/obj/item/circuitboard/mecha name = "exosuit circuit board" icon = 'icons/obj/module.dmi' icon_state = "std_mod" item_state = "electronic" board_type = "other" /obj/item/circuitboard/mecha/ripley origin_tech = list(TECH_DATA = 3) /obj/item/circuitboard/mecha/ripley/peripherals name = T_BOARD_MECHA("Ripley peripherals control") icon_state = "mcontroller" /obj/item/circuitboard/mecha/ripley/main name = T_BOARD_MECHA("Ripley central control") icon_state = "mainboard" /obj/item/circuitboard/mecha/gygax origin_tech = list(TECH_DATA = 4) /obj/item/circuitboard/mecha/gygax/peripherals name = T_BOARD_MECHA("Gygax peripherals control") icon_state = "mcontroller" /obj/item/circuitboard/mecha/gygax/targeting name = T_BOARD_MECHA("Gygax weapon control and targeting") icon_state = "mcontroller" origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4) /obj/item/circuitboard/mecha/gygax/main name = T_BOARD_MECHA("Gygax central control") icon_state = "mainboard" /obj/item/circuitboard/mecha/durand origin_tech = list(TECH_DATA = 4) /obj/item/circuitboard/mecha/durand/peripherals name = T_BOARD_MECHA("Durand peripherals control") icon_state = "mcontroller" /obj/item/circuitboard/mecha/durand/targeting name = T_BOARD_MECHA("Durand weapon control and targeting") icon_state = "mcontroller" origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4) /obj/item/circuitboard/mecha/durand/main name = T_BOARD_MECHA("Durand central control") icon_state = "mainboard" /obj/item/circuitboard/mecha/honker origin_tech = list(TECH_DATA = 4) /obj/item/circuitboard/mecha/honker/peripherals name = T_BOARD_MECHA("H.O.N.K peripherals control") icon_state = "mcontroller" /obj/item/circuitboard/mecha/honker/targeting name = T_BOARD_MECHA("H.O.N.K weapon control and targeting") icon_state = "mcontroller" /obj/item/circuitboard/mecha/honker/main name = T_BOARD_MECHA("H.O.N.K central control") icon_state = "mainboard" /obj/item/circuitboard/mecha/odysseus origin_tech = list(TECH_DATA = 3) /obj/item/circuitboard/mecha/odysseus/peripherals name = T_BOARD_MECHA("Odysseus peripherals control") icon_state = "mcontroller" /obj/item/circuitboard/mecha/odysseus/main name = T_BOARD_MECHA("Odysseus central control") icon_state = "mainboard" /obj/item/circuitboard/mecha/hermes origin_tech = list(TECH_DATA = 2) /obj/item/circuitboard/mecha/hermes/peripherals name = T_BOARD_MECHA("Hermes peripherals control") icon_state = "mcontroller" /obj/item/circuitboard/mecha/hermes/main name = T_BOARD_MECHA("Hermes central control") icon_state = "mainboard" /obj/item/circuitboard/mecha/phazon origin_tech = list(TECH_DATA = 5, TECH_BLUESPACE = 5) /obj/item/circuitboard/mecha/phazon/peripherals name = T_BOARD_MECHA("Phazon peripherals control") icon_state = "mcontroller" /obj/item/circuitboard/mecha/phazon/targeting name = T_BOARD_MECHA("Phazon weapon control and targeting") icon_state = "mcontroller" origin_tech = list(TECH_DATA = 5, TECH_COMBAT = 6, TECH_BLUESPACE = 5) /obj/item/circuitboard/mecha/phazon/main name = T_BOARD_MECHA("Phazon central control") icon_state = "mainboard" //Undef the macro, shouldn't be needed anywhere else #undef T_BOARD_MECHA