mwerezak
fb6b94de87
Incorporates laser reflection into the shield system
2015-08-26 10:39:54 -04:00
mwerezak
0a751322e3
Rewrites shield handling
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Rewrites shield handling to be less hardcoded.
Shields now take into account the damage source and direction when blocking.
Riot shields no longer block most bullets, but are better at blocking melee and thrown items than they were previously.
Energy shields block projectiles with a similar probability as they did before, and block melee and thrown as well as riot shields do.
Shields no longer block from directly behind the player.
Weapons now only block melee attacks.
Cool effects when blocking with an energy shield or energy sword (including holoswords).
2015-08-26 10:39:31 -04:00
PsiOmegaDelta
2fdf859122
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-25 08:20:13 +02:00
PsiOmegaDelta
713a7bd654
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/devices/flashlight.dm
2015-08-25 08:12:39 +02:00
PsiOmega
f28fa29d54
Having organs should no longer prevent vent crawling.
2015-08-24 17:27:22 +02:00
PsiOmegaDelta
3de6d1b19c
Merge pull request #10381 from Zuhayr/hardsuitcontrol
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Rig AI movement and module control buffs.
2015-08-24 12:04:31 +02:00
Zuhayr
c5972cb421
Removing an istype() check.
2015-08-24 19:03:57 +09:30
Zuhayr
c6964a9b0e
Fixes for previous commits.
2015-08-24 18:31:52 +09:30
PsiOmegaDelta
e29f4eb3c1
Compilation and map merge fixes.
2015-08-24 10:45:08 +02:00
PsiOmegaDelta
9057655da6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/clothing.dm
code/modules/clothing/spacesuits/spacesuits.dm
code/modules/clothing/spacesuits/void/merc.dm
code/modules/clothing/spacesuits/void/void.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/silicon/ai/ai.dm
2015-08-24 10:31:30 +02:00
PsiOmegaDelta
c376c08cc0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/girders.dm
code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00
Zuhayr
23564bda0c
Merge pull request #10694 from PsiOmegaDelta/150817-SynthAccess
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Synths now relies on access permissions as well.
2015-08-24 17:45:10 +09:30
Zuhayr
ddcf7ec282
Merge pull request #10837 from mwerezak/brainloss-fix
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Fixes adjustBrainLoss
2015-08-24 15:24:12 +09:30
mwerezak
5bcede5801
Fixes adjustBrainLoss
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adjustBrainLoss() was giving damage to the brain organ and then setting it back to brainloss, undoing the change.
2015-08-23 20:22:15 -04:00
Chinsky
13257b52c4
Merge pull request #10824 from mwerezak/stump-desc-fix
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Fixes limb stump examine text
2015-08-24 00:31:05 +03:00
mwerezak
3c86715474
Fixes limb stump examine text
2015-08-23 15:35:45 -04:00
volas
d31203c70f
Sanitize for AI emergency message
2015-08-23 15:24:52 +03:00
Zuhayr
9cbacd6653
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into hardsuitcontrol
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Conflicts:
code/_onclick/click.dm
2015-08-23 02:24:34 +09:30
GinjaNinja32
222049dd3c
Merge pull request #10791 from Zuhayr/speciestweaks
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Species tweaks
2015-08-22 17:50:43 +01:00
Zuhayr
90e51b87e3
Refactoring hardsuit click checking.
2015-08-23 02:14:55 +09:30
mwerezak
13c760c5bb
Fixes #9453 and fixes #10614
2015-08-22 11:09:17 -04:00
PsiOmegaDelta
8f431c3832
Merge pull request #10801 from mwerezak/movement-cooldown
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Adds missing TK move cooldowns, fixes #10800
2015-08-22 10:50:13 +02:00
mwerezak
a9f6d01647
Fixes #10800
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Also does some minor refactoring and removes a duplicate check
2015-08-22 01:55:26 -04:00
Chinsky
bd9b6fd4c6
Merge pull request #10771 from DelZeta/MRGLGRGLGR
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Fixes permahallucinations.
2015-08-22 05:33:34 +03:00
mwerezak
4396e5a5bc
Merge pull request #9891 from Zuhayr/dev
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Adds variables for CentComm, NanoTrasen and the station name.
