/obj/item/material/star name = "shuriken" desc = "A sharp, perfectly weighted piece of metal." icon_state = "star" icon = 'icons/obj/weapons.dmi' force_divisor = 0.1 // 6 with hardness 60 (steel) thrown_force_divisor = 0.75 // 15 with weight 20 (steel) throw_speed = 10 throw_range = 15 sharp = 1 edge = TRUE w_class = WEIGHT_CLASS_SMALL worth_multiplier = 25 /obj/item/material/star/Initialize(newloc, material_key) . = ..() src.pixel_x = rand(-12, 12) src.pixel_y = rand(-12, 12) /obj/item/material/star/throw_impact(atom/hit_atom) ..() if (istype(hit_atom,/mob/living)) var/mob/living/M = hit_atom if(material.radioactivity > 0) M.adjustToxLoss(material.radioactivity*2) if(prob(30)) M.Weaken(7)