# Lines starting with '#' are comments. # Each line is a file pattern followed by one or more owners. # The list is ordered alphabetically, please try to preserve the order when editing it. # If you want to be added, make a PR that adds you to it. # If you are added, then you are expected to review PRs in a timely manner. # This code requires the host/head dev to know of changes, therefore it's placed in # this dedicated section /code/__defines/master_controller.dm @Arrow768 @NonQueueingMatt /code/controllers/master @Arrow768 @NonQueueingMatt /code/controllers/subsystems/fail2topic.dm @Arrow768 @NonQueueingMatt /code/game/world.dm @Arrow768 @NonQueueingMatt /code/modules/admin/ @Arrow768 @NonQueueingMatt /code/modules/web_interface/ @Arrow768 @NonQueueingMatt /code/modules/world_api/ @Arrow768 @NonQueueingMatt /code/datums/discord/ @Arrow768 @NonQueueingMatt /code/modules/udp/ @Arrow768 @NonQueueingMatt /code/defines/procs/dbcore.dm @Arrow768 @NonQueueingMatt /code/modules/http/ @Arrow768 @NonQueueingMatt /code/datums/api.dm @Arrow768 @NonQueueingMatt # SQL, heads + fabian /SQL/ @Arrow768 @NonQueueingMatt @FabianK3 # Custom items, cybs /code/modules/customitems/item_defines.dm @CyberSpyXD # Mapping, inform matt (for now) /maps/ @NonQueueingMatt # Away sites and exoplanets, let wildkins know /maps/away/ @JohnWildkins @NonQueueingMatt /maps/random_ruins/exoplanets/ @JohnWildkins @NonQueueingMatt # Overmap, matt's expertise /code/__defines/overmap.dm @NonQueueingMatt /code/_helpers/overmap.dm @NonQueueingMatt /code/modules/overmap/ @NonQueueingMatt # Brainmed, matt's area /code/__defines/organs.dm @NonQueueingMatt /code/modules/organs/ @NonQueueingMatt # UIs. Wildkins and Bat's area /tgui/ @JohnWildkins @Batrachophreno /code/__defines/tgui.dm @JohnWildkins @Batrachophreno /code/modules/tgui @JohnWildkins @Batrachophreno /nano/templates/ @JohnWildkins @Batrachophreno # Tools, often binary in nature, let heads know /tools/ @Arrow768 @NonQueueingMatt # Pipeline/CI stuffs, arrow /scripts/ @Arrow768 /.github/ @Arrow768 /.travis.yml @Arrow768 /.drone.yml @Arrow768 /flyway.conf @Arrow768 # ZAS, the dreaded and esoteric atmos system. Notify matt /code/__defines/ZAS.dm @NonQueueingMatt /code/ZAS/ @NonQueueingMatt # Spatial gridmap, Wildkins /code/__defines/spatial_gridmap.dm @JohnWildkins /code/_helpers/spatial_info.dm @JohnWildkins /controllers/subsystems/spatial_gridmap.dm @JohnWildkins # Tcomms and radios, Wildkins /code/game/machinery/telecomms/ @JohnWildkins /code/game/objects/items/devices/radio/ @JohnWildkins # Components and signals, let TCJ know. /code/__DEFINES/dcs/ @VMSolidus /code/datums/components/ @VMSolidus /code/datums/elements/ @VMSolidus # Planes, layers, lighting, and rendering. Let Matt and Camo know /code/__DEFINES/layers.dm @NonQueueingMatt @GeneralCamo /code/__HELPERS/emissives.dm @NonQueueingMatt @GeneralCamo /code/datums/components/overlay_lighting.dm @NonQueueingMatt @GeneralCamo /code/datums/elements/light_blocking.dm @NonQueueingMatt @GeneralCamo /code/modules/lighting/ @NonQueueingMatt @GeneralCamo /code/modules/rendering/ @NonQueueingMatt @GeneralCamo # Modular computers, wildkins /code/modules/modular_computers/ @JohnWildkins # Persistence, Fabian's area **/persistence @Arrow768 @NonQueueingMatt @FabianK3 /code/__DEFINES/persistence.dm @Arrow768 @NonQueueingMatt @FabianK3 /code/__HELPERS/logging/subsystems/persistence.dm @Arrow768 @NonQueueingMatt @FabianK3 /code/controllers/subsystems/persistence.dm @Arrow768 @NonQueueingMatt @FabianK3 # Sprites, sammy /icons/ @nauticall # Whatever else /code/controllers/subsystems/cargo.dm @Arrow768 /code/datums/cargo.dm @Arrow768 /code/modules/client/preference_setup/ @Arrow768 /code/modules/item_worth/ @Arrow768 /code/modules/telesci/ @Arrow768