Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
Updates code to be 510 compile compatible.
Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
Somewhat rewrote the cyborg jetpack to be an internal component instead of a software upgrade. this allows it to be removed or destroyed, and to work without putting something in the borg's inventory. Also fixed it, it was broken. Cyborg jetpack can now be installed on a wider array of borgs that have reason to go EVA: Crisis, security, engineering, construction (also the unused combat borg, incase that gets re-enabled)
- bugfix: "Medical huds will now properly update as wounds heal
passively, or when bandaged"
- rscadd: "Added a new Medical HUD state between 70 and 100%, to better
recognise very small amounts of damage"
- rscadd: "Medical huds will no longer show the healthbar on crewmembers
who are at full health"
- rscadd: "Added a healthbar fadeout effect for when someone heals up to
100% while you're watching"
- tweak: "Medical huds now update more frequently"
Added alt-attack function to held items/weapons, triggered by holding alt while clicking. Opens a lot of future possibilities. Works for cyborgs too. Only trays use it right now.
Overhauled trays to be useful and not-broken. See changelog for specifics.
Most small animals can now be scooped up, including mice, lizards, chickens, chicks, kittens and walking mushrooms. All scoopable animals now have an individually appropriate size set, which determines whether they can fit in pockets/boxes/backpacks/trashbags, etc.
Small animals now have a density of zero, allowing them to move under people, or be walked over, without blocking the tile.
Scooped critters can now be petted or crushed while held in your hands, using help/harm intent.
Drones and nymphs can now be petted while not-held They are picked up by dragging them onto yourself.
Dead cats can be picked up.
Tabby cats now look correct when held in hand.Medical Records Laptops and Employment Records Consoles are no longer solid. Creatures that can walk on tables, can walk on them.
Skrell are now immune to slipping on wet floors, due to eons of evolution towards balancing in amphibious environments. A minor/situational mechanical bonus.
Approved by Loow
Centralises vomiting code to remove duplication and standardise effects.
Makes vomiting empty your stomach a bit (30u, the capacity of a drink
glass)
Adds Ipecac, an emetic to cause vomiting
* Fixed various instances of toxin being named phoron
These changes intended to reduce confusion, by fixing a few instances of
phoron being referred to as 'toxin', which i believe is a legacy
holdover from some bygone time.
*The biggest and most important change here, is that now when a mob
breathes a gas that's toxic to them, that gas is what's put into their
bloodstream, instead of the generic 'toxin'. This is so that blood tests
can actually be functional to find out what happened to the patient,
instead of only telling that the blood contained 'toxin'
*The toxin strength of phoron has been lowered to 4, so as not to make
people die any faster from phoron poisoning. This strength value only
affects it being injected into the blood, which is never done, or it
being inhaled.
*All references to 'Toxin' in Air Alarm interfaces have been changed to
phoron, they have always meant phoron only.
*In the core cooling computer, the abbreviation of phoron has been
changed from Tx to Ph
* Fixing Borg Beakers
*Crisis and Research borgs now have a Chemistry Gripper instead of a
beaker. The gripper can hold beakers, bottles, pillbottles, pills, hand
labellers, and phoron crystals
* Fixed sleepers and buckle duplication
Fixed a bug where buckled people could be placed into multiple machines
simultaneously
Medical machines will now unbuckle a patient before accepting them.
Fixed dialysis beaker being ejected from sleeper beds
Dialysis beaker can now be checked and ejected while a sleeper is empty
Rewrite's Mahzel's SQL character and preference saving.
Introduces easy config switching between the new and old system, with no troubles at all.
Also introduces better logging for DBQuery/proc/parseArguments(), should something go wrong. And classes SQL query errors as full on error snow, as opposed to debug data.
TS Fix
Law Maker Incendiary Fix
Possible Lawgiver burstfire fix
Lawgiver Changes:
Fix Rapid Fire
Add Armor Piercing
Add Pellets
Lawgiver:
Nerf incendiary bullets
Blow up the users weapon arm if his dna doesnt match
Added a proper soundeffect
Added Changelog.
Closes#71, Closes#327
Make the lawgiver emagable and change stun to a beam
Added crowdcontrol mode to the lawgiver
Final Tweaks to the lawgiver
Updated .gitignore to inclode the .atom-build.json
Fixed indentation
Fixed blowing up the wrong hand if the user switch hands after the killswitch has been triggered