Zuhayr
8fa57539a5
Merge pull request #5295 from boopcat/happydrones
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fixes
2014-06-19 08:23:13 +09:30
Hubblenaut
5e8a82bb0a
Fixes text color in advanced trauma kit surgery step
2014-06-18 23:11:01 +02:00
Hubblenaut
909c2d44a9
Removes medical belts from lockers
2014-06-18 22:35:56 +02:00
Chinsky
ded321d5c1
Nextgen lights #3 : Fire
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Fire now emites colored light, pretty rad.
2014-06-19 00:16:19 +04:00
Chinsky
ceecd7abc9
Changed color mixing to use weighted average instead of addition. Should help against values reaching FF too fast.
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Adjusted color mixing helper to use inbuilt procs.
2014-06-18 23:45:25 +04:00
Chinsky
9e3ad09b8c
Shortened helper.
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Added new helper for alternative mixing.
2014-06-18 23:44:11 +04:00
Chinsky
2396c6d882
Nextgen lighting #2 : Lights
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Can paint light tubes and bulbs with paint and stick in sockets to get colored lights.
2014-06-18 20:38:33 +04:00
Chinsky
fc73c8de22
Changes paint tile coloring to use color var, less icon procs.
2014-06-18 20:20:18 +04:00
Chinsky
a54d9cfd3b
Nextgen lights #1 : supermatter
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Now it glows with yellowish tint, getting brighter as damage level rise.
2014-06-18 19:52:19 +04:00
mwerezak
37b71c81fb
Armour can turn sharp attacks into blunt ones
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Kind of messy, but I couldn't find another way to do it without
reworking a lot of the mob defence procs.
2014-06-18 10:28:23 -04:00
mwerezak
5a3c7dc432
Fixes human/checkarmor getting the armour...
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...value for the wrong body part.
Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
2014-06-18 10:05:04 -04:00
mwerezak
2daab86c89
Fixes special shuttle consoles being...
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...deconstructible
2014-06-18 09:37:30 -04:00
Boop
4b7a8610b8
Fix latex gloves box not having the right sprite
2014-06-18 13:32:10 +01:00
Boop
5b1949fb12
Fixes #5291 and another wound runtime
2014-06-18 12:44:08 +01:00
Boop
1b7acdb147
Fix runtime with brains and throwmode
2014-06-18 12:32:13 +01:00
Chinsky
cf53a4d6fb
Made lights look fancier with blend modes
2014-06-18 10:56:01 +04:00
Chinsky
f79e151ba7
Shortened helper procs a little.
2014-06-18 10:55:38 +04:00
mwerezak
0a394fb59f
Fixes tails not rendering on the player preview
2014-06-18 00:27:07 -04:00
mwerezak
83abddd8a8
Fixes tails not rendering in record photos
2014-06-18 00:26:02 -04:00
Wouter
580547f924
Adds ..() on Chem Masters
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This makes sure they use power, and don't work when the power is out, beside making sure functions work correctly. As they didn't on my (adapted) code.
2014-06-18 03:46:31 +02:00
Wouter
2bc4c0e90f
Returns ..() on Microwaves
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If you want this to use power, whatever asshat commented that out broke it.
Adapting my code, figured out that this was what broke it only days after trying to locate the issue, thinking it was related to my own code.
Probably quite minor, but this is what it is supposed to be functioning like. Right now it's just some powerless machine and whatever you do on /obj/machinery/New() is not working here without it.
2014-06-18 03:35:57 +02:00
Zuhayr
342bee81d4
Merge pull request #5284 from boopcat/happydrones
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more fixes!
2014-06-18 08:58:00 +09:30
Boop
c7d745e9c1
fixed some weird slime runtime that's been around forever apparently
2014-06-17 23:30:25 +01:00
Boop
b784730ec0
Fixes #5285
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will it never end ;~;
2014-06-17 22:41:25 +01:00
Chinsky
32003a42e5
Merge pull request #5272 from GinjaNinja32/idcomputerfix
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Fixes ID computer's missing Security section
2014-06-17 23:53:12 +04:00
Boop
a903e400dd
Fixes #5088
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also fixes more runtimes that mloc gave me
2014-06-17 20:35:48 +01:00
Chinsky
161b37fca0
Got vgstation13 colored lights rewrite working here.
