Alberyk
1d58b6637c
Fix heist not ending again with the transfer shuttle ( #1633 )
...
-fix heist not ending when the transfer/emergency shuttle lands at odin
-remove the santa bag from the random bags pool
- Fixes #1634
-fix the scrying orb killing people
2017-01-24 20:28:17 +02:00
skull132
b7b8e2b202
Fix glasses + ventcrawling vision ( #1371 )
2017-01-03 01:32:29 +02:00
LordFowl
f1897e2ffb
Fixing Charging bugs and Breeder bugs ( #1296 )
...
Breeders now need to breathe again.
Sanity check for any gun that requires charging has been added. It's not been added to the master special_check and firing procs yet because weapons that need to charge remain fairly edge case.
2016-12-25 20:50:12 +02:00
LordFowl
93143a8e45
Vaurca Update Dec2016 ( #1289 )
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Adds Vaurca subspecies and a whole slew of content related to them. Also, custom organs for them.
2016-12-25 01:11:09 +02:00
SoundScopes
97bb1e8e38
Travis: Indentation / list fixes ( #1254 )
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Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
2016-12-19 16:40:52 +02:00
Alberyk
7267ec826c
Captain voidsuit, rolling up sleeves and minor fixes/tweaks ( #1247 )
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-added BRAINOS corporate sprites
-added BRAINOS captain vodsuit sprite, with a cicler mapped in the captains office
-fixed some red sec scum decals
-removed the dumb gun help intent thing
-added rolling up sleeves
-fixed some minor things with the merge, like wrong e-pistol names, besides changing the fire-rate and flashbangs missing in sec lockers
2016-12-19 02:07:59 +02:00
skull132
c7352e45a5
Unit tests - Tag matcher ( #1237 )
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Clears out all bad HTML tags noted by the tag matcher unit test.
2016-12-18 11:54:05 +02:00
Werner
a1a1d6c17e
Some more bug fixes ( #26 )
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Some more bugfixes.
The Windoor changes from Nanakos pull might conflict.
So merge that first and I´ll resolve as needed.
2016-11-30 18:30:06 +02:00
skull132
e9b688e1f6
Merge branch 'development-2' into development
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Christ on a stick. SO MANY ERRORS. REEE.
# Conflicts:
# baystation12.dme
# code/_helpers/lists.dm
# code/_helpers/logging.dm
# code/_helpers/text.dm
# code/_onclick/click.dm
# code/controllers/configuration.dm
# code/controllers/master_controller.dm
# code/datums/supplypacks.dm
# code/game/antagonist/antagonist.dm
# code/game/antagonist/antagonist_print.dm
# code/game/antagonist/outsider/commando.dm
# code/game/antagonist/outsider/ninja.dm
# code/game/area/areas.dm
# code/game/gamemodes/cult/cult_items.dm
# code/game/gamemodes/game_mode.dm
# code/game/jobs/access.dm
# code/game/machinery/atmoalter/canister.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/recharger.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/mecha/mech_fabricator.dm
# code/game/mecha/mecha.dm
# code/game/objects/effects/spiders.dm
# code/game/objects/items.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/flash.dm
# code/game/objects/items/devices/lightreplacer.dm
# code/game/objects/items/devices/paicard.dm
# code/game/objects/items/devices/scanners.dm
# code/game/objects/items/devices/suit_cooling.dm
# code/game/objects/items/devices/uplink.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/toys.dm
# code/game/objects/items/weapons/cards_ids.dm
# code/game/objects/items/weapons/handcuffs.dm
# code/game/objects/items/weapons/manuals.dm
# code/game/objects/items/weapons/material/kitchen.dm
# code/game/objects/items/weapons/material/misc.dm
# code/game/objects/items/weapons/material/swords.dm
# code/game/objects/items/weapons/melee/energy.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/scrolls.dm
# code/game/objects/items/weapons/storage/belt.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/items/weapons/tools.dm
# code/game/objects/objs.dm
# code/game/objects/structures/crates_lockers/closets.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/janicart.dm
# code/game/sound.dm
# code/game/turfs/simulated.dm
# code/game/verbs/ooc.dm
# code/global.dm
# code/modules/admin/verbs/debug.dm
# code/modules/admin/verbs/modifyvariables.dm
# code/modules/client/client procs.dm
# code/modules/client/preferences.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/head/hardhat.dm
# code/modules/clothing/head/helmet.dm
# code/modules/clothing/head/jobs.dm
# code/modules/clothing/head/misc_special.dm
# code/modules/clothing/shoes/jobs.dm
# code/modules/clothing/spacesuits/alien.dm
# code/modules/clothing/spacesuits/captain.dm
# code/modules/clothing/spacesuits/miscellaneous.dm
# code/modules/clothing/spacesuits/rig/rig_pieces.dm
# code/modules/clothing/spacesuits/rig/suits/alien.dm
# code/modules/clothing/spacesuits/spacesuits.dm
# code/modules/clothing/spacesuits/void/merc.dm
# code/modules/clothing/spacesuits/void/void.dm
# code/modules/clothing/suits/armor.