Chinsky
513e4463c5
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/clothing/spacesuits/rig.dm
2012-10-29 07:23:19 +04:00
Chinsky
165ec69cfa
Return of the moderator.
2012-10-29 07:12:02 +04:00
Hawk_v3
23801464cf
Merge remote-tracking branch 'upstream/master'
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Conflict resolved:
code/modules/clothing/spacesuits/rig.dm
2012-10-29 01:29:47 +00:00
Chinsky
95d5912c2d
Readds missing wizard rigsuit.
2012-10-29 04:54:57 +04:00
Chinsky
5281cbf2e2
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-29 04:28:32 +04:00
Chinsky
27eaaa01d1
Ported virus2 system and machinery.
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Viruses2 do not spawn anywhere yet, until machinery is on map.
2012-10-29 04:27:58 +04:00
Hawk_v3
9185b5189c
RIGs have heat resist.
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Firesuits have cold resist.
You're welcome. ^v^
2012-10-28 23:39:50 +00:00
Ater Ignis
f4f3beeacb
that must be a bit more correct, i think
2012-10-28 21:52:09 +04:00
Cael_Aislinn
10034cdac4
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
code/modules/clothing/suits/suit_cramp.dm
code/modules/mob/living/carbon/human/inventory.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-29 02:19:28 +10:00
Hawk-v3
299c8d6433
Merge pull request #1848 from Hawk-v3/master
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Cryo edit. No More Alien Race Damage.
2012-10-28 03:31:39 -07:00
Hawk_v3
b64a1cfe69
Fixed a unused area in Cryo.
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Removed damaging effects to alien players. C'mon, we whitelist them already!
2012-10-28 10:28:12 +00:00
headswe
9fda27f6a9
Merge pull request #1820 from Spamcat/master
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Alt satchels, adjustable masks, ashtrays.
2012-10-28 02:33:19 -07:00
headswe
5c9ab3c6d3
Merge pull request #1836 from AterIgnis/detonators
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Detonators assembly
2012-10-28 02:32:19 -07:00
Ater Ignis
72f3c70da9
primed grenades must not be disassembable easy
2012-10-28 11:20:42 +04:00
Hawk_v3
fe6ed49062
Atmospheric Pressure Suits
2012-10-28 07:11:51 +00:00
Hawk_v3
8e877047d9
Reverted Suit Cramping
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Hawk_v3
2012-10-28 07:01:02 +00:00
Hawk-v3
59021935a0
Merge pull request #1843 from CIB/master
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Removed duplicate folder and fix to cryo
2012-10-27 23:44:24 -07:00
Cael_Aislinn
12a677cf0b
increased cramp interval, removed damage chance
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-28 15:43:55 +10:00
Ater Ignis
547635a0c4
raise default range value of proximity sensor from 1 to 2
2012-10-28 08:37:03 +04:00
Cael_Aislinn
b88aaea336
halved species-unfitting damage, made cramp damage actually stick to max 10 + lowered accum rate
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-28 10:30:39 +10:00
headswe
dcfdd23ef0
Merge pull request #1838 from AterIgnis/antisuffocate
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Anti-suffocate
2012-10-27 10:03:41 -07:00
Ater Ignis
2acba34e11
fix of names in grenade
2012-10-27 19:48:48 +04:00
Ater Ignis
61e16ee87f
updated code to more readable
2012-10-27 19:29:48 +04:00
Cael_Aislinn
5b5153ee37
some tweaks to fire - it consumes fuel faster, and properly goes out after a while, hopefully fix for 1 * 10e-99 burning fuel bug
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-27 23:39:17 +10:00
Cael_Aislinn
d38670f75a
heavy suits cause cramps over time (minor brute damage at intervals of a few minutes), also made species clothing incompatabilities actually affect the relevant body parts
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-27 23:16:12 +10:00
cib
c11b765d2c
Increased cost of cryo.
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- It now uses twice as much oxygen
- Cryoxadone and clonexadone now heal brute, burn and oxyloss much slower, though cloneloss remains at the same speed.
