/obj/item/binoculars name = "binoculars" desc = "A pair of binoculars." icon = 'icons/obj/item/binoculars.dmi' icon_state = "binoculars" item_state = "binoculars" action_button_name = "Toggle Binoculars" obj_flags = OBJ_FLAG_CONDUCTABLE force = 11 w_class = WEIGHT_CLASS_SMALL throwforce = 5.0 throw_range = 15 throw_speed = 3 var/tileoffset = 7 var/viewsize = 7 /obj/item/binoculars/attack_self(mob/user) if(do_after(user, 1.5 SECONDS)) user.visible_message(SPAN_NOTICE("[user] looks into the binoculars."), SPAN_NOTICE("You look through the binoculars.")) zoom(user, tileoffset, viewsize, show_zoom_message = FALSE) /obj/item/binoculars/high_power name = "high power binoculars" desc = "A pair of high power binoculars." icon_state = "binoculars_high" tileoffset = 8