/obj/item/storage/belt name = "belt" desc = "Can hold various things." icon = 'icons/obj/clothing/belts.dmi' icon_state = "utilitybelt" item_state = "utility" force = 2 storage_slots = 7 max_w_class = WEIGHT_CLASS_NORMAL max_storage_space = DEFAULT_BACKPACK_STORAGE slot_flags = SLOT_BELT attack_verb = list("whipped", "lashed", "disciplined") drop_sound = 'sound/items/drop/toolbelt.ogg' pickup_sound = 'sound/items/pickup/toolbelt.ogg' var/flipped = FALSE var/show_above_suit = FALSE var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding /obj/item/storage/belt/proc/update_clothing_icon() if(ismob(src.loc)) var/mob/M = src.loc M.update_inv_belt() /obj/item/storage/belt/update_icon() ClearOverlays() if(content_overlays) for(var/obj/item/I in contents) AddOverlays(I.get_belt_overlay()) ..() /obj/item/storage/belt/build_additional_parts(H, mob_icon, slot) var/image/I = ..() if(!I) I = image(null) for(var/obj/item/i in contents) var/c_state var/c_icon if(i.contained_sprite) c_state = "[UNDERSCORE_OR_NULL(i.icon_species_tag)][i.item_state][WORN_BELT]" c_icon = icon_override || icon else c_icon = INV_BELT_DEF_ICON c_state = i.item_state || i.icon_state var/image/belt_item_image = image(c_icon, c_state) belt_item_image.color = i.color belt_item_image.appearance_flags = RESET_ALPHA I.AddOverlays(belt_item_image) return I /obj/item/storage/belt/verb/toggle_layer() set name = "Switch Belt Layer" set category = "Object.Equipped" set src in usr if(show_above_suit == -1) to_chat(usr, SPAN_NOTICE("\The [src] cannot be worn above your suit!")) return show_above_suit = !show_above_suit update_clothing_icon() /obj/item/storage/belt/Initialize() . = ..() update_flip_verb() /obj/item/storage/belt/fill() . = ..() update_icon() /obj/item/storage/belt/proc/update_flip_verb() if(("[initial(icon_state)]_flip") in icon_states(icon)) // Check for whether it has a flipped icon. Prevents invisible sprites. verbs += /obj/item/storage/belt/proc/flipbelt /obj/item/storage/belt/proc/flipbelt() set category = "Object.Equipped" set name = "Flip Belt" set src in usr if(use_check_and_message(usr)) return flipped = !flipped icon_state = "[initial(icon_state)][flipped ? "_flip" : ""]" item_state = "[initial(item_state)][flipped ? "_flip" : ""]" to_chat(usr, SPAN_NOTICE("You adjust \the [src] [src.flipped ? "to the other side" : "back"].")) update_clothing_icon() /obj/item/storage/belt/utility name = "tool belt" desc = "A sturdy belt for holding various tools and equipment." icon_state = "utilitybelt" item_state = "utility" equip_sound = 'sound/items/equip/toolbelt.ogg' can_hold = list( /obj/item/crowbar, /obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/hammer, /obj/item/multitool, /obj/item/flashlight, /obj/item/stack/cable_coil, /obj/item/t_scanner, /obj/item/analyzer, /obj/item/taperoll/engineering, /obj/item/robotanalyzer, /obj/item/material/minihoe, /obj/item/material/hatchet, /obj/item/analyzer/plant_analyzer, /obj/item/extinguisher/mini, /obj/item/pipewrench, /obj/item/powerdrill, /obj/item/radio, /obj/item/debugger, /obj/item/eftpos, /obj/item/tape_roll, /obj/item/geiger, /obj/item/clothing/gloves/yellow, /obj/item/clothing/gloves/yellow/specialu, /obj/item/clothing/gloves/yellow/specialt, /obj/item/export_scanner, /obj/item/price_scanner, /obj/item/cratescanner, /obj/item/destTagger, /obj/item/quikpay ) content_overlays = TRUE /obj/item/storage/belt/utility/ce icon_state = "utilitybelt_ce" item_state = "utility_ce" starts_with = list( /obj/item/weldingtool/largetank = 1, // industrial welding tool /obj/item/crowbar = 1, /obj/item/wirecutters/toolbelt = 1, /obj/item/stack/cable_coil/random = 1, /obj/item/powerdrill = 1 ) /obj/item/storage/belt/utility/full starts_with = list( /obj/item/screwdriver = 1, /obj/item/wrench = 1, /obj/item/weldingtool = 1, /obj/item/crowbar = 1, /obj/item/wirecutters/toolbelt = 1, /obj/item/stack/cable_coil/random = 1, /obj/item/hammer = 1 ) /obj/item/storage/belt/utility/very_full starts_with = list( /obj/item/screwdriver = 1, /obj/item/wrench = 1, /obj/item/weldingtool/largetank = 1, /obj/item/crowbar = 1, /obj/item/wirecutters/toolbelt = 1, /obj/item/stack/cable_coil/random = 1, /obj/item/multitool = 1, /obj/item/radio = 1 ) /obj/item/storage/belt/utility/atmostech starts_with = list( /obj/item/screwdriver = 1, /obj/item/wrench = 1, /obj/item/weldingtool = 1, /obj/item/crowbar = 1, /obj/item/wirecutters = 1, /obj/item/t_scanner = 1 ) /obj/item/storage/belt/utility/alt desc = "A sturdy belt for holding various tools. This one eschews pouches for tight loops to hold your tools." icon_state = "utilitybelt_alt" item_state = "utility_alt" /obj/item/storage/belt/medical name = "medical belt" desc = "Can hold various medical equipment." icon_state = "medicalbelt" item_state = "medical" can_hold = list( /obj/item/breath_analyzer, /obj/item/healthanalyzer, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/pill, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/inhaler, /obj/item/reagent_containers/personal_inhaler_cartridge, /obj/item/personal_inhaler, /obj/item/flame/lighter/zippo, /obj/item/storage/box/fancy/cigarettes, /obj/item/storage/pill_bottle, /obj/item/stack/medical, /obj/item/flashlight/pen, /obj/item/clothing/mask/surgical, /obj/item/clothing/head/surgery, /obj/item/clothing/gloves/latex, /obj/item/reagent_containers/hypospray, /obj/item/clothing/glasses/hud/health, /obj/item/crowbar, /obj/item/flashlight, /obj/item/extinguisher/mini, /obj/item/radio, /obj/item/taperoll/medical, /obj/item/storage/box/fancy/med_pouch ) /obj/item/storage/belt/medical/full starts_with = list( /obj/item/reagent_containers/hypospray = 1, /obj/item/reagent_containers/glass/bottle/inaprovaline = 1, /obj/item/reagent_containers/glass/bottle/antitoxin = 1, /obj/item/reagent_containers/glass/bottle/dexalin_plus = 1, /obj/item/reagent_containers/glass/bottle/butazoline = 1, /obj/item/reagent_containers/glass/bottle/dermaline = 1, /obj/item/reagent_containers/glass/bottle/perconol = 1, /obj/item/flashlight/pen = 1, /obj/item/storage/box/fancy/med_pouch/trauma = 1, ) /obj/item/storage/belt/medical/full/inaprov starts_with = list( /obj/item/healthanalyzer = 1, /obj/item/reagent_containers/hypospray/autoinjector/inaprovaline = 2, /obj/item/storage/pill_bottle/inaprovaline = 1, /obj/item/clothing/gloves/latex = 1, /obj/item/flashlight/pen = 1, /obj/item/storage/box/fancy/med_pouch/trauma = 1, ) /obj/item/storage/belt/medical/paramedic name = "paramedic utility belt" desc = "A sturdy black webbing belt with attached pouches." icon_state = "emsbelt" item_state = "emsbelt" /obj/item/storage/belt/medical/paramedic/full starts_with = list( /obj/item/reagent_containers/hypospray = 1, /