Commit Graph

488 Commits

Author SHA1 Message Date
JohnWildkins
a03f170f16 Ports BS12 fixes / refactor of visualnets. (#7572)
Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five.

Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans.

High-level changes:

    Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function.
    Fix some layering issues related to magic numbers, these have been set to constants.
    Visualnets now track source movement rather than overriding individual mob/obj procs.
    Adds obfuscation underlay to complicate memory fudging to remove camera static.
    Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks.
    Helmet cameras now use cameras themselves rather than network defines.
    Adds a sorted object list insertion helper.
    The Camera MIU (presently unused) should now function properly.
    Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
2019-12-07 18:37:40 +02:00
Matt Atlas
3b6f7996c4 Human Sprites 2: The Desimpsonifying (#7057) 2019-11-09 11:23:42 +02:00
Karolis
3acad73154 Adds custom annoucment with custom sound verb (#6872)
This is reused code from huge solar flare event.
2019-09-20 23:12:16 +03:00
Werner
521cf0ef67 Fixes/Tweaks Ghostspawners (#6842)
* Added a drill to the survivor pod
* Fixed a bug which caused a spawner with unlimited slots to disable itself after the first spawn
* Fixes a bug with the CCIA Equipment. #Fixes #6844
* Added a verb to despawn to admin mobs
* Removed the human respawn delay from the visitor/pod survivor
* Prevents Tajara/Unathi from becoming checkpoint guards to avoid the shoe/gloves issue
2019-08-11 12:31:56 +02:00
Werner
a8e4e7f88c Ghost Roles (#6706) 2019-08-10 23:57:49 +02:00
Karolis
9985960e5b Adds modern player panel for staff needs. (#6795) 2019-08-04 20:13:20 +02:00
Erki
9535f738ad Port TG's stickyban panel (#6806) 2019-08-01 10:37:23 +03:00
Werner
9f5a26d9ff Removes CCIA (#6678)
view duty log verb and changes the way their recorder works.

CCIA recordings are now written to the database once the interview is complete (if enabled) and printed out.
2019-07-17 22:39:31 +03:00
Werner
3323a4a95f Adds a admin verb to manually get the logout report (#6377) 2019-05-22 14:18:39 +02:00
William Lemon
4e365c0eaf NTSL2+ (#6256)
Warning! Big Scary Change!
NTSL2+ is a re-work of NTSL.
The goals of this rework are to remove worries regarding server load, and make it impossible for a malicious program to crash the server.
The result is an asynchronous daemon based interpreted language, called NTSL2+.

The Daemon in question can be found Here

Features:

Programming Language worth considering a programming language
Limit-able execution - Unable to hold the server up
Runs on Modular Computers
Shitty in-game networking.
Players can finally write their own laptop programs I cannot stress that enough.
2019-04-20 18:24:04 +03:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Mykhailo Bykhovtsev
ad9e025375 Fixing dev perms V2 (#5733)
In last PR #5687 I have removed this line /client/proc/game_panel which kinda the main reason of dev perms update.
2018-12-10 22:15:31 +02:00
Mykhailo Bykhovtsev
498bb3d9d4 Fixing dev's perms (#5687)
As per skull request, the PR was reworked. Dev rank does not contain spawning capabilities on its own.

Kill Air now prompts user if they really want to disable air processing. Only if we are trying to disable it
2018-12-09 12:50:05 +02:00
Mykhailo Bykhovtsev
0f953b1a87 Admin tools tweak (#5634)
- Show Player panel was reworked to just have a sing "Select Species" button that includes all species in species datum.
- AI is added as an option of transformation
- Developers are granted access to Game Panel - (used only for Create object/mob/tur)
2018-11-28 22:41:56 +01:00
Werner
53e629654b Multiple bugfixes (#5404)
Multiple bugfixes:

Changes the kitchen maint access. Fixes #5398.
Readds the psych-skylight.
Fixes insufficient logging of a admin command.
Adds newscasters to the medbay. Fixes #5375.
Adds a properly configured vent to disposals. Fixes #5374.
Adds missing holopads to cargo
2018-10-10 16:42:04 +02:00
skull132
16eae6c246 Merge branch 'master' into development
# Conflicts:
#	html/changelogs/.all_changelog.yml
#	maps/aurora/aurora-4_mainlevel.dmm
#	maps/aurora/aurora-7_roof.dmm
2018-10-07 01:33:20 +03:00
Alberyk
0dfb416978 Allows admins to toggle the round spookyness at their own will. (#5258)
This pr adds a verb that allows admins to decide if they want to make the round spooky, without needing the active cultists, at their own will. Very useful for events.
2018-09-14 21:37:17 +02:00
MarinaGryphon
0147c06bb4 Fixes #751, hides wounds and prosthetics under clothing as intended. (#5250)
Full list of changes:

