/datum/technomancer/spell/mend_life name = "Mend Life" desc = "Heals minor wounds, such as cuts, bruises, burns, and other non-lifethreatening injuries. \ Instability is split between the target and technomancer, if seperate. The function will end prematurely \ if the target is completely healthy, preventing further instability." spell_power_desc = "Healing amount increased." cost = 50 obj_path = /obj/item/spell/modifier/mend_life ability_icon_state = "tech_mendwounds" category = SUPPORT_SPELLS /obj/item/spell/modifier/mend_life name = "mend life" desc = "Watch your wounds close up before your eyes." icon_state = "mend_life" cast_methods = CAST_MELEE aspect = ASPECT_BIOMED light_color = "#FF5C5C" modifier_type = /datum/modifier/technomancer/mend_life modifier_duration = 10 SECONDS /datum/modifier/technomancer/mend_life on_created_text = SPAN_WARNING("Sparkles begin to appear around you, and you feel really.. refreshed.") on_expired_text = SPAN_NOTICE("The sparkles have faded, although you feel healthier than before.") /datum/modifier/technomancer/mend_life/process() . = ..() if(isliving(target)) var/mob/living/M = target if(M.isSynthetic()) // Don't heal synths! stop() return if(!M.getBruteLoss() && !M.getFireLoss()) // No point existing if the spell can't heal. stop() return M.adjustBruteLoss(-4 * strength) // Should heal roughly 20 burn/brute over 10 seconds, as tick() is run every 2 seconds. M.adjustFireLoss(-4 * strength) // Ditto. M.adjust_instability(1) if(source) var/mob/living/L = source if(istype(L)) L.adjust_instability(1)