Commit Graph

248 Commits

Author SHA1 Message Date
SkyMarshal
dd4f191f28 Removed a bunch of tag variables from the map. I hate whoever added those.
Final parts to ZAS.  Works 100% (Or very near such) now.
2012-06-08 00:28:47 -07:00
SkyMarshal
bdccba448b Merge pull request #1235 from Erthilo/TGUpdates
TG Updates r3695 to r3712
2012-06-04 15:37:22 -07:00
SkyMarshal
bfa48835f9 Fixed and cleaned up ZAS. Added some better sanity to explosion locations.
ZAS procs are now more standardized, needs more comments though.
Connections between zones now self-manage themselves, adjusting things if/when the turfs they are on change zones. (The check for this is very efficient and fast, but a bit hard to read codewise)
Zone share percent set to 4.  Seems to work well.
2012-06-04 14:56:28 -07:00
Erthilo
661b6eac0f Bugfix for cable transfer message. 2012-06-03 15:22:55 +01:00
Erthilo
c3c5304397 Various fixes for bans and mutations. 2012-06-03 03:40:26 +01:00
Erthilo
36effbacc2 TG: There's a metric assload of stuff here, mostly in preparation to my massive
traitor expansion, so I'll try to be brief:

- I added in the foundations for traitor factions. See factions.dm for all the
different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list.
Mutation enumerated-identifiers are added into this list. For instance, TK = 1,
COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise
operations could not actually be used after a certain size (because BYOND is
stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under
implantnanoaug.dm for a list of implants and implaners. As mentioned previously,
they are completely functional but may be slightly OP. Among these nanoaugs are
Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer,
Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't
go into detail as to what they do, but hopefully they should be self-
explanitory. If not, check out their descriptions in the file previously
mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg
file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side
sprites because of a technical little issue. I'll change it back to the original
soon). It can be retracted and expanded. Probably only going to be given to
traitors.

- A couple of minor bugfixes here and there, along with some code tidying.

Hope this isn't too large a commit. I intended it to be MUCH larger, but I've
decided to split up my Traitor Factions expansion into smaller commits.
Revision: r3692
Author: 	 vageyenaman
2012-06-02 19:46:18 +01:00
Erthilo
11529c1c4a TG: Fixes a derp I made with the PA in a recent commit.
Rules verb moved to the interface to make it more visible (so new players may
actually -read- it occasionally).

Minor changes to investigate singulo based on feedback. Entries are now
timestamped and the "time \ref[src] (location)" bit is in a smaller font.
Collectors note how much fuel they are loaded with.
Revision: r3687
Author: 	 elly1...@rocketmail.com
2012-06-02 01:12:34 +01:00
Erthilo
c921336849 Readded spawn(0) and fixed a silly comment. 2012-06-01 03:29:24 +01:00
Erthilo
8e72965077 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/grenades.dm
	code/game/objects/items/weapons/implants/implant.dm
	code/game/objects/radio/headset.dm
	code/game/objects/radio/radio.dm
	code/modules/assembly/assembly.dm
	code/modules/assembly/holder.dm
	code/modules/clothing/glasses.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/paperwork/paper.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
	icons/mob/suit.dmi
2012-05-31 15:09:35 +01:00
Mloc
fbb67b2e42 Huge commit! Standardizes var definitions in most places.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-05-29 16:26:48 +01:00
Erthilo
41b45396f4 TG: Added a new logging system that can be used for various things in the game (such
as the singularity engine, AI interactions, anything-else that may be suggested
to me :P).

At the moment it only logs some singularity things. Please let me know if there
are any important methods of singulo-grief which I may have missed.

The "Investigate" verb is available to everyone of rank "Admin observer" and
upwards. Just type "Investigate" and select the subject you'd like to see logs
for. Typing "Investigate singulo" will also work as a shortcut.
Revision: r3679
Author: 	 elly1...@rocketmail.com

TG: Disposal/Pipe Dispenser can no longer be used 'remotely' or while stunned or
while they are unwrenched. Fixes  issue 517 .

Can no longer eject the nuke disk from the nuke while stunned. Fixes  issue 497 .

PA can now be powered down again.

