- Adds simple NTNet P2P transfer client, that allows users to send files via NTNet.
- This client can act either as actual client (downloading files), or as a server, providing one file at time.
- This may (not guaranteed) be expanded in future, to allow sharing of multiple files at once, possibly even having some sort of dedicated server architecture
- Transfer speed is calculated as lower value of connection speed of both devices (weakest link in the chain)
- Server may be protected using rudimentary password that, if set, must be entered to download the file.
- Hardware pieces are now items, rather than datums.
- Adds deconstruction for computers. Empty tablet/laptop/console frames may be wrenched to break them back into metal sheets. You have to empty the frame first, by using screwdriver to take out components one by one.
- Components may be moved between devices. You can for example take your tablet, remove it's hard drive, and slot it into a console. It will have all the files it had on your tablet.
- Not all hardware can be fitted into all devices. Tablet can't hold 2K GQ cluster hard drive, for example.
- Hardware may be fabricated by research for relatively low costs, once you have relevant research levels. Obtaining computer this way is much cheaper than buying it at the vendor.
- Data crystals added (glorified USB flash sticks) that allow file transfer to different devices. File browser program updated accordingly to support importing/exporting of files to these crystals.
- Battery module added. These are wrappers for actual power cell object and act as limit for cell size, otherwise it would be possible to have 30k cells inside devices, which would allow them to run insanely long.
- As usual, fixes various issues through the code, but likely creates more as this is still WIP project.
- Most importantly, NTNet software downloader program now exists and more or less works.
- Your device's connectivity has effect on how quickly you can download. Right now, things with wired connection (consoles) download at 0,5GQ/s, mobile devices on station where signal is good at 0,1GQ/s and mobile devices off station where signal is bad are limited to 0,025GQ/s. This is all controlled by three defines.
- Lays out structure for item-based modular computers (Tablets)
- Changes how icons for modular computers will be handled.
- NTNet adjustments
- Few fixes
- Small adjustments to NTNet behaviour.
- Adds "undeletable" and "unmovable" flags for computer files. Intended to use for ROM-style programs that are necessary for PC to work.
- Programs now know NTNet status and can act differently depending on this.
- Implements modular computers, starting with single program (power monitoring console)
- Implements most hardware. Some is still TBD, but the important stuff is in place
- Implements file-based system. Currently two file types exist, programs, which have NanoUI/Topic() interaction with user and data files, which may be used to store string of data.