Fira
354b1978ea
Partial fix for pAI emotes (they still can't hear beyond one container
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level, will require a say/emote code hack)
2014-01-04 15:22:17 +01:00
Fira
ed5307abd0
Added Air Analyser verb for ghosts to spy on supermatter and atmos
2014-01-04 12:27:07 +01:00
Zuhayr
7005a66d5b
Fix for containers getting left behind when nymphs grow.
2014-01-04 13:28:32 +10:30
Zuhayr
fa2b6fa6b4
Couple of oversights with diona.
2014-01-04 13:23:59 +10:30
Zuhayr
47dda54a72
Forgot SLOT_HEAD.
2014-01-04 12:53:51 +10:30
Zuhayr
f2300725f7
Made it possible to pick up and wear diona nymphs.
2014-01-04 12:49:55 +10:30
Zuhayr
122f5854d6
Fix for oversight of dionaea needing to breathe.
2014-01-04 12:49:15 +10:30
Zuhayr
62893f80b6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2014-01-04 11:35:07 +10:30
Zuhayr
f679776a22
Made diona nymph evolution whitelisted.
2014-01-03 09:37:13 +10:30
RKF45
86334cbee2
I have no idea what I'm doing D:
2014-01-01 17:03:02 +01:00
DJSnapshot
b294174acb
Openable soda cans and beer bottles!
2013-12-31 17:52:12 -08:00
Zuhayr
df6bd5d6c8
Gib rewrite/resprite to allow for arbitrary blood and flesh colours.
2013-12-30 21:48:34 +10:30
Zuhayr
5313851da9
Converted robots over to current blood system/paths, updated various files to work with update.
2013-12-29 02:48:20 +10:30
Zuhayr
be14eb8781
Minor hand blood overlay fix.
2013-12-29 00:34:03 +10:30
Zuhayr
01dd4373d0
Minor bugfix with blood painting code.
2013-12-29 00:11:21 +10:30
Zuhayr
26de46ae4b
Added ghost writing proc to mob/dead.
2013-12-28 23:59:47 +10:30
Zuhayr
c6c1a575d6
Merge of blood file, ammo icons, map. Manual binary file merge incoming.
2013-12-28 23:13:04 +10:30
Zuhayr
183afc61bf
Reverts corgi dress-up due to being terrible and duplicating items.
2013-12-27 11:06:20 +10:30
Zuhayr
661593718f
Using dev-freeze map.
2013-12-27 10:42:13 +10:30
Chinsky
3ee2430425
Made blood overlays respect blood color
2013-12-26 15:28:03 +04:00
Zuhayr
e89fe94af8
Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours.
2013-12-26 14:48:05 +10:30
Zuhayr
d97180239b
Using chinsky's blood file.
2013-12-26 13:46:12 +10:30
Zuhayr
1311cf0300
Merge pull request #4117 from comma/bloodydoodle
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Adds ability to write on floors and walls with blood.
2013-12-25 19:13:30 -08:00
Zuhayr
1888a4d956
Merge pull request #4116 from comma/showoff
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Adds Show item verb
2013-12-25 19:13:21 -08:00
Zuhayr
d9a0f496c0
Removed debug strings/values.
2013-12-26 10:35:45 +10:30
Zuhayr
6b2bfbc38d
Species-based blood colour support code.
2013-12-26 03:21:46 +10:30
Zuhayr
8b0f778a83
Mass updates to paths for blood decals.
2013-12-26 01:56:06 +10:30
Chinsky
d166d3c992
Merge pull request #4100 from Zuhayr/dev
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DNA2 EPISODE 2: Revenge of the Bugs
2013-12-25 03:49:58 -08:00
Chinsky
0c94d2892d
Fixes #4071
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Emote needed "me" action first, using custom_emote instead.
2013-12-25 14:44:50 +04:00
Chinsky
5071ea57ad
Fix for #3583
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Hostile mobs now check adjacency before applying damage.
2013-12-25 14:20:56 +04:00
Chinsky
ab727aef11
Added link to examine shown item.
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Removed grab handler because it's an abstract item.
2013-12-25 02:44:42 +04:00
Chinsky
7d95a385f2
No messages from beyond the grave pls.
2013-12-25 01:59:35 +04:00
Chinsky
ac1c24f35c
Adds ability to write on floors and walls with blood.
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Codersprites for now.
2013-12-25 00:11:50 +04:00
Mloc
0ff0004250
Merge pull request #4112 from fauxki/dev
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Sprite Bug Fixes
2013-12-23 15:36:02 -08:00
fauxki
28340d01ab
#4108 - mispelling was preventing it from showing up.
2013-12-23 14:53:46 -08:00
Zuhayr
ff52920fab
DNA2 fixes cherrypicked from N3X15.
2013-12-23 00:06:56 +10:30
Zuhayr
d783fd5043
Manual binary merge of head icons.
2013-12-22 23:23:25 +10:30
Zuhayr
b9fcd34df3
Merged config and changelog.
2013-12-22 23:11:29 +10:30
RavingManiac
b26492e66d
Simplified the monkey pulling check as per Giacom's suggestion.
2013-12-21 13:51:06 +08:00
Zuhayr
bb602139b0
Merge pull request #4074 from fauxki/dev
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Centcom Update + Minor Updates
2013-12-20 10:35:57 -08:00
fauxki
05f012b486
Added in the Longer Hair that was removed in the TG merge under the new name of Flaired hair because to many hairstyles start with long.
2013-12-20 01:28:47 -08:00
Zuhayr
b0b038873f
Medical HUDs will now only show brainworms if the worm is controlling the host.
2013-12-19 11:00:21 +10:30
Zuhayr
44ef03e439
Prevents borers from getting through head coverage.
2013-12-19 10:38:21 +10:30
Zuhayr
f936dbda31
Possible fix for borers teleporting through windows.
2013-12-19 00:00:28 +10:30
RavingManiac
e92bb6a02b
Two config variables added - disable_player_mice and uneducated_mice. The first, if enabled, prevents players from spawning as mice, and the second, if enabled, prevents mice from understanding human speech (which they now do my default)
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universal_understand = 1 now allows player-controlled mobs to understand what everybody is saying without necessarily allowing them to talk back intelligibly. Mice have universal_understand = 1 by default.
2013-12-18 16:56:49 +08:00
Zuhayr
cc2dc32f1b
Added short-range paralysis proc for unhosted borers.
2013-12-18 14:53:56 +10:30
Zuhayr
501f94d399
Added sugar docility to borers.
2013-12-18 14:38:00 +10:30
Zuhayr
d21b26658a
Added ghost eavesdropping for borertalk.
2013-12-18 14:10:43 +10:30
Zuhayr
c5849aaa96
Added cortical borers to the various HUDs.
2013-12-18 14:03:04 +10:30
Zuhayr
65eb6354c5
Various tweaks to cortical borers taken from the /tg/ discussion on the potential port.
2013-12-18 13:50:58 +10:30