kortgstation@gmail.com
6e3079f077
Tg UPdate: The Wizard no longer starts with Ethereal Jaunt.
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Instead, the spellbook simply starts with an extra use. This will save you the trouble of re-memorizing if you do not want to take ethereal jaunt.
Put an Ion Rifle on the nuke ops shuttle which will hopefully help with nuke teams getting routinely destroyed by sec borgs.
Fixed a wizard spawn message which referred to a no longer existing item (it mentioned "two" artifacts in your pockets,though you no longer spawn with a scrying gem)
Added Magus Helm sprites/object, which as of now does not spawn and is just an alternative wizard hat (counts for spell requirements).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2743 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 22:05:27 +00:00
kortgstation@gmail.com
6aaea62b32
TG Update: Can now build Ion turrets
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Can now build Staff of Change turrets
Staff of Change onback sprites added, Staff now fits onback.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2742 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 21:46:12 +00:00
kortgstation@gmail.com
ef1bdf7442
TG UPDATE: The Staff of Change now has its own sprite/in hands.
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The Wizard Spellbook has a new subsection: Artefacts. Artefacts are items with special properties that the wizard can purchase as an alternative to spells (one artefact costs as much as one spell)
Currently the only Artefact is the Staff of Change, more to follow.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2739 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 21:10:30 +00:00
quartz235@gmail.com
f2354e4959
TG Updates: Fixed issue 255 for miss phaeron
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2737 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:57:15 +00:00
Tastyfish
ca9f25a1e4
Merge remote-tracking branch 'upstream/master'
2012-02-28 15:56:02 -05:00
quartz235@gmail.com
23993ba9a9
TG Update: monkeys are no longer made of antigibnium, as brought to my attention in issue 253
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2736 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:53:51 +00:00
quartz235@gmail.com
86ae15aa49
TG Update: tiny bugfix before i go to sleep fixes issue 180
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2735 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:52:52 +00:00
CIB
e30ad74ff5
Merge pull request #546 from SkyMarshal/master
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Nuke upgrade, admin player panel update, disposal and teleporter features.
2012-02-28 12:45:08 -08:00
SkyMarshal
6b0f56a772
Merge pull request #547 from Hawk-v3/master
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TG Commits
2012-02-28 12:43:31 -08:00
Tastyfish
4e0787a550
new manifest at mid-game new player screen
2012-02-28 15:43:22 -05:00
Tastyfish
5d1d1f41a5
adding rotating the char creation preview
2012-02-28 15:42:59 -05:00
SkyMarshal
02002054de
Teleporter has a cancel button.
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Improved the admin player panel.
Disposals now work right with things thrown at them.
Nuke upgraded to use realtime.
2012-02-28 13:39:51 -07:00
kortgstation@gmail.com
3785d39022
TG UPDATES: Hurr durr I'm fucking retarded forgot to check a file last commit.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2733 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:36:36 +00:00
kortgstation@gmail.com
6faebfdf2c
TG UPDATE: Added the Staff of Change gun, a self recharging weapon which cannot be placed in a recharger. It fires bolts of change
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Added a new projectile "bolt of change."
When struck by a bolt of change, a mob will be randomly transformed into one of the following:
-Alien (Drone/Sentinel/Hunter)
-Metroid (Adult/Baby)
-Cyborg
-Monkey
The staff is admin only as of now.
Fixed some bits on the salvage shuttle.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2731 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:36:02 +00:00
Hawk-v3
5a7104e16a
Iconchanges for upcoming patch, changes to keep the icons in line with what exists.
2012-02-28 20:34:46 +00:00
CIB
cdb7d3cd20
Merge pull request #543 from Erthilo/master
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Added 6 new-ish hairstyles and edited some in-game manuals.
2012-02-28 11:23:48 -08:00
cib
778d2dfe34
Bugfix to preconfigured skillsets.
2012-02-28 19:58:30 -08:00
Ren Erthilo
35e4471cab
Added 6 female (mostly) hairstyles.
2012-02-28 17:43:46 +00:00
CIB
27fd036c87
Merge pull request #539 from SkyMarshal/master
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Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal
b653c615be
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
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Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
Tastyfish
c978c95d29
adding admin verb to transform person into tajara, fixed tajara body updates
2012-02-28 00:27:37 -05:00
Tastyfish
dff472ad66
removed stupid shoving things into food thing
2012-02-27 23:25:57 -05:00
Tastyfish
8531d099bb
since hands and feet are organs, check_zone should leave it as is
2012-02-27 21:40:32 -05:00
Tastyfish
4452344e2e
food fixes / improvements
2012-02-27 21:18:20 -05:00
SkyMarshal
ed7c6d1259
Fixed lasers being stupidly intensive on the CPU, balanced nuke proportions some.
2012-02-27 18:33:00 -07:00
cib
055ced7224
Bugfix for pre-selected skills.
2012-02-27 23:47:24 -08:00
cib
63aac3ae5f
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-27 23:01:53 -08:00
cib
cfdb96fa26
Fixed an issue where the skill window would re-open itself, rather than the preferences window when closing.
2012-02-27 22:53:56 -08:00
cib
97814f424f
Fixes to softcrit damage.
2012-02-27 21:29:43 -08:00
SkyMarshal
e30fa83250
Merge pull request #536 from CIB/master
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Softcrit damage
2012-02-27 12:32:17 -08:00
cib
889d6d93a0
Tons of updates to autopsy.
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- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
CompactNinja
115b507e67
Merge pull request #529 from SkyMarshal/master
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Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal
99839d1362
Blob now occurs only 33% of the time it it announced. Readded damp rags.
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Map update.
2012-02-26 23:34:01 -07:00
SkyMarshal
d77c42b7b5
Derped up a bit in the last commit.
2012-02-26 23:19:04 -07:00
SkyMarshal
c7af63b281
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
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Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
Hawk-v3
d4fa1ae003
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-27 00:18:30 +00:00
SkyMarshal
3bdcb85342
Merge pull request #527 from SkyMarshal/master
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TG player panel updates
2012-02-26 16:17:47 -08:00
SkyMarshal
58249a83ba
More TG updates to the player panel
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Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00
Hawk-v3
b2710cb9a1
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-26 23:51:56 +00:00
SkyMarshal
903f395ee5
Merge pull request #525 from CIB/master
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Autopsy stuff
2012-02-26 15:51:02 -08:00
cib
5c5f452cd4
Changes to autopsy.
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- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
cib
c31b9c4986
Forgot a file.
2012-02-27 00:30:39 -08:00
Hawk-v3
60eb7d6ac7
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-26 23:49:36 +00:00
Hawk-v3
ef02499eec
Commit for Patch 23
2012-02-26 23:47:26 +00:00
SkyMarshal
a5eac62c48
TG UPDATE: Player Panel updates!
2012-02-26 16:46:07 -07:00
SkyMarshal
50ffc5409c
Fixes for some DNA/Fingerprint stuff
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Fixed explosions autogibbing corpses at any power (WHY was this there?)
2012-02-26 16:34:16 -07:00
cib
33d12d11d9
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-02-26 06:45:06 -08:00
cib
0f40ff7ccf
Added a skill selection menu.
2012-02-25 15:19:00 -08:00
SkyMarshal
f50a3215b6
Singularity can no longer eat the AI's eye mob
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Cleaned up how throwing works.
2012-02-25 16:01:00 -07:00
Albert Iordache
0df0b9bf5e
Merge pull request #511 from SkyMarshal/master
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Altered detective scanner functionality.
2012-02-24 23:26:46 -08:00