/obj/outfit/admin/ert/fsf name = "Free Solarian Fleets Marine" uniform = /obj/item/clothing/under/rank/sol/marine shoes = /obj/item/clothing/shoes/combat gloves = /obj/item/clothing/gloves/swat/ert belt = /obj/item/storage/belt/military back = /obj/item/storage/backpack/satchel/leather head = /obj/item/clothing/head/helmet/space/void/sol/fsf suit = /obj/item/clothing/suit/space/void/sol/fsf suit_store = /obj/item/gun/projectile/automatic/rifle/sol id = /obj/item/card/id/distress/fsf l_pocket = /obj/item/tank/emergency_oxygen/double l_ear = /obj/item/radio/headset/distress backpack_contents = list( /obj/item/melee/energy/sword/knife/sol = 1 ) belt_contents = list( /obj/item/ammo_magazine/c762/sol = 1, /obj/item/ammo_magazine/mc9mm = 2, /obj/item/handcuffs/ziptie = 2, /obj/item/grenade/frag = 1 ) accessory = /obj/item/clothing/accessory/holster/hip/brown accessory_contents = list(/obj/item/gun/projectile/pistol/sol = 1) id_iff = IFF_FSF /obj/outfit/admin/ert/fsf/get_id_access() return get_distress_access_lesser() /obj/outfit/admin/ert/fsf/medic name = "Free Solarian Fleets Medic" belt = /obj/item/storage/belt/medical/paramedic/combat back = /obj/item/storage/backpack/satchel/med glasses = /obj/item/clothing/glasses/hud/health suit_store = /obj/item/gun/projectile/shotgun/pump/combat/sol gloves = /obj/item/clothing/gloves/latex backpack_contents = list( /obj/item/storage/firstaid/combat = 1, /obj/item/ammo_magazine/mc9mm = 2, /obj/item/storage/box/shells/buckshot = 1, /obj/item/storage/firstaid/adv = 1, /obj/item/handcuffs/ziptie = 1, /obj/item/healthanalyzer = 1, /obj/item/stack/medical/advanced/bruise_pack = 1, /obj/item/stack/medical/advanced/ointment = 1, /obj/item/melee/energy/sword/knife/sol = 1 ) belt_contents = list( /obj/item/reagent_containers/hypospray/cmo = 1, /obj/item/reagent_containers/glass/bottle/inaprovaline = 1, /obj/item/reagent_containers/glass/bottle/antitoxin = 1, /obj/item/reagent_containers/glass/bottle/dexalin_plus = 1, /obj/item/reagent_containers/glass/bottle/bicaridine = 1, /obj/item/reagent_containers/glass/bottle/thetamycin = 1, /obj/item/reagent_containers/glass/bottle/dermaline = 1, /obj/item/reagent_containers/glass/bottle/perconol = 1 ) /obj/outfit/admin/ert/fsf/sapper name = "Free Solarian Fleets Sapper" back = /obj/item/storage/backpack/duffel/eng belt = /obj/item/storage/belt/utility/very_full gloves = /obj/item/clothing/gloves/yellow suit_store = /obj/item/gun/projectile/shotgun/pump/combat/sol accessory = /obj/item/clothing/accessory/storage/brown_vest accessory_contents = list( /obj/item/plastique = 5 ) backpack_contents = list( /obj/item/melee/energy/sword/knife/sol = 1, /obj/item/handcuffs/ziptie = 1, /obj/item/clothing/glasses/welding/superior = 1, /obj/item/storage/box/shells/buckshot = 1, /obj/item/gun/projectile/pistol/sol = 1, /obj/item/ammo_magazine/mc9mm = 2, /obj/item/grenade/frag = 2 ) belt_contents = null /obj/outfit/admin/ert/fsf/leader name = "Free Solarian Fleets Fireteam Leader" l_hand = /obj/item/gun/projectile/automatic/rifle/sol r_hand = null back = /obj/item/rig/military/fsf suit_store = null suit = null head = null backpack_contents = list() belt_contents = list( /obj/item/ammo_magazine/c762/sol = 1, /obj/item/melee/energy/sword/knife/sol = 1, /obj/item/ammo_magazine/mc9mm = 2, /obj/item/handcuffs/ziptie = 2 ) /obj/outfit/admin/ert/fsf/synth name = "Free Solarian Fleets Synthetic Unit" uniform = /obj/item/clothing/under/rank/sol accessory = /obj/item/clothing/accessory/storage/webbingharness/pouches/ert accessory_contents = list(/obj/item/gun/projectile/pistol/sol = 1, /obj/item/ammo_magazine/mc9mm = 2) shoes = /obj/item/clothing/shoes/jackboots belt = /obj/item/storage/belt/utility/very_full head = /obj/item/clothing/head/helmet/pilot suit = null suit_store = null l_pocket = null belt_contents = null l_ear = /obj/item/radio/headset/distress backpack_contents = list( /obj/item/melee/energy/sword/knife/sol = 1, /obj/item/grenade/smokebomb = 2, /obj/item/binoculars = 1 )