/obj/item/chameleon name = "chameleon projector" desc = "A strange device." icon = 'icons/obj/item/chameleon.dmi' icon_state = "shield0" item_state = "electronic" obj_flags = OBJ_FLAG_CONDUCTABLE slot_flags = SLOT_BELT throwforce = 5 throw_speed = 1 throw_range = 5 w_class = WEIGHT_CLASS_SMALL origin_tech = list(TECH_ILLEGAL = 4, TECH_MAGNET = 4) var/can_use = TRUE var/obj/effect/dummy/chameleon/active_dummy = null var/saved_item = /obj/item/trash/cigbutt var/saved_icon = 'icons/obj/smokables.dmi' var/saved_icon_state = "cigbutt" var/saved_overlays /obj/item/chameleon/antagonist_hints(mob/user, distance, is_adjacent) . += ..() . += "This device can let you disguise as common objects." . += "Left-click on an object with this in your active hand to scan it." . += "Left-click it in-hand to toggle the effect." /obj/item/chameleon/dropped() disrupt() ..() /obj/item/chameleon/equipped() disrupt() ..() /obj/item/chameleon/attack_self() toggle() /obj/item/chameleon/afterattack(atom/target, mob/user , proximity) if(!proximity) return if(!active_dummy) if(istype(target,/obj/item) && !istype(target, /obj/item/disk/nuclear)) playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6) to_chat(user, SPAN_NOTICE("Scanned [target].")) saved_item = target.type saved_icon = target.icon saved_icon_state = target.icon_state saved_overlays = target.overlays /obj/item/chameleon/proc/toggle() if(!can_use || !saved_item) return if(active_dummy) eject_all() playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6) qdel(active_dummy) active_dummy = null to_chat(usr, SPAN_NOTICE("You deactivate \the [src].")) var/obj/effect/overlay/T = new /obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) QDEL_IN(T, 8) else playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6) var/obj/O = new saved_item(src) if(!O) return var/obj/effect/dummy/chameleon/C = new /obj/effect/dummy/chameleon(usr.loc) C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, src) qdel(O) to_chat(usr, SPAN_NOTICE("You activate \the [src].")) var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) QDEL_IN(T, 8) /obj/item/chameleon/proc/disrupt(var/delete_dummy = 1) if(active_dummy) spark(src, 5) eject_all() if(delete_dummy) qdel(active_dummy) active_dummy = null can_use = 0 spawn(50) can_use = 1 /obj/item/chameleon/proc/eject_all() for(var/atom/movable/A in active_dummy) A.forceMove(active_dummy.loc) if(ismob(A)) var/mob/M = A M.reset_view(null) /obj/effect/dummy/chameleon name = "" desc = "" density = FALSE anchored = TRUE mouse_opacity = MOUSE_OPACITY_ICON var/can_move = TRUE var/obj/item/chameleon/master = null /obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, var/obj/item/chameleon/C) name = O.name desc = O.desc icon = new_icon icon_state = new_iconstate overlays = new_overlays set_dir(O.dir) M.forceMove(src) master = C master.active_dummy = src /obj/effect/dummy/chameleon/attackby() for(var/mob/M in src) to_chat(M, SPAN_WARNING("Your chameleon-projector deactivates.")) master.disrupt() /obj/effect/dummy/chameleon/attack_hand() for(var/mob/M in src) to_chat(M, SPAN_WARNING("Your chameleon-projector deactivates.")) master.disrupt() /obj/effect/dummy/chameleon/ex_act(var/severity = 2.0) for(var/mob/M in src) to_chat(M, SPAN_WARNING("Your chameleon-projector deactivates.")) master.disrupt() /obj/effect/dummy/chameleon/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit) . = ..() if(. != BULLET_ACT_HIT) return . for(var/mob/M in src) to_chat(M, SPAN_WARNING("Your chameleon-projector deactivates.")) master.disrupt() /obj/effect/dummy/chameleon/relaymove(mob/living/user, direction) . = ..() if(istype(loc, /turf/space)) return //No magical space movement! if(can_move) can_move = 0 switch(user.bodytemperature) if(300 to INFINITY) spawn(10) can_move = 1 if(295 to 300) spawn(13) can_move = 1 if(280 to 295) spawn(16) can_move = 1 if(260 to 280) spawn(20) can_move = 1 else spawn(25) can_move = 1 step(src, direction) return /obj/effect/dummy/chameleon/Destroy() master.disrupt(0) return ..()