2014-06-17 22:35:23 +04:00
Jarcolr
fc4c918eda
Fixes #5255 and walking over edges
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Before walking over an asteroid edge would have put the mob under the
sprite, as if the mob crawled under it.
2014-06-17 20:09:19 +03:00
Boop
8cc14a2ac3
Fixed #4697 while still trying to make it work
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a bit messy but I don't know a better way to do this
2014-06-17 17:40:29 +01:00
Boop
d2e81da90c
Fixes #4756
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removes the getrev stuff because it's svn and old and I couldn't get tg's stuff to work :c
2014-06-17 17:25:57 +01:00
Boop
3dfc20eebe
Fix a runtime for Mloc
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(mloc is so lazy)
Also makes custom item spawning a tiny bit nicer!
file will only be loaded once, instead of every time someone spawns
2014-06-17 16:29:37 +01:00
Chinsky
9e8b124037
ixes #5075
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Mech fabricator redefined check access for no reason, let base proc handle it.
Adds span classes for messages guestpass console gives.
2014-06-17 18:25:39 +04:00
Chinsky
be95e54e43
Merge branch 'master' into dev
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Conflicts:
code/defines/obj/weapon.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/silicon/say.dm
icons/mob/uniform.dmi
maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
Jarcolr
5d2bba3434
Adds paths for therapy dolls
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http://puu.sh/9xlQu/53016923a6.dmi for the dolls that are already in the
code but unused.
2014-06-17 14:53:18 +03:00
Chinsky
08dd01801e
Merge pull request #5266 from mwerezak/firelock-fix
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Proposes a fix for #5224
2014-06-17 14:58:33 +04:00
Chinsky
e304d0010d
Merge pull request #5273 from boopcat/happydrones
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fixes!
2014-06-17 14:43:55 +04:00
Chinsky
dd4a937ca9
Merge pull request #5275 from GinjaNinja32/lighters
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Fixes cheap lighters burning body parts other than the hands they're being held in
2014-06-17 14:43:24 +04:00
Chinsky
1ca6a54d3a
Merge pull request #5265 from mwerezak/wound-fixes
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Fixes the wounding system
2014-06-17 14:41:22 +04:00
mwerezak
944394a042
Fixes armour being applied to projectiles twice
2014-06-17 01:20:49 -04:00
mwerezak
72377d160f
Fixes apply_damage ignoring species mods
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Also adds some adjust*Loss type procs for adjusting the damage on
specific body parts. apply_damage() should be the standard way to deal
damage to a mob, though.
2014-06-17 00:54:20 -04:00
GinjaNinja32
fcdd0198c0
Fix lighter burning random body parts
2014-06-17 04:50:14 +01:00
mwerezak
274b03b083
Adds thrown object sharp and edge flags
2014-06-16 23:21:01 -04:00
unknown
e16658c37f
Adds diona unarmed attack type
2014-06-16 19:23:20 -04:00
unknown
95e05a894b
Fixes projectile sharp and edge flags being ignored
2014-06-16 19:17:20 -04:00
unknown
c5e09980b9
Fixes bleeding checks not respecting merged wounds
2014-06-16 18:49:20 -04:00
unknown
7b59cbec5c
Fixes large amounts of damage being carried by minor wound types
2014-06-16 18:42:17 -04:00
Boop
07a6ad4897
Fixes #5270
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Changes simple_animal/Die() to use death from mob/living instead.
2014-06-16 23:30:37 +01:00
GinjaNinja32
8bb32e00fa
Fixes ID computer's missing Security section
2014-06-16 21:32:58 +01:00
mwerezak
9f7e7004a3
Breach detection update
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Now only triggers for abnormally low pressures.
Allows breach detection to trigger if an alarm was already raised in an
area for a different reason.
2014-06-16 13:47:04 -04:00
mwerezak
6dee9cf65d
Adds sharp and edge flags to appropriate items
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Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
2014-06-16 13:26:44 -04:00