Attack logs now show general regions if the limb itself is obscured by clothing.
Wound flavortext is now hidden if the limb is obscured by clothing.
AOOC is now re-added to antagonists who de-admin.
2018-09-11 08:40:08 +03:00
LordFowl
76372c4b15 [Ready for Review] Unapologetic Vaurca Buffs III: Revenge of the Buffs (#4885)
Implements various changes at the behest of lore-dev BygoneHero, namely:

Vaurca can now wear specially modified softsuits.
Vaurca now have their own special rigsuit a la the breacher: the combat exoskeleton. It comes with various special modules, including a boring laser that allows them to dig below themselves rapidly, a vaurca variant of the combat injector which includes phoron and k'ois paste, and a neural lattice which reduces halloss by sharing it with everyone else wearing a neural lattice.
Vaurca also have received various other currently unavailable event items, including a variant of the tactical mask that filters out nitrogen and allows the Vaurca wearing it to eat, tachyon rifles and carbines which penetrate up to three layers of walls and possess other fringe benefits, the gauss rifle which is a semi-automatic variant of the crossbow with greater power and a 6 rod magazine, the energy zweihander, commando armor and scout armor.
Introduces a general climbing mechanic. Climbing can be initiated by clicking on a wall or an open turf, and it is a percentage chance that is modified by the amount of stable/large items beneath you, and decreased by the amount of unstable/small items. Vaurca are naturally proficient and always succeed at climbing.
Changes Vaurca to see in blue-green vision. Their vision is generally brighter and reddish colors are converted to a blue-green color.
Adds the Sedantis flag, an interhive flag that celebrates the universal longing for Sedantis and is a symbol of the Vaurca diaspora.
2018-07-22 19:17:03 +03:00
Werner
4e63821d1e Adds a notification system (#4931)
Allows to set up notifications if a specific player connects.
2018-07-01 22:47:50 +03:00
Werner
d4c2268c4e Poll Fix + Link (#4655)
Fixes the permissions required for polling / the button not showing up for devs.
Adds the option to display a link in the poll
2018-04-25 23:01:58 +03:00
LordFowl
1086e1fdb2 [Ready for Review] Unapologetic Psych Buffs - Now with 80% less Mike Pence! (#4377)
This PR removes brain surgery's ability to instantly cure all traumas. Now traumas have been roughly divided into four categories of treatment:
1: Chakra therapy cures traumas that directly affect physical behavior, such as tourettes or paralysis. It is accomplished via the crystal therapy pod available to the psychiatrist.

2: Hypnotic therapy cures traumas that directly affect mental behavior, such as phobias or confusions. It is accomplished via the mesmetron pocketwatch available to the psychiatrist.

3: Isolation therapy cures traumas that cause hallucinations. It is accomplished via the metronome and facilitated by the isolation room available to the psychiatrist.

4: Surgical therapy cures traumas that do not fit into the above categories. It is accomplished via brain surgery.

Using the crystal therapy pod's neural scan function will provide the psychiatrist the brain damage the patient suffers from in numerical form. It falls upon the psychiatrist to determine how much of this brain damage is being caused by mental traumas the crystal therapy pod is equipped to deal with. Excessive cycles will cause increasing amounts of radiation damage.

The mesmetron pocketwatch requires the patient to believe in hypnosis. It then puts the patient into a slumber, where the psychiatrist can hypnotically suggest new behavior, provided the patient continues to believe in hypnosis. Each suggestion cures a single hypnotic trauma.
The isolation room is equipped with a metronome. When active, the metronome will have a chance every ticktock of the metronome to cure an isolation trauma, provided the patient is totally alone.

The psychiatry office has been expanded into a complete mental health ward. The only thing it is lacking is beds, as I believe recovering mental health patients still belong in the recovery ward.

