/obj/item/clothing/suit/technomancer name = "chrome manipulation suit" desc = "It's a very shiny and somewhat protective suit, built to help carry cores on the user's back." icon_state = "technomancer_uni" item_state = "technomancer_uni" icon = 'icons/obj/clothing/technomancer.dmi' contained_sprite = TRUE body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS|FEET|HANDS allowed = list(/obj/item/tank) armor = list( MELEE = ARMOR_MELEE_MAJOR, BULLET = ARMOR_BALLISTIC_SMALL, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_RESISTANT, BOMB = ARMOR_BOMB_MINOR, RAD = ARMOR_RAD_RESISTANT ) siemens_coefficient = 0.75 /obj/item/clothing/under/technomancer name = "initiate's jumpsuit" desc = "It's a blue colored jumpsuit. There appears to be light-weight armor padding underneath, providing some protection. \ There is also a healthy amount of insulation underneath." icon_state = "initiate_uni" item_state = "initiate_uni" icon = 'icons/obj/clothing/technomancer.dmi' contained_sprite = TRUE armor = list( MELEE = ARMOR_MELEE_MINOR, ) siemens_coefficient = 0.3 /obj/item/clothing/under/technomancer/apprentice name = "apprentice's jumpsuit" desc = "It's a blue colored jumpsuit with some silver markings. There appears to be light-weight armor padding \ underneath, providing some protection. There is also a healthy amount of insulation underneath." icon_state = "apprentice_uni" item_state = "apprentice_uni" icon = 'icons/obj/clothing/technomancer.dmi' contained_sprite = TRUE /obj/item/clothing/under/technomancer/master name = "master's jumpsuit" desc = "It's a blue colored jumpsuit with some gold markings. There appears to be light-weight armor padding \ underneath, providing some protection. There is also a healthy amount of insulation underneath." icon_state = "technomancer_uni" item_state = "technomancer_uni" icon = 'icons/obj/clothing/technomancer.dmi' contained_sprite = TRUE /obj/item/clothing/head/technomancer name = "initiate's hat" desc = "It's a somewhat silly looking blue pointed hat." icon_state = "initiate_hat" item_state = "initiate_hat" armor = list( MELEE = ARMOR_MELEE_MINOR, ) siemens_coefficient = 0.3 icon = 'icons/obj/clothing/technomancer.dmi' contained_sprite = TRUE /obj/item/clothing/head/technomancer/apprentice name = "apprentice's hat" desc = "It's a somewhat silly looking blue pointed hat. This one has a silver colored metallic feather strapped to it." icon_state = "apprentice_hat" item_state = "apprentice_hat" icon = 'icons/obj/clothing/technomancer.dmi' contained_sprite = TRUE /obj/item/clothing/head/technomancer/master name = "master's hat" desc = "It's a somewhat silly looking blue pointed hat. This one has a gold colored metallic feather strapped to it." icon_state = "technomancer_hat" item_state = "technomancer_hat" icon = 'icons/obj/clothing/technomancer.dmi' contained_sprite = TRUE /obj/item/clothing/under/chameleon/technomancer armor = list( MELEE = ARMOR_MELEE_MAJOR, BULLET = ARMOR_BALLISTIC_SMALL, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_RESISTANT, BOMB = ARMOR_BOMB_MINOR, RAD = ARMOR_RAD_RESISTANT ) /obj/item/clothing/head/chameleon/technomancer armor = list( MELEE = ARMOR_MELEE_MAJOR, BULLET = ARMOR_BALLISTIC_SMALL, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_RESISTANT, BOMB = ARMOR_BOMB_MINOR, RAD = ARMOR_RAD_RESISTANT ) /obj/item/clothing/shoes/chameleon/technomancer armor = list( MELEE = ARMOR_MELEE_MAJOR, BULLET = ARMOR_BALLISTIC_SMALL, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_RESISTANT, BOMB = ARMOR_BOMB_MINOR, RAD = ARMOR_RAD_RESISTANT ) /obj/item/clothing/suit/chameleon/technomancer armor = list( MELEE = ARMOR_MELEE_MAJOR, BULLET = ARMOR_BALLISTIC_SMALL, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_RESISTANT, BOMB = ARMOR_BOMB_MINOR, RAD = ARMOR_RAD_RESISTANT )