2012-10-27 12:45:42 +02:00
Cael_Aislinn
0e279a3e34
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
2012-10-27 20:44:54 +10:00
cib
b6e662a2e9
Cryo now just makes the air vanish, instead of overpressurizing medbay.
2012-10-27 12:39:21 +02:00
cib
7bf03bc920
Removed redundant code/modules/detectivework
2012-10-27 12:10:59 +02:00
Cael_Aislinn
e8b44dca13
made away missions actually load properly, also added a command report / admin report when they become active. made all away missions except wizard academy possible destinations
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-27 19:59:05 +10:00
Cael_Aislinn
1d1c907bfb
made fire extinguishers not freeze everything
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-27 19:20:51 +10:00
Spamcat
665c840da3
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-26 23:57:05 +04:00
Ater Ignis
d17f1adfab
ED-209 is a security bot, but not Beepski, do not check for ED being Beepski and 'bang' - it appears on security pda as expected
2012-10-26 15:51:36 +04:00
Ater Ignis
156320eb3c
people suffocating in lockers and bodybags maybe cool, but suffocating in healing sleeper or dna modifier - bad, let's revert that back?
2012-10-26 13:17:04 +04:00
Hawk-v3
a8d5e9e019
Merge pull request #1830 from theMIj/master
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Xenoarch: artifacts, strange rocks, pretty orebox
2012-10-26 01:44:49 -07:00
Hawk-v3
98365e5996
Merge pull request #1832 from comma/master
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Holsters and bunny slippers.
2012-10-25 15:30:48 -07:00
Spamcat
609c75fe58
Matches can be put in ashtrays as well.
2012-10-25 23:37:32 +04:00
Ater Ignis
55c553f535
1) show dismemberments on player: erase limbs which are ORGAN_DESTROYED
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2) if player is husk - still try to overlay robotic limbs if they are present, but not anything else
3) human without legs can't stay, right? but he can crawl if there exist any part of arm or leg - only fully delimbed body can't move
2012-10-25 20:00:44 +04:00
Ater Ignis
6337048aad
updated grenades, now with remote control, proximity control and timer control for your choosing
2012-10-25 19:56:32 +04:00
Mij
e63277ee04
Fixed my ore box mistakes
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Keeps strange rocks out of ore boxes. Actually changes sprites in the
correct place. >.>
2012-10-25 08:48:25 -07:00
Chinsky
9716049b4e
Fixed derp.
2012-10-25 17:53:59 +04:00
Chinsky
eb72f2d48e
Fixed couple of holster messages typos.
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Reworked way isHolster() works.
Fixed bug with detecive revolver, making it impossible to reload.
2012-10-25 16:32:57 +04:00
Cael_Aislinn
96813cac8e
another partial fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 21:30:26 +10:00
Cael_Aislinn
b35fc75a33
partial antiqua compile fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 21:23:40 +10:00
Cael_Aislinn
d3f77398a6
decreased blob expand rate from 3 seconds to 7 seconds
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 20:39:00 +10:00
Cael_Aislinn
b7bc344d6e
fixed an issue where mods could gain access to admin powers
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 20:31:00 +10:00
Cael_Aislinn
e8be4ac9f8
fixed kobolds (?) brought in supermatter and cleaned it up a bit
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 20:30:40 +10:00
Chinsky
236780d8c6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-25 03:42:20 +04:00
Chinsky
9d34691b82
Added holsters and bunny slippers.
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Holsters work a bit different from before.
They utilize system for clipping things on uniform.
So now holster can be worn on any clothing.
Also it can now hold any handgun(or what I assumed to be handgun).
2012-10-25 02:00:48 +04:00
Mij
4166ae3e3f
Xenoarch: artifacts, strange rocks, pretty orebox
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Artifacts and strange rock formations spawn during world gen. Frequency
may need tweaking.
Strange rocks melt when acid hits them due to what I assume are changes
/tg/ made with how acid works. Alternately I missed something during
copypasta spree. I'll muck with it later. For now, harvesting always
works with applied welding tools.
Ore boxes back to old beautiful selves. Re-added a few icons to
mining.dmi and the strange rock icon to turfs.dmi
2012-10-24 12:38:46 -07:00