Commit Graph

19 Commits

Author SHA1 Message Date
Lohikar
f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00
Werner
59e7377798 UDP Logging (#1997)
This implements UDP Logging with GELF.
It will allow full text search over all the logs and attributes sent over GELF to the log server.
2017-04-01 23:47:00 +03:00
Werner
9d134d8e15 Computer manager and more (#1406)
The downloader and the file manager no longer come default on any device.
A client enrollment app comes now with every console
The user has to select weather the device is a private or company device and select a software preset if its a work console
Work devices are locked down to a specific set of programs
Private devices get the downloader and the file manager to install programs as usual.
Threw out the backup of the old-old camera monitor.
Made software presets a generic thing that are not dependant on the form factor of a device.
Ported holowarrants from bay
Ported wall mounted consoles from bay
Ported various computer fixes from bay
Vending machines spawn now with the holowarrant "client"
Mapping changes:

CE and HoS dont get a modular computer with command preset (they did not have that before bay merge, so why should they now)
Added a modular computer with command preset to the head of staff briefing room
Replaced the camera monitoring console in the Engine Control room with a modular computer
Replaced the cam monitor in the CE´s office with a wall mounted console
Switched places of the bar sink and console
Replaced the consoles with obj/item consoles
Mapped in the ERT and Merc Console (Merc Shuttle, ERT Area)
Fixed the "border" at the heisters base
Also waiting for CCIA on a design for the warrants.
But that can be changed with a follow up pull
2017-01-20 21:45:53 +02:00
skull132
d15def9be5 Log NTIRC (#1451)
Because people cannot be trusted to be not-shit.
2017-01-08 02:03:20 +02:00
skull132
f0f1c6b899 Fixes #1421, #1412 + runtimes (#1422)
Fixes #1421
Fixes runtime spam from Pun Pun
Fixes runtimes from NTIRC
Fixes #1412
2017-01-07 20:33:33 +02:00
Lohikar
c347c5d380 Icon changes (#1400)
changes:

imageadd: "Telecomms machines now have open-panel sprites."
imageadd: "Added a new particle accelerator sprite."
Additional changes:

NTNet relay now has its own sprite.
NTNet relay now indicates its status on its sprite.
Fixes the Select-Equipment admin verb's ERT loadouts not being listed.
2017-01-07 00:48:42 +02:00
Werner
386699bf53 Various Tweaks to modular computers (#1320)
Added different run and download access levels
Added the possibility to check for one access, one in a list, all in a list
Tweaked the access levels required to download software.
Generally speaking, only departmental heads can now download departmental software
Locked down the software of the preset consoles. (No downloading games on them)
Fixed being unable to eject portable storage devices
Locked down work consoles dont accept portable storage devices
Added a software backup crate to secure storage
2016-12-31 13:44:13 +02:00
Werner
5df9509435 Computer tweaks (#1285)
Pulling in some computer changes from bay.
2016-12-25 14:19:50 +02:00
Atlantis
409a832646 Fixes #11931 + Design bug
- NTNRC conversations are now rather matched by Unique ID that's assigned on New(), rather than name. This has a nice side effect of being able to have conversations that share names.
- Tweaks design datums a bit. Renames "processor unit" to "computer processor unit", etc. since i noticed telecomms machine already uses "processor unit" name. Also corrects duplicated ID.
2016-01-08 01:55:56 +01:00
Atlantis
c93a3c755e (ANTAG) Adds NTNet DoS Traffic Generator
- Implements DoS traffic generator that is available via software downloads on emagged computers (computer emagging will be added separately)
- This generator sends DoS traffic to the NTNet relay. Amount of generated traffic is linked to connectivity (Wired: 5GQ/s, High Signal: 1GQ/s, Low Signal: 0.25GQ/s)
- NTNet relays dissipate this DoS traffic on their own (at 1GQ/s rate).
- Multiple devices running this program against one relay will have cumulative effect. For example, one wirelessly connected device would not be able to overload the relay, since it dissipates same amount of traffic as wireless device generates. On the other hand, two wirelessly connected devices would eventually result in overload and failure of relay.
- (D)DoS attacks may be stopped by manually shutting down the relay and reactivating it again
- DoS program will trigger an IDS(Intrusion Detection System) alert on execution, which will immediately show on the monitoring console. However, if IDS is disabled, only way to detect this is via the relay's UI (it will show increase in buffered traffic)
- Screenshots: http://i.imgur.com/q0gbWJm.png   http://i.imgur.com/NVobCWa.png     (Visual note: 1s and 0s in the UI change over time, amount of 1s is equivalent to approximate percentage completion of DoS attack)
2015-12-15 23:50:27 +01:00
Atlantis
326922cd8d NTNet Relay upgrades
- NTNet Quantum Relays now have simple UI that allows users to manually toggle them on/off.
- Implements simplified Denial of Service handling for relays. This will be used by next commit that will add antagonist software.
- Relays can buffer and dissipate certain amount of DoS traffic. If this traffic exceeds certain level (configurable via varedit) the relay crashes temporarily.
- Relays may be manually reset by using specific button in the UI
- Relays are now buildable. They are relatively cheap (circuit board and some cables), but the board requires Data Theory 4 research.
2015-12-15 16:13:17 +01:00
Atlantis
008e122e1c NTNet P2P Transfer client
- Adds simple NTNet P2P transfer client, that allows users to send files via NTNet.
- This client can act either as actual client (downloading files), or as a server, providing one file at time.
- This may (not guaranteed) be expanded in future, to allow sharing of multiple files at once, possibly even having some sort of dedicated server architecture
- Transfer speed is calculated as lower value of connection speed of both devices (weakest link in the chain)
- Server may be protected using rudimentary password that, if set, must be entered to download the file.
2015-12-15 01:35:27 +01:00
Atlantis
7e39ef1a38 Hardware rework
- Hardware pieces are now items, rather than datums.
- Adds deconstruction for computers. Empty tablet/laptop/console frames may be wrenched to break them back into metal sheets. You have to empty the frame first, by using screwdriver to take out components one by one.
- Components may be moved between devices. You can for example take your tablet, remove it's hard drive, and slot it into a console. It will have all the files it had on your tablet.
- Not all hardware can be fitted into all devices. Tablet can't hold 2K GQ cluster hard drive, for example.
- Hardware may be fabricated by research for relatively low costs, once you have relevant research levels. Obtaining computer this way is much cheaper than buying it at the vendor.
- Data crystals added (glorified USB flash sticks) that allow file transfer to different devices. File browser program updated accordingly to support importing/exporting of files to these crystals.
- Battery module added.  These are wrappers for actual power cell object and act as limit for cell size, otherwise it would be possible to have 30k cells inside devices, which would allow them to run insanely long.
2015-12-02 10:32:49 +01:00
Atlantis
0dda785c50 Program addition: File browser and editor
- Adds new "File manager" program, that allows you to work with files stored on your device's hard drive.
- File manager can be used to delete/rename/view files. Some files can't be viewed (executable programs), some can be (data files)
- If your device contains NanoPrinter hardware you may print data files.
- You can edit the text files using simplified paper code.
2015-11-30 21:35:16 +01:00
Atlantis
fb8341f6ae Adds NTNRC (NTNet Relay Chat)
- Adds NTNet relay chat, communication method that works as alternative to PDA messaging.
- NTNRC client is available to everyone for download. Once started, you can set your username (much as you can with IRC in real) and join channels created by other users (or create your own channel)
- Each channel has an operator. This is typically the channel's creator. If the operator leaves, operator status is transferred to randomly picked other user. If all users leave operator status is set as null until someone arrives again.
- Operator can delete or rename the channel, as well as save copy of chat logs to the hard drive (in future it will be editable/printable) and set channel password. Password-locked channels are private only for those who know the password.
- Added new access type (ID 42): access_network. RD is now, by default, given this access.
- People with network access can enter administrative mode, which allows them to make operator actions even without operator status on all channels. Furthermore, this hides them from other users (unless they decide to talk). They also bypass password locks, if they are set.
- Minor tweaks to NTNet monitoring tool. Fixed one minor graphical glitch in the UI and added access requirement to run the program (network access)
- Screenshot of NTNRC in action: http://i.imgur.com/c7hrWY5.png
2015-11-28 07:31:23 +01:00
Atlantis
ed6fc50389 NTNet Monitoring Tool
- Adds new program, NTNet monitoring tool. It allows the user to view logs and perform various administrative tasks.
- The program is currently without access restriction. This will be added in future update, possibly when (if?) i add IT technician.
- This program may be used to disable specific functions of NTNet, or shut it down entirely.
2015-10-20 07:37:23 +02:00
Atlantis
46280123ee First implementation of NTNet Software Downloads, Fixes
- As usual, fixes various issues through the code, but likely creates more as this is still WIP project.
- Most importantly, NTNet software downloader program now exists and more or less works.
- Your device's connectivity has effect on how quickly you can download. Right now, things with wired connection (consoles) download at 0,5GQ/s, mobile devices on station where signal is good at 0,1GQ/s and mobile devices off station where signal is bad are limited to 0,025GQ/s. This is all controlled by three defines.
2015-08-27 07:09:04 +02:00
Atlantis
1987b9f0f1 Improvements to NTNet and file mechanics
- Small adjustments to NTNet behaviour.
- Adds "undeletable" and "unmovable" flags for computer files. Intended to use for ROM-style programs that are necessary for PC to work.
- Programs now know NTNet status and can act differently depending on this.
2015-07-03 06:10:47 +02:00
Atlantis
566c1d0963 Adds NTNet, more programs, improvements
- Overall improvements of code, fixes, etc.
- Adds NTNet and NTNet relays. They currently miss deconstruction/construction but that's planned for later.
- Adds few more programs (still preinstalled in the laptop, for debugging)
- Successfully gets rid of copypaste formerly needed in templates. Now the header is in default template itself. This seems to be least problematic solution without making change to nanoui's code itself.
2015-06-30 09:17:16 +02:00