d9a07 Vaurca Drink Additions (#19446)
- rscadd: "Adds Sedantis Water to the Zo'ra Soda vendor."
  - rscadd: "Adds Skye'mok in a V'krexi organ to the Booze-o-Mat"
  - rscdel: "Adds a new sprite for the Flagsdale Mule drink."

Basically, you get vendored the organ in a wrapper, you open the wrapper
and pull the organ (which is in-code the bottle) out.

---------

Signed-off-by: senorsapo <70925284+senorsapo@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-06-18 04:37:46 +00:00
Stev-the-third
11d5de497a Hieroaetheria Flags (#19443)
Adds flags for the three main Hieroaetheria factions. 


![image](https://github.com/Aurorastation/Aurora.3/assets/61610777/e12bf5da-053e-48e6-b26d-654a7ae5cd20)

maybe now i'll play a diona

---------

Co-authored-by: Stev-the-third <Rose@flurf.net>
2024-06-18 04:37:39 +00:00