/obj/outfit/admin/ert/hephaestus name = "Hephaestus Asset Protection" uniform = /obj/item/clothing/under/ert/hephaestus shoes = /obj/item/clothing/shoes/jackboots species_shoes = list( SPECIES_UNATHI = /obj/item/clothing/shoes/jackboots/toeless ) back = /obj/item/storage/backpack/satchel/heph suit = /obj/item/clothing/suit/space/void/hephaestus head = /obj/item/clothing/head/helmet/space/void/hephaestus belt = /obj/item/storage/belt/military l_ear = /obj/item/radio/headset/distress id = /obj/item/card/id/hephaestus mask = /obj/item/clothing/mask/gas/tactical glasses = /obj/item/clothing/glasses/night l_pocket = /obj/item/tank/emergency_oxygen/double r_pocket = /obj/item/crowbar/red suit_store = /obj/item/gun/projectile/shotgun/pump/combat accessory = /obj/item/clothing/accessory/holster/hip/brown accessory_contents = list(/obj/item/gun/projectile/sec/lethal) belt_contents = list( /obj/item/shield/energy = 1, /obj/item/handcuffs/ziptie = 1, /obj/item/melee/baton/loaded = 1, /obj/item/grenade/flashbang = 2, /obj/item/ammo_magazine/c45m = 2 ) backpack_contents = list( /obj/item/gun/projectile/sec/lethal = 1, /obj/item/storage/box/shells/slugs = 1, /obj/item/storage/box/shells/buckshot = 1 ) id_iff = IFF_HEPH /obj/outfit/admin/ert/hephaestus/get_id_access() return get_distress_access() /obj/outfit/admin/ert/hephaestuss/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) if(H?.shoes) var/obj/item/clothing/shoes/magboots/boots = new(H) H.equip_to_slot_if_possible(boots, slot_shoes) /obj/outfit/admin/ert/hephaestus/medic name = "Hephaestus Asset Protection - Medic" uniform = /obj/item/clothing/under/ert/hephaestus/medic belt = /obj/item/storage/belt/medical/paramedic/combat glasses = /obj/item/clothing/glasses/hud/health gloves = /obj/item/clothing/gloves/latex species_gloves = list( SPECIES_UNATHI = /obj/item/clothing/gloves/latex/unathi ) backpack_contents = list( /obj/item/storage/firstaid/combat = 1, /obj/item/ammo_magazine/c45m = 3, /obj/item/storage/firstaid/adv = 1, /obj/item/handcuffs/ziptie = 1, /obj/item/healthanalyzer = 1, /obj/item/stack/medical/advanced/bruise_pack = 1, /obj/item/stack/medical/advanced/ointment = 1, /obj/item/melee/baton/loaded = 1, /obj/item/shield/energy = 1, /obj/item/gun/projectile/sec/lethal = 1, /obj/item/storage/box/shells/slugs = 1, /obj/item/storage/box/shells/buckshot = 1 ) belt_contents = list( /obj/item/reagent_containers/hypospray/cmo = 1, /obj/item/reagent_containers/glass/bottle/inaprovaline = 1, /obj/item/reagent_containers/glass/bottle/antitoxin = 1, /obj/item/reagent_containers/glass/bottle/dexalin_plus = 1, /obj/item/reagent_containers/glass/bottle/bicaridine = 1, /obj/item/reagent_containers/glass/bottle/thetamycin = 1, /obj/item/reagent_containers/glass/bottle/dermaline = 1, /obj/item/reagent_containers/glass/bottle/perconol = 1 ) /obj/outfit/admin/ert/hephaestus/engi name = "Hephaestus Asset Protection - Engineer" uniform = /obj/item/clothing/under/ert/hephaestus/engineer back = /obj/item/storage/backpack/duffel/heph belt = /obj/item/storage/belt/utility/very_full gloves = /obj/item/clothing/gloves/yellow species_gloves = list( SPECIES_UNATHI = /obj/item/clothing/gloves/yellow/specialu ) backpack_contents = list( /obj/item/plastique = 3, /obj/item/ammo_magazine/c45m = 3, /obj/item/handcuffs/ziptie = 1, /obj/item/melee/baton/loaded = 1, /obj/item/clothing/glasses/welding/superior = 1, /obj/item/gun/projectile/sec/lethal = 1, /obj/item/storage/box/shells/slugs = 1, /obj/item/storage/box/shells/buckshot = 1 ) belt_contents = null /obj/outfit/admin/ert/hephaestus/leader name = "Hephaestus Asset Protection - Squad Leader" uniform = /obj/item/clothing/under/ert/hephaestus/leader