/obj/item/material/twohanded/baseballbat name = "bat" desc = "HOME RUN!" icon_state = "metalbat0" base_icon = "metalbat" item_state = "metalbat" throwforce = 7 attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked") default_material = "wood" force_divisor = 1.1 // 22 when wielded with weight 20 (steel) unwielded_force_divisor = 0.7 // 15 when unwielded based on above. slot_flags = SLOT_BACK equip_sound = null //Predefined materials go here. /obj/item/material/twohanded/baseballbat/metal/Initialize(newloc, material_key) . = ..(newloc, MATERIAL_STEEL) /obj/item/material/twohanded/baseballbat/uranium/Initialize(newloc, material_key) . = ..(newloc, MATERIAL_URANIUM) /obj/item/material/twohanded/baseballbat/gold/Initialize(newloc, material_key) . = ..(newloc, MATERIAL_GOLD) /obj/item/material/twohanded/baseballbat/platinum/Initialize(newloc, material_key) . = ..(newloc, MATERIAL_PLATINUM) /obj/item/material/twohanded/baseballbat/diamond/Initialize(newloc, material_key) . = ..(newloc, MATERIAL_DIAMOND)