Cyborg 'skull' masks now have east and west facing sprites. Fixes  issue 468 .
- I encourage anyone with actual spriting skills to redo them though, I just
spent 5 second in photoshop whipping these up. (icons/mob/mask.dmi the icon
labeled 'Death')
Revision: r3681
Author: 	 johnsonmt88
2012-05-29 01:45:03 +01:00
Erthilo
2efb61989b TG: Pacman generators now accept their proper mineral sheets as fuel
Janitor Cyborgs can no longer make nuke ops auto-lose by picking up the nuke
disk.
Revision: r3673
Author: 	 johnsonmt88
2012-05-29 00:57:23 +01:00
Erthilo
7f77c0ec91 TG: - Standardized var definition for RND and radio code (possibly some other stuff)
- Removed all cases (that I saw anyway) of flags being defined by static
numbers.
Revision: r3663
Author: 	 baloh.matevz
2012-05-28 23:37:43 +01:00
Erthilo
36b0ba73cd Fixes Particle Accelerator admin logging. 2012-05-21 23:55:00 +01:00
caelaislinn
b626812c83 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/machinery/computer/lockdown.dm

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-21 17:48:12 +10:00
Erthilo
eb599dd33a Merge pull request #1119 from SkyMarshal/BugFixes
Bug fixes
2012-05-20 14:42:30 -07:00
SkyMarshal
58570a0f65 As many bugfixes as I could cram into here. 2012-05-20 14:23:10 -07:00
Erthilo
f20e61b4ae Merge branch 'master' of github.com:Baystation12/Baystation12 2012-05-20 20:33:44 +01:00
caelaislinn
aa67c605dc fixed lockdown computer.
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-21 02:11:47 +10:00
caelaislinn
da65f852b6 - power monitor: a remote monitoring device to send network data to a console
- lowered the number of radsuits per crate down to 1 (they're never used on exodus anyway)
- tweaked turbines

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-20 22:18:26 +10:00
Erthilo
2ce24412ed Lot's of grammar and spelling fixes for APC actions. 2012-05-20 00:55:38 +01:00
caelaislinn
453ffce556 added WIP birdmen, tweaked / cleaned up gas turbine gens, tweaked lockdown computers and poddoors.
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-19 03:22:42 +10:00
Cael Aislinn
a625c23cc3 test
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2012-05-17 16:13:03 +10:00
Erthilo
b2f098c39b Small fix for making cable restraints with exactly 15 lengths. Added using a wirecutter on a restrained person to quickly release them. 2012-05-15 23:31:44 +01:00
Erthilo
db3b96c0a7 Adds cable restraints that can be made from 15 lengths of coil, and fixes table grammar. Also reverts lockdown changes so it works for the Exodus for now. 2012-05-15 22:24:25 +01:00
SkyMarshal
15d72e3b0e Improves how gas mixture datums are handled, reduces proc calls, commenting. Removed ghost-heating from cryo and "oxygen_agent_b" gas type. 2012-05-11 18:02:30 -07:00
Lexus Langg
2ccf6e604a Created Industrial PACMAN generator with a Kirby sprite.
Made matching circuit board and R&D imprinter design.
My first real commit. =P

Signed-off-by: Lexus Langg <jaedonjacobi@yahoo.com>
2012-05-10 18:55:27 -07:00
Erthilo
ffeb9a958a TG: Fixes some mix-up with what hand was lost
Regenerate admin verb now restores limbs/lost blood
Fixes power_loss proc to actually respect the electrical channel something is
on.
Revision: r3539
Author: 	 VivianFoxfoot
2012-05-09 23:29:06 +01:00
Erthilo
6e1bc2b0fb TG: AI can now ctrl-click APCs to turn them off.
Purge module no longer gives robocop laws.
Revision: r3524
Author: 	 VivianFoxfoot
2012-05-06 19:14:59 +01:00
Erthilo
f2777aa65f TG: Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and
the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion
(only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT
Revision: r3505
Author: 	 petethegoat
2012-05-06 18:26:41 +01:00
CIB
00d227ea16 Merge pull request #974 from caelaislinn/master
releasing maplock for erthilo to merge antiqua changes.
2012-05-05 02:47:35 -07:00
CaelAislinn
93a56064bf WIP antiqua engineering, WIP antiqua supermatter research lab, r-ust updates, fixed dopeghoti's derp.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-05-04 23:56:52 +10:00
Ren Erthilo
39f6da4c59 TG: Rewrote blackholes (gravitational anomalies) and wormholes to try and optimise
them a little. If you have any concerns about how I've done so just give me a
shout and I'll either rework them or revert my changes back. Wormholes
especially seem a bit faster on my laptop. Smoke has temporarily been removed
from the blackhole event until I get time to investigate why the hell
effect_systems are using so much memory ( spark effects were using 40% of my
processor a second ago D: ). To compensate this I made them a new sprite.

Commented out the authentication system. It was the remnants of the old goon
authentication stuff (or maybe even older) and wasn't actually used in our code
at all (at least not in any useful way, it was merely called and short-circuited
to 1, so all those if(authenticated) were totally pointless. This has removed 3
unused variables from every client, a bunch of unused variables from the config
and two empty text files!