The chaplain can also cure isolation and chakra traumas by dispelling the demons within with his null rod. Staring at the supermatter unprotected has been known to hypnotize. Electricity applied by any source directly to the head is also known to sometimes cure electroshock trauma.
2018-04-08 16:29:33 +03:00
Ezuo
4a6e3fb068 Adds Spawn-ERT-Commander verb for CCIA (#4463)
CCIA Agents now have the power to spawn as an ERT Commander. This will be mostly used for briefing outgoing ERT teams using information from faxes they have received.
2018-03-31 23:56:08 +03:00
Werner
24433b2e9f Adds a gui to create polls (#4429)
Also expands the API with poll related options.
It is a known limitation that options that have not been voted for are not returned by the api
2018-03-25 12:55:27 +03:00
LordFowl
ad00601b81 Ports /tg/ Brain Trauma (#3979) 2018-01-27 12:13:19 -06:00
Lohikar
0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00
Lohikar
06514840f7 Z-Mimic (#3907)
* Openturf icon fixes and improvements

* more things

* Remove some pointless/bad layering/planing

* yeah well I didn't need this anyways

* Refactor Z mimickry to be at /turf

* more refactoring

* Cleanup, use turf/flags instead of z_mimic_flags

* Fix turf/Entered()

* misc optimizations

* fixes

* Major icon smoothing optimizations

* Speed up boot some more

* Fix AO

* Remove some redundant code

* Tie Z-lights to Z-mimic instead of openturfs

* Fix an opacity issue with no_mutate turfs

* Fix some issues with Z-mimic AO not properly clearing

* Fix some OT->OT changetuf bugs

* Add helpers for changing Z-mimic operational state on turfs

* Fix some merge issues, change how F_CUT smoothhint works a bit.

* indentation

* SSopenturf -> SSzcopy
2017-12-30 04:42:18 +02:00
Lohikar
6debd29cb7 Iterative Explosions (#3838)
This PR replaces recursive explosions with a new spreading engine: iterative explosions.
Should behave similarly, but also be more reliable, potentially faster.

Iterative explosions also support simple-explosion-esque directional explosion sounds/shake, and will now traverse Z-levels if the explosion is strong enough.

Also changes playsound() to transmit sounds across Z-levels. Uses BYOND's 3rd coordinate on /sound to make sound sound above/below the player if they're using headphones. Removed for now, can't get Z-falloff working right.

Fixes #2199.
2017-12-30 04:38:12 +02:00
Erki
08f3721b29 Gives CCIAA check-antagonist access (#3976)
Authorized by head admins.

I looked, the Topic() links from check-antagonists are flag checked properly, so this should be fine.
2017-12-12 13:20:28 +02:00
Ron
0d0117dcff Fixes some runtimes (#3727) 2017-10-22 02:37:44 +03:00
Lohikar
dedb657aeb move sunlight to compile-time option (#3636)
Turns out sunlight is a little memory hungry/slow. This disables sunlight via. compile-time define instead of removing it so it can be re-enabled if suitable later.
2017-10-14 19:25:11 +03:00
Lohikar
d5584cb16e Add AO regen verb (#3601) 2017-10-11 14:57:11 -05:00
Werner
baa9c475c1 Merge branch 'upstream-master' into development-upstream
# Conflicts:
#	code/modules/reagents/reagent_containers/food/snacks.dm
2017-10-07 15:13:33 +02:00
Ron
9528498c43 Adds code yellow (#3507)
Adds code yellow as requested by CCIA.
2017-10-01 18:49:35 +02:00
Karolis
031b958039 Fixes to getFlatIcon and more. (#3353)
(Rebased and reopened #3347)

Attempted to fix pipe and door rendering
Fixed Table, carpet rendering
Ported full map-capture tool from bay, with python script to merge captured images.
2017-09-19 15:43:01 +03:00
Erki
c393d22248 aooc for paperwork nerds (#3481)
The Head Admins decreed, the code shall follow.

Also fixes a bug where mods/CCIAA get AOOC removed whenever they de-antag.
2017-09-17 02:24:54 +03:00
Lohikar
27251ee9ee Remove the datum pool (#2873)
Removes the datum pool.

New-qdel is faster than pooling, and we didn't use it anyways.
2017-06-30 13:10:14 +03:00
skull132
e4423761ef Admin & Staff adjustments (#2529)
Features:

 Removal of BOREALIS (python module) as it's not used.
 Removes ToR ban feature in lieu of IPIntel.
 New BOREALIS config to alert staff if server starts as hidden.
 Adminhelps now inform admins on discord if dibsed (when they were sent to discord anyways).
 Adds hub visibility to the server access control panel.
 Adds mirror ban spotting via ban panel. It now redirects to the linked ban if one is found.
 CCIAA now get alerted as to how many of them are online and active when receiving faxes and emergency messages via Discord.
 Removed unused C/C++ libraries. The socket_talk module is a generic UDP shipper, of which Arrow implemented a better version. lib nudge is not even compiled for use. lib_nudge module is uncompiled and no longer used, as we use cURL for the bot.
 Removed depracted APIs and config settings related to the previous point.
 Whitelisted jobs now appear properly in the job selection window as [WHITELISTED].
 Job ban reasons can now be viewed from player preferences window.
 Await admin approval for final CCIAA requests and implement. RIP CCIAA.
 Fix age bans for jobs and antags (dynamic ones, ofc).
 Implement https://forums.aurorastation.org/viewtopic.php?f=18&t=8283
2017-06-13 01:37:44 +03:00
Lohikar
90b6691c8f Sunlight (#2542)
Implements a configurable sun for a sunlight effect using the lighting engine.
Abuses Z-lights to illuminate Zs in a semi-realistic way.

Kinda slow at setting state, but state changes shouldn't lag & are rare.

Also adds the ability to create lights that ignore visibility when calculating range, causing them to shine through objects/walls.
2017-05-31 11:43:18 +03:00
skull132
7039840323 Implements IPIntel, Panic Bunker, and custom access control (#2436)
What it says on the tin.

IPIntel and BYOND account age relating panic bunker settings from TG. Also implements methods for potentially tagging VM users. Ontop of all of this, creates a spiffy UI for admins with R_SERVER to adjust the settings of the entire suite at runtime.
2017-05-26 13:26:58 +03:00
Lohikar
4d6d382967 Job subsystem & Player Spawn Tweaks (#2403)
Converts the job controller into a subsystem, including absolute paths. Also cleans up some mob despawn code.

changes:

The job master is now a subsystem. Job init moved out of EMI.
Custom loadout now properly overrides job equipment on spawn.
Odin despawn timers are now deleted on arrival shuttle launch.
Cryogenic storage despawn is now handled by the job controller.
Backpack equipping has been fully moved to equip_backpack().
equip_backpack() will now equip departmental backpacks.
Job backpack selection is now set via. vars instead of overriding a proc.
Fixes #2180.
2017-05-23 12:10:30 +03:00
Ron
790480c8da Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
2017-05-21 12:07:57 +03:00
Lohikar
f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00
Werner
59e7377798 UDP Logging (#1997)
This implements UDP Logging with GELF.
It will allow full text search over all the logs and attributes sent over GELF to the log server.
2017-04-01 23:47:00 +03:00
Lohikar
8c6a2a84a0 Algorithmic Directional Lighting (#1726)
This is similar to #1722, but it uses a bit of math to allow explicit setting of the angle of light.
Pretty much complete, although no lights have been updated to use directional lighting.

Features:
Facing a wall with a directional light results in darkness - light is not emitted on own tile.
2017-02-24 21:43:22 +02:00
skull132
b8ea5fd539 Merge branch 'master' into development
# Conflicts:
#	code/modules/admin/admin_verbs.dm
2017-02-07 21:00:23 +02:00
Alberyk
ed6dbee896 Bay wizard port/rework (#1635)
Ports the newest bay wizard version, with some additions and changes.

General changes:
-ported the newest bay wizard
-wizards can select some school of magic, which also changes their spell selection as whole.
-added several new spells, like raise dead, contracts that bind the person with the wizard, and more.
-added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards
-changed the wizard checks to a faction check instead of a mind check
-fixed wizards without certain slots due to race being fucked over due to it
-added new artifacts
-balanced some spells like the emp
-added a lot of new sounds to spell, mostly from tg
-remove horse mask from spell selection, also, you can melt the mask with acid now
-wizard's spell are now displayed at round end like traitors and what they did buy
-also fixes vaurca, and vox, antags spawning without a mask by default
2017-02-07 18:45:42 +02:00
skull132
31162fe328 Fix player_list fixer 2017-02-04 20:06:38 +02:00
Lohikar
ef1b43eaa7 Fix playerlist verb (#1709)
Associated with #1568
2017-02-04 04:53:02 +02:00
Lohikar
f544fe43b1 Processor-driven effects system & Minor Lighting Performance Tweaks (#1697)
Adds a new process-based effects system with the goal of reducing insane lag from sparks.
Currently only supports sparks, but should be easily extendable to other types of effects.
Also fixes a bug with airlocks where the light from bolts wasn't updating.

Refactors bears slightly to reduce duplicated code & pointless spark object creation and destruction.
Lighting profiler will now log /turf locations & names correctly.
Doors will no longer trigger way more visibility checks than they need to.
2017-02-04 03:34:13 +02:00