Commit Graph

16 Commits

Author SHA1 Message Date
skull132
c0f22a1cdd Merge branch 'master' into development
# Conflicts:
#	maps/aurora/aurora-1_centcomm.dmm
2017-10-29 16:15:53 +02:00
Alberyk
26037b8f5f Another xeno loadout fix attempt (#3730)
This should fix the final issue with species not getting their loadout. Also, allows you to set items restrictions based on sub species.
2017-10-22 02:36:58 +03:00
Lohikar
383dd055e7 Merge branch 'master' into development 2017-10-20 13:30:03 -05:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
Alberyk
bd3120eace Fix merchants spawning without their gear when joining late (#3689)
If a merchant character has cryo as their spawn point and join late, they do not get their gear, this should fix said issue. And also fixes all access ids not getting merchant access.
2017-10-17 21:50:56 +03:00
Alberyk
86f8fbef49 Icecream final fix, more whitelist attempt and missing lights sprites (#3678)
-fixes icecream once for all
-might fix xenos whitelist loadout
-fixes #3675 and #3654
-fixes #3684
-fixes #3686
-fixes #2747
2017-10-16 23:38:55 +03:00
Alberyk
94553405ea Fixes merchant late join (#3510) 2017-09-27 15:34:44 -06:00
Alberyk
b4fa4a8b3a Baystation12 merchant port (#3155)
Port of the merchant mechanics from baystation12.
All of the trader, prices and most essential system are done, as well the job datum and the like. Mapping the shuttle, the base and a new dock will be done in a later pr.
Also adds phazon construction and several other items used in this pr.
The chance of the merchant slow being open at round start can be changed via the config, it is 20% by default.
2017-08-04 21:36:04 +03:00
Lohikar
a0ed9a393e Character spawning fixes (#2975)
changes:

Fixed a bug where non-clothing custom loadout items would not spawn.
Fixed a bug where latejoining AIs would spawn at CC / Cryo instead of the core.
Added more SSjob debug statements.
Fixes #2942.
2017-07-08 01:39:06 +03:00
Lohikar
f885bffdae More tweaks (#2889)
changes:

Clipboard overlays are now a little gentler on SSoverlays.
Ported potential performance improvements for getFlatIcon and listclearnulls from /tg/.
Icon smoothing now clears the base icon by default; SMOOTH_NO_CLEAR_ICON disables this behavior.
Potential SSoverlays performance improvement from /tg/.
Speculative fix for #2826.
2017-07-01 23:09:10 +03:00
Lohikar
ea7b9b56b7 Fix loadout overwrite issues (#2854)
changes:

Fixed a bug where items overflowing from EquipCustomDeferred would not be passed to EquipItemsStorage.
Added debug lines to EquipCustom, EquipCustomDeferred, and EquipItemsStorage.
Fixes #2762.
2017-06-28 14:37:00 +03:00
Ron
48bcc8bb98 Fixes odin timeout not giving people their gear (#2709)
Odin timeout now gives people their gear appropriate to their rank.
Fixes #2580
2017-06-17 22:19:35 +03:00
skull132
e4423761ef Admin & Staff adjustments (#2529)
Features:

 Removal of BOREALIS (python module) as it's not used.
 Removes ToR ban feature in lieu of IPIntel.
 New BOREALIS config to alert staff if server starts as hidden.
 Adminhelps now inform admins on discord if dibsed (when they were sent to discord anyways).
 Adds hub visibility to the server access control panel.
 Adds mirror ban spotting via ban panel. It now redirects to the linked ban if one is found.
 CCIAA now get alerted as to how many of them are online and active when receiving faxes and emergency messages via Discord.
 Removed unused C/C++ libraries. The socket_talk module is a generic UDP shipper, of which Arrow implemented a better version. lib nudge is not even compiled for use. lib_nudge module is uncompiled and no longer used, as we use cURL for the bot.
 Removed depracted APIs and config settings related to the previous point.
 Whitelisted jobs now appear properly in the job selection window as [WHITELISTED].
 Job ban reasons can now be viewed from player preferences window.
 Await admin approval for final CCIAA requests and implement. RIP CCIAA.
 Fix age bans for jobs and antags (dynamic ones, ofc).
 Implement https://forums.aurorastation.org/viewtopic.php?f=18&t=8283
2017-06-13 01:37:44 +03:00
Lohikar
a599cd34ee Custom loadout sanity (#2671)
This PR unifies the various manual implementations of custom loadout equip into three procs located inside the job subsystem, as well as updates all custom loadout code to use the new procs.

Fixes custom loadout items not overriding job items in character setup.
2017-06-11 12:22:35 +03:00
Ron
869c824fe0 Makes the arrivals shuttle more robust (#2565)
It's harder to mess with the shuttle and after failing to return so many times it boots people off. It also connects the airlocks to distro and gives it a backup canister.
2017-06-04 19:58:31 +03:00
Lohikar
4d6d382967 Job subsystem & Player Spawn Tweaks (#2403)
Converts the job controller into a subsystem, including absolute paths. Also cleans up some mob despawn code.

changes:

The job master is now a subsystem. Job init moved out of EMI.
Custom loadout now properly overrides job equipment on spawn.
Odin despawn timers are now deleted on arrival shuttle launch.
Cryogenic storage despawn is now handled by the job controller.
Backpack equipping has been fully moved to equip_backpack().
equip_backpack() will now equip departmental backpacks.
Job backpack selection is now set via. vars instead of overriding a proc.
Fixes #2180.
2017-05-23 12:10:30 +03:00