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/clothing/suits/storage.dm
# code/modules/clothing/suits/utility.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/clothing/under/jobs/security.dm
# code/modules/economy/Events.dm
# code/modules/economy/Events_Mundane.dm
# code/modules/economy/economy_misc.dm
# code/modules/events/blob.dm
# code/modules/events/event.dm
# code/modules/events/event_container.dm
# code/modules/events/event_manager.dm
# code/modules/events/money_lotto.dm
# code/modules/events/prison_break.dm
# code/modules/events/spacevine.dm
# code/modules/hydroponics/trays/tray.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/emote.dm
# code/modules/mob/holder.dm
# code/modules/mob/language/station.dm
# code/modules/mob/living/bot/cleanbot.dm
# code/modules/mob/living/carbon/alien/diona/diona.dm
# code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
# code/modules/mob/living/carbon/give.dm
# code/modules/mob/living/carbon/human/emote.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/inventory.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/outsider/vox.dm
# code/modules/mob/living/carbon/human/species/station/golem.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/carbon/metroid/metroid.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defense.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/admin.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/drone/drone.dm
# code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
# code/modules/mob/living/silicon/robot/emote.dm
# code/modules/mob/living/silicon/robot/robot_items.dm
# code/modules/mob/living/silicon/robot/robot_modules.dm
# code/modules/mob/living/silicon/silicon.dm
# code/modules/mob/living/simple_animal/bees.dm
# code/modules/mob/living/simple_animal/friendly/cat.dm
# code/modules/mob/living/simple_animal/friendly/corgi.dm
# code/modules/mob/living/simple_animal/friendly/farm_animals.dm
# code/modules/mob/living/simple_animal/friendly/mouse.dm
# code/modules/mob/living/simple_animal/friendly/spiderbot.dm
# code/modules/mob/living/simple_animal/hostile/hostile.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob.dm
# code/modules/mob/mob_grab_specials.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_alien.dm
# code/modules/organs/organ_external.dm
# code/modules/paperwork/faxmachine.dm
# code/modules/projectiles/ammunition/boxes.dm
# code/modules/projectiles/ammunition/bullets.dm
# code/modules/projectiles/guns/energy/nuclear.dm
# code/modules/projectiles/guns/energy/rifle.dm
# code/modules/projectiles/guns/energy/special.dm
# code/modules/projectiles/guns/projectile.dm
# code/modules/projectiles/guns/projectile/automatic.dm
# code/modules/projectiles/guns/projectile/pistol.dm
# code/modules/projectiles/guns/projectile/revolver.dm
# code/modules/projectiles/guns/projectile/shotgun.dm
# code/modules/projectiles/projectile/bullets.dm
# code/modules/projectiles/projectile/special.dm
# code/modules/reagents/reagent_containers.dm
# code/modules/reagents/reagent_containers/food/drinks.dm
# code/modules/research/designs.dm
# code/modules/research/destructive_analyzer.dm
# code/modules/research/rdconsole.dm
# code/modules/spells/artifacts.dm
# code/modules/spells/spellbook.dm
# code/modules/tables/tables.dm
# code/world.dm
# config/example/config.txt
# icons/mob/items_lefthand.dmi
# icons/mob/items_righthand.dmi
# icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
skull132
87e041aa75
Merge remote-tracking branch 'bay12-upstream/master' into development
2016-10-07 00:58:39 +03:00
NanakoAC
e240def2bf
Contained Sprites v2 ( #758 )
...
Overhauls the contained sprites system to be feature complete in terms of what it can do and offers. Now almost all cases of clothing and other items may use the system properly.
2016-08-25 16:55:42 +02:00
LordFowl
a6c1085e37
Fowl's Bugfixes 1 ( #521 )
2016-07-10 01:13:29 +03:00
skull132
9400104bf5
Fixes wonky feedback messaging for guns ( #456 )
...
Also fixes guns consuming 2 projectiles.
2016-06-25 00:09:36 +03:00
LordFowl
56e288e910
Vaurca Content 2 ( #426 )
...
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
skull132
c462205540
Fixes #148
...
Reworks the if checks, should make the system more robust.
2016-02-21 15:39:57 +02:00
Ryan784
d576c6683c
Gun Accuracy Enhancements Fix #138
...
Slightly increases the accuracy of guns by +1 (an extra tile, we can
tweak this later).
Shooting at blank range no longer has a chance to miss.
2016-02-14 18:09:45 -05:00
skull132
1c167ac363
Merge pull request #11 from skull132/rifles-import
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Rifles import
2016-01-28 02:06:32 +02:00
Zuhayr
1ab263f662
Rewrote targeting.
2015-12-16 10:10:13 +10:30
Zuhayr
2da40e525e
Removed targeting.
2015-12-16 10:09:20 +10:30
PsiOmegaDelta
b89e19e5a5
Merge remote-tracking branch 'upstream/dev-freeze' into dev.
...
Conflicts:
code/datums/datacore.dm
code/defines/procs/records.dm
code/game/machinery/camera/camera_assembly.dm
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
code/modules/mob/language/station.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/species/species.dm
code/modules/mob/living/carbon/human/species/station/station.dm
code/modules/surgery/organs_internal.dm
html/changelogs/.all_changelog.yml
2015-12-06 11:48:20 +01:00
PsiOmegaDelta
6a22086c17
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/game/verbs/suicide.dm
code/modules/nano/modules/crew_monitor.dm
2015-12-06 11:34:36 +01:00
mwerezak
d508893e3c
Tweaks pointblank multipliers to play better with droplimb thresholds
2015-12-06 02:44:09 -05:00
mwerezak
29192fd8e8
Fixes #11466
2015-12-06 02:35:18 -05:00
mwerezak
9b118df8a5
Fixes #11477
2015-12-06 00:46:24 -05:00
HarpyEagle
7f066065d3
Merge remote-tracking branch 'upstream/dev' into attack-cleanup2
...
Conflicts:
code/modules/mob/living/simple_animal/friendly/spiderbot.dm
code/modules/mob/living/simple_animal/simple_animal.dm
2015-10-05 19:20:33 -04:00
GinjaNinja32
c8eb26326a
Merge pull request #11208 from mwerezak/firemode-cleanup
...
Fixes #10850
2015-09-28 11:41:03 +01:00
mwerezak
13c184c2a8
Fixes #10850
2015-09-27 14:13:37 -04:00
skull132
c70d8d31fe
Base code for handling any two-handed firearm.
2015-09-20 22:32:47 +03:00
mwerezak
af52b475ff
Fixes missing cooldowns, missing cult blade sound.
2015-09-09 15:15:43 -04:00
PsiOmega
d001489d14
Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
...
Conflicts:
code/modules/admin/topic.dm
2015-08-21 18:59:19 +02:00
PsiOmegaDelta
77d0bbd643
Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
...
Conflicts:
code/game/gamemodes/changeling/modularchangling.dm
2015-08-13 08:09:28 +02:00
Kelenius
60196df634
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/modules/projectiles/gun.dm
2015-08-13 08:40:31 +03:00
Chinsky
ac80136603
Merge pull request #10184 from mwerezak/projectile-cleanup
...
Projectile code cleanup
2015-08-13 07:26:58 +03:00
HarpyEagle
8cbd14c1a5
Splits up projectile/launch()
2015-08-10 19:00:38 -04:00
HarpyEagle
ad54aca3ab
Streamlines gun firemodes
...
Gun firemodes now work by setting vars on the parent gun item. Removes the
need to unpack a bunch of firemode values when shooting and the need for
certain guns to define special firemode types.
2015-08-10 14:38:08 -04:00
PsiOmegaDelta
0ba7643217
Updates files as necessary to adhere to the new standard.
2015-07-27 09:32:51 +02:00
PsiOmega
cee5f1a057
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
mwerezak
8d1e669588
Shooting while on help intent no longer auto switches to hostage mode
2015-07-04 10:47:56 -04:00
mwerezak
06000a6984
Adds setMoveCooldown()
2015-06-30 22:30:12 -04:00
mwerezak
32b95445e3
Gives changeNextMove() a better name, default define
2015-06-30 22:29:45 -04:00
Kelenius
0071ed3f24
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/_onclick/click.dm
code/_onclick/telekinesis.dm
code/game/machinery/deployable.dm
code/game/objects/items.dm
code/game/objects/structures/grille.dm
code/modules/mob/living/simple_animal/simple_animal.dm
code/setup.dm
2015-06-07 14:05:54 +03:00
PsiOmega
fc6de24042
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/materials/material_sheets.dm
code/modules/organs/organ_icon.dm
code/setup.dm
2015-06-07 10:51:41 +02:00
mwerezak
15d82778cd
Muzzle flash sets lighting instead of creating objs
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Shooting a gun no longer generates illumination objects
2015-06-06 12:57:43 -04:00
Kelenius
6d54e1c655
Merge branch 'dev' into ofClicksAndCooldowns
...
Conflicts:
code/game/turfs/simulated/walls.dm
code/modules/mob/living/carbon/resist.dm
code/modules/mob/mob_grab.dm
2015-05-21 17:00:50 +03:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Kelenius
3fa79f8d51
Removes click cooldowns almost everywhere.
...
Still have: doors, windoors, cameras, windows, grilles, blobs, resisting, alien stuff, mechas, spray bottles.
Setting changeNextMove is now responsibility of the item being attacked.
Adds a config option to eliminate click cooldowns completely. Intended to be used by devs.
2015-05-09 17:27:19 +03:00
Chinsky
d0c2b883aa
Merge pull request #9069 from RavingManiac/dev
...
Muzzle-flash lighting effect for guns
2015-05-06 17:27:21 +03:00
PsiOmega
151c5204ee
Merge remote-tracking branch 'upstream/master' into dev
...
Conflicts:
code/modules/projectiles/gun.dm
html/changelogs/RavingManiac-master.yml
2015-05-05 08:11:28 +02:00