2015-08-21 14:23:57 -04:00
Zuhayr
1d13b989df
Gluttonous var changes.
2015-08-22 03:33:18 +09:30
Zuhayr
23fa130d6a
Species attack damage nerfs.
2015-08-22 03:33:18 +09:30
Zuhayr
6841776992
Taj/Unathi slowdown and burn/brute malus tweaks.
2015-08-22 03:33:18 +09:30
Zuhayr
69dfd23d1b
Compile fix.
2015-08-22 03:26:41 +09:30
Zuhayr
56131e1053
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into devupdate
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Conflicts:
code/modules/clothing/clothing.dm
2015-08-22 03:17:16 +09:30
Zuhayr
3c477dfa5e
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/game/jobs/access.dm
code/modules/mob/living/carbon/brain/brain_item.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 03:11:53 +09:30
Zuhayr
eb0f48d412
Xenos use bodytype for species_restricted, Vox can wear softsuits.
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Conflicts:
code/modules/clothing/clothing.dm
2015-08-22 02:54:14 +09:30
Zuhayr
bb82f80885
Added get_bodytype() species proc as groundwork for subspecies.
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
Zuhayr
8701205783
Pariah nerfs.
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Conflicts:
code/modules/mob/living/carbon/human/species/outsider/vox.dm
code/modules/organs/organ_alien.dm
2015-08-22 02:51:42 +09:30
Zuhayr
a00ac82221
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into hardsuitcontrol
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Conflicts:
code/_onclick/rig.dm
2015-08-22 02:36:05 +09:30
Zuhayr
edf74e4721
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
code/modules/admin/topic.dm
2015-08-22 02:30:14 +09:30
Zuhayr
bf313ae238
Merge pull request #9851 from mwerezak/armourpen
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Adds armor penetration system
2015-08-22 02:22:17 +09:30
Zuhayr
55c1331261
Merge pull request #10004 from PsiOmegaDelta/150703-AISight
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Active AI cores now provides camera coverage.
2015-08-22 02:21:36 +09:30
Zuhayr
3bfa541612
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-22 02:10:11 +09:30
Zuhayr
6c27a8dd8d
Merge pull request #9159 from Kelenius/ofClicksAndCooldowns
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Removes click cooldowns almost everywhere.
2015-08-22 01:51:05 +09:30
Kelenius
bed03443d1
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/ZAS/Airflow.dm
code/__defines/items_clothing.dm
2015-08-21 16:15:07 +03:00
PsiOmegaDelta
56523d0941
Cleans out (mostly) unused access definitions and makes access lists sorted.
2015-08-21 14:45:45 +02:00
PsiOmegaDelta
1e7251ded4
Id card handling changes.
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Equipment now first checks if an id card may be removed, rather than always forcefully doing so.
Station synthetics now have a custom id, rather than re-using the captain's spare, as utilizing robotic storage would otherwise make their id cards available for public use.
2015-08-21 14:04:06 +02:00
DelZeta
54dd93997d
Useful procs are useful.
2015-08-20 20:24:15 -07:00
Chinsky
317eaf4771
Merge pull request #10101 from mwerezak/shards
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Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
DelZeta
3baa60465e
Removes duplicate hallucination code.
2015-08-20 08:44:32 -07:00
PsiOmegaDelta
cd06409a1f
Makes it possible for syndicate borgs to copy access from other ids.
2015-08-20 13:49:53 +02:00
PsiOmegaDelta
c2e2252342
Synth access and icon update changes.
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Refactors how synthetics set their modules. On login, if appearance selection was initiated but not finalized, the selection options popup again. Fixes a long-standing issue of borgs being able to look like the standard module by loging out.
Ensures the syndicate agent IDs and syndicate borgs will always have the same initial access permissions.
Removes now unnecessary syndicate snowflake code from NanoUI.
Synths now utilize actual ids.
2015-08-20 12:40:08 +02:00
DelZeta
81ccf07d80
Halloss now decays naturally after hallucinations, to avoid edge cases with other sources.
2015-08-20 02:26:46 -07:00
DelZeta
c97b1d4ea4
Fixes permahallucinations.
2015-08-20 01:14:41 -07:00