/obj/effect/decal/cleanable/generic name = "clutter" desc = "Someone should clean that up." gender = PLURAL density = FALSE anchored = TRUE icon = 'icons/obj/trash.dmi' icon_state = "shards" /obj/effect/decal/cleanable/ash name = "ashes" desc = "Ashes to ashes, dust to dust, and into space." gender = PLURAL icon = 'icons/obj/trash.dmi' icon_state = "ash" anchored = TRUE /obj/effect/decal/cleanable/ash/attack_hand(mob/user) to_chat(user, SPAN_NOTICE("[src] sifts through your fingers.")) var/turf/simulated/floor/F = get_turf(src) if (istype(F)) F.dirt += 4 qdel(src) /obj/effect/decal/cleanable/dirt name = "dirt" desc = "Someone should clean that up." gender = PLURAL density = FALSE anchored = TRUE icon = 'icons/effects/effects.dmi' icon_state = "dirt" mouse_opacity = MOUSE_OPACITY_TRANSPARENT /obj/effect/decal/cleanable/flour name = "flour" desc = "It's still good. Four second rule!" gender = PLURAL density = FALSE anchored = TRUE icon = 'icons/effects/effects.dmi' icon_state = "flour" /obj/effect/decal/cleanable/greenglow name = "glowing goo" desc = "Jeez. I hope that's not for lunch." gender = PLURAL density = FALSE anchored = TRUE light_range = 2 light_power = 0.5 light_color = LIGHT_COLOR_GREEN icon = 'icons/effects/effects.dmi' icon_state = "greenglow" /obj/effect/decal/cleanable/greenglow/Initialize(mapload) . = ..() if (!mapload) // Round-start goo should stick around. QDEL_IN(src, 2 MINUTES) /obj/effect/decal/cleanable/greenglow/post_sweep(var/mob/user) if(ishuman(user)) var/mob/living/carbon/human/H = user H.apply_radiation(3) STOP_PROCESSING(SSprocessing, src) ABSTRACT_TYPE(/obj/effect/decal/cleanable/greenglow/radioactive) /// Radiation generated by SSradiation.radiate each process() tick. var/radioactivity light_range = 2 light_power = 0.6 light_color = "#64C864" /obj/effect/decal/cleanable/greenglow/radioactive/antagonist_hints(mob/user, distance, is_adjacent) . += ..() . += "Characters directly adjacent to or on top of this object will be exposed to [radioactivity] IU/s of radiation. Radiation falls off (approximately) by 75% for every tile away you move." /obj/effect/decal/cleanable/greenglow/radioactive/low radioactivity = 20 /obj/effect/decal/cleanable/greenglow/radioactive/low/antagonist_hints(mob/user, distance, is_adjacent) . += ..() . += "Geiger counters will start clicking at ~5 tiles away from this object." . += "Almost all voidsuits, including softsuits, provide sufficient protection to move safely adjacent to it." /obj/effect/decal/cleanable/greenglow/radioactive/medium radioactivity = 40 /obj/effect/decal/cleanable/greenglow/radioactive/medium/antagonist_hints(mob/user, distance, is_adjacent) . += ..() . += "Geiger counters will start clicking at ~8 tiles away from this object." . += "An engineering or atmos voidsuit is necessary to move safely adjacent to it." /obj/effect/decal/cleanable/greenglow/radioactive/high radioactivity = 80 /obj/effect/decal/cleanable/greenglow/radioactive/high/antagonist_hints(mob/user, distance, is_adjacent) . += ..() . += "Geiger counters will start clicking at ~10 tiles away from this object." . += "A radsuit is necessary to move safely adjacent to it." /obj/effect/decal/cleanable/greenglow/radioactive/extreme /// This is higher than radsuits can absorb! Use with caution. radioactivity = 120 /obj/effect/decal/cleanable/greenglow/radioactive/extreme/antagonist_hints(mob/user, distance, is_adjacent) . += ..() . += "Geiger counters will start clicking at ~12 tiles away from this object." . += "No living thing can safely stand next to this object! Borgs or IPCs only!" /obj/effect/decal/cleanable/greenglow/radioactive/Initialize() . = ..() START_PROCESSING(SSprocessing, src) /obj/effect/decal/cleanable/greenglow/radioactive/process() SSradiation.radiate(src, radioactivity) /obj/effect/decal/cleanable/cobweb name = "cobweb" desc = "Somebody should remove that." density = FALSE anchored = TRUE layer = ABOVE_HUMAN_LAYER icon = 'icons/effects/effects.dmi' icon_state = "cobweb1" /obj/effect/decal/cleanable/cobweb2 name = "cobweb" desc = "Somebody should remove that." density = FALSE anchored = TRUE layer = ABOVE_HUMAN_LAYER icon = 'icons/effects/effects.dmi' icon_state = "cobweb2" /obj/effect/decal/cleanable/molten_item name = "gooey grey mass" desc = "It looks like a melted... something." density = FALSE anchored = TRUE layer = OBJ_LAYER icon = 'icons/obj/chemical.dmi' icon_state = "molten" //Vomit (sorry) /obj/effect/decal/cleanable/vomit name = "vomit" desc = "Gosh, how unpleasant." gender = PLURAL density = FALSE anchored = TRUE icon = 'icons/effects/blood.dmi' icon_state = "vomit_1" random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4") var/list/viruses = list() /obj/effect/decal/cleanable/vomit/Initialize() . = ..() create_reagents(20, src) /obj/effect/decal/cleanable/tomato_smudge name = "tomato smudge" desc = "It's red." density = FALSE anchored = TRUE icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3") /obj/effect/decal/cleanable/egg_smudge name = "smashed egg" desc = "Seems like this one won't hatch." density = FALSE anchored = TRUE icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3") /obj/effect/decal/cleanable/pie_smudge //honk name = "smashed pie" desc = "It's pie cream from a cream pie." density = FALSE anchored = TRUE icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("smashed_pie") /obj/effect/decal/cleanable/fruit_smudge name = "smudge" desc = "Some kind of fruit smear." density = FALSE anchored = TRUE icon = 'icons/effects/blood.dmi' icon_state = "mfloor1" random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7") /obj/effect/decal/cleanable/confetti name = "confetti" desc = "Tiny bits of colored paper thrown about for the janitor to enjoy!" gender = PLURAL density = FALSE anchored = TRUE icon = 'icons/effects/effects.dmi' icon_state = "confetti" /obj/effect/decal/cleanable/confetti/attack_hand(mob/user) to_chat(user, SPAN_NOTICE("You start to meticulously pick up the confetti.")) if(do_after(user, 6 SECONDS)) qdel(src) /obj/effect/decal/cleanable/acid_remnants name = "acid remains" desc = "A mixture of mortal remains and acid." density = FALSE anchored = TRUE icon = 'icons/effects/effects.dmi' icon_state = "acid_puddle"