Commit Graph

48 Commits

Author SHA1 Message Date
Kelenius
c1a0661eba Accidentally commited before saving the file. 2015-08-21 16:19:09 +03:00
Kelenius
bed03443d1 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/ZAS/Airflow.dm
	code/__defines/items_clothing.dm
2015-08-21 16:15:07 +03:00
mwerezak
1cb4afd906 Removes CHARGELEVEL_DEFAULT 2015-08-18 17:20:38 -04:00
mwerezak
fd8f6d9639 Removes MASK/HEADCOVERSMOUTH
Code that used to check this flag now checks body_parts_covered for FACE
instead. Added a FLEXIBLEMATERIAL item flag to continue to allow vox to
eat food without poisoning themselves.
2015-08-18 17:20:36 -04:00
mwerezak
ac738f3db4 Moves flags values to item_flags var
Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
mwerezak
2cb46e035c Removes unused obj flags and fixes overlapping flags
Removes ONESIZEFITSALL and NOSHIELD, which were unused.
2015-08-18 17:08:41 -04:00
mwerezak
70b74518a1 Moves BLOCKHAIR flags to flags_inv
Moves BLOCKHAIR and BLOCKHEADHAIR flags to flags_inv
2015-08-18 17:06:50 -04:00
mwerezak
b80c01ffbe Removes *COVERSEYES
Removes (HEAD|MASK|GLASSES)COVERSEYES flags, in favour of using
body_parts_covered.
2015-08-18 17:06:49 -04:00
mwerezak
d3a40f4269 Cleans up defines
Replaces bitflag values with hex literals. Some other miscellaneous
cleanup.
2015-08-18 17:05:26 -04:00
HarpyEagle
2947a062a8 Decouples shard stepping protection from siemens_coefficient 2015-08-18 17:02:46 -04:00
HarpyEagle
651c2c6ba6 Species spawn_flags
Moves some more species flags into a new spawn_flags var.
2015-08-18 17:02:45 -04:00
HarpyEagle
8a9caac7cc Splits species flags
Splits several species flags off into a separate appearance_flags var, to avoid rollover.
2015-08-18 17:02:44 -04:00
Zuhayr
e3d9bc90e3 Added more colour defines, added functionality to the floor painter. 2015-08-18 13:41:04 -07:00
Zuhayr
a8dc3a282b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into turfs 2015-08-18 12:06:53 -07:00
Zuhayr
0e4c2430d1 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2015-08-18 11:59:50 -07:00
Zuhayr
71214d859e Merge with master. 2015-08-18 11:31:10 -07:00
PsiOmegaDelta
74b8f6c3be Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	html/changelogs/.all_changelog.yml
2015-08-17 09:44:21 +02:00
PsiOmegaDelta
9c08b58534 Code relocation. 2015-08-17 09:38:34 +02:00
Zuhayr
84c778959a Added proper gas turfs for atmos, remapped atmos turfs. 2015-08-16 18:18:04 -07:00
Kelenius
7c1d9b5614 Mech chargers are now a single machine
Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
Zuhayr
c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Chinsky
54cb084113 Merge pull request #9997 from PsiOmegaDelta/150702-MoneyMoneyMoney
Economic strength now depends on race and job.
2015-08-14 03:56:57 +03:00
PsiOmegaDelta
c63f4c62b5 Merge remote-tracking branch 'upstream/dev' into 150702-MoneyMoneyMoney
Conflicts:
	code/__defines/mobs.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job_controller.dm
2015-08-13 08:06:11 +02:00
Kelenius
60196df634 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/modules/projectiles/gun.dm
2015-08-13 08:40:31 +03:00
mwerezak
11d959e767 Adds client image based t-scanner
Replaces the t_scanner implementation with one that sends overlays to the client holding the t-ray item. Fixes #9437
2015-08-08 22:26:38 -04:00
PsiOmega
8679887b17 Code relocation. 2015-08-01 19:46:35 +02:00
PsiOmegaDelta
7e6cb6f38c Compilation/definition fixes. 2015-07-31 10:05:42 +02:00
PsiOmegaDelta
353f685339 Moves code to relevant define. 2015-07-31 10:00:34 +02:00
PsiOmegaDelta
de3c24c29f Code relocation. 2015-07-30 10:58:03 +02:00
PsiOmegaDelta
ff2b3865b8 Compilation fixes. 2015-07-27 10:41:21 +02:00
PsiOmegaDelta
8457488755 Re-adds the Clamp defines. 2015-07-11 11:23:55 +02:00
PsiOmega
f96ad8ca40 NTs relationship towards you now affects the pay grade. 2015-07-02 23:03:55 +02:00
Chinsky
0e6aea6842 Merge pull request #9957 from mwerezak/hats
Updates hats to use item_state_slots where necessary
2015-07-01 06:56:21 +03:00
mwerezak
32b95445e3 Gives changeNextMove() a better name, default define 2015-06-30 22:29:45 -04:00
PsiOmegaDelta
cc1ca0e616 Compilation fixes. 2015-06-30 09:01:51 +02:00
Zuhayr
b0a5705fa8 Makes suits usable with the icon state system. 2015-06-30 12:15:06 +09:30
mwerezak
087a978d56 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into clickcooldown
Conflicts:
	code/_onclick/click.dm
	code/_onclick/telekinesis.dm
	code/game/objects/items.dm
	code/game/objects/structures/grille.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/carbon/resist.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-06-28 22:35:14 -04:00
mwerezak
309dff6aba One less object verb 2015-06-27 23:54:20 -04:00
mwerezak
c7ff5eebe3 Updates hats to use item_state_slots where necessary. 2015-06-27 23:33:33 -04:00
PsiOmegaDelta
99ba26f1ee It is no longer possible to define the amount of telecrystals per game mode. 2015-06-18 10:59:45 +02:00
PsiOmegaDelta
4deba764a0 Compilation fixes. 2015-06-17 09:41:13 +02:00
PsiOmega
ee88e7b8b4 Base Life-addition() 2015-06-13 13:36:08 +02:00
Kelenius
0071ed3f24 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/_onclick/click.dm
	code/_onclick/telekinesis.dm
	code/game/machinery/deployable.dm
	code/game/objects/items.dm
	code/game/objects/structures/grille.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
	code/setup.dm
2015-06-07 14:05:54 +03:00
PsiOmega
b5c0478ae2 Fixes compilation errors. 2015-06-07 11:14:06 +02:00
Chinsky
4b04ccb05d Axed couple unused organ flags, made them look a bit nicer with bitmove 2015-06-05 11:18:07 +03:00
Chinsky
e5a8eb2dfc Actually renames 'going' var.
Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere.
Ticks back stuff that was unticked for faster compile, whoops.
2015-06-05 11:07:24 +03:00
Chinsky
ad0652d864 Moved some stuff from global.dm into defines files that fit the theme, some into files where they are used (and only there, much global). Axed some obsolete stuff (rip Debug var). 2015-06-04 22:51:15 +03:00
Chinsky
bf53304fec Splits setup.dm into berjillion of smaller files vaguely named thematically.
Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00