/obj/item/pipe_painter name = "pipe painter" icon = 'icons/obj/item/pipe_painter.dmi' icon_state = "pipe_painter" item_state = "pipe_painter" var/list/modes var/mode /obj/item/pipe_painter/feedback_hints(mob/user, distance, is_adjacent) . += ..() . += "It is in [mode] mode." /obj/item/pipe_painter/New() ..() modes = new() for(var/C in GLOB.pipe_colors) modes += "[C]" mode = pick(modes) /obj/item/pipe_painter/afterattack(var/atom/A, var/mob/user, proximity) if(!proximity) return if(!in_range(user, A)) return else if(is_type_in_list(A, list(/obj/machinery/atmospherics/pipe/tank, /obj/machinery/atmospherics/pipe/simple/heat_exchanging))) return else if(istype(A,/obj/machinery/atmospherics/pipe)) var/obj/machinery/atmospherics/pipe/P = A P.change_color(GLOB.pipe_colors[mode]) else if(istype(A, /obj/item/pipe) && pipe_color_check(GLOB.pipe_colors[mode])) var/obj/item/pipe/P = A P.color = GLOB.pipe_colors[mode] /obj/item/pipe_painter/attack_self(var/mob/user) mode = tgui_input_list(user, "Which colour do you want to use?", "Pipe Painter", modes, mode)