Committed (as a config option) a feature requested by Apoc station. It causes a
'reply to' window to popup when an admin PMs a non-admin player. It's meant to
grab their attention so they can't say "I didn't see your PM". It defaults to
off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt

Fixed a derp in isday where it was fetching the month instead of the day.

Removed medal references from Gib()

Removed the medal_hub global variables because they aren't used in any way shape
or form.
Revision: r3444
Author: 	 elly1...@rocketmail.com
Date: 	Apr 12, 2012
2012-05-03 02:22:25 +01:00
Ren Erthilo
1f45fbefe6 TG: Runtime fixes
Moved delete to trial admins because they can already mass delete and that's not
particularly as helpful as regular delete (but a lot more destructive)
Trialmins can now toggle adminhelp sounds without observing
Revision: r3397
Author: 	 quartz235
2012-05-01 19:54:58 +01:00
Ren Erthilo
14fea111a2 TG: - No more recursive photos to infinity
- APC COPY APC COPY APC COPY APC COPY has been removed
Revision: r3363
Author: 	 quartz235
2012-04-30 23:42:41 +01:00
CaelAislinn
3cec18affd balances, improvements and tweaks to rust and antiqua. did not to cameras because i have a lecture in six hours.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-05-01 03:33:29 +10:00
Ren Erthilo
dac9c84f30 TG: Tensioner revheads no longer get an uplink
Singlostarter verb now properly starts containment fields.  It also sets up the
SMESes and Rad Collectors
Moves show tension report down to trialmin
Revision: r3331
Author: 	 VivianFoxfoo
2012-04-29 20:57:47 +01:00
Ren Erthilo
3a5370d2b9 Adds logging for that bad thing with plasma. 2012-04-29 01:56:03 +01:00
Ren Erthilo
e9dd09f298 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-28 17:24:38 +01:00
Ren Erthilo
92ad8634ac Fix for SUPER/MRSPACMAN not accepting sheets. Credit: refrigeron 2012-04-27 20:03:08 +01:00
Ren Erthilo
0f4b179ea5 Adds pink power cable by joeyjo0. 2012-04-27 20:02:34 +01:00
Ren Erthilo
ecee064d21 TG: Fixes issue 420
Fixes  issue 417

- Ghosts no longer block AI spawning
- Grilles no longer shock you if you're in an exosuit
Revision: r3279
Author: 	 quartz235
2012-04-26 22:53:52 +01:00
Ren Erthilo
3e9f5a24d5 Fixes ghosts being ate (and immediately reformed) by the singularity, fixes them not being able to return to body. 2012-04-25 20:31:51 +01:00
Ren Erthilo
4f01edb7db Fix for singularity not growing, even on max power setting. 2012-04-25 20:17:59 +01:00
Ren Erthilo
0cc9d15a18 TG: Removed the mint.
Coins can still be found and used in vending machines.
PACMANs now run off sheets instead of coins.

Added coolity's new orebox sprites.
Updated the changelog.
Revision: r3178
Author: 	 petethegoat
2012-04-24 19:56:47 +01:00
Ren Erthilo
7d04c9c169 TG: Added Spacevines to the random events. Added a spawn space-vines option to the
secrets panel.
Fixes  issue 250  (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a
purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named
them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module,
borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy
stand-ins for a bit until he is finished with them.
Revision: r3128
Author: 	 elly1...@rocketmail.com
2012-04-23 21:07:55 +01:00
Ren Erthilo
9e0218e4a3 TG: - lightbulb and light tube w_class is now 1, large tube (used for floodlights)
remains at 2.
- bulb and tube boxes now contain 21 bulbs or tubes, but can only store bulbs or
tubes.
- added a mixed box of lights, which contains 14 tubes and 7 bulbs
- most of the areas which contained light boxes now contain these large mixed
boxes.

Screenshot:
http://www.kamletos.si/bulbs.png
Revision: r3105
Author: 	 baloh.matevz
2012-04-22 20:19:57 +01:00
Ren Erthilo
3a8136e807 TG: Added the caution code, sprited by magicbones, not present anywhere on the map
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266

Added a power switch (/obj/structure/powerswitch), which is used to split or
connect two cables.

The way it works is simple. It connects the powernets by adding cable on the
floor it's on and removing it when it's turned off.

In-file description:
//This is a power switch. When turned on it looks at the cables around the tile
that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of
the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on
the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.

Screenshot:
http://www.kamletos.si/power%20switch.PNG
Revision: r3072
Author: 	 baloh.matevz
2012-04-22 02:58:42 +01:00
Ren Erthilo
8a346f7a59 Merge fixes. 2012-04-22 02:54:18 +01:00
Ren Erthilo
2cf4c2878a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-18 20:04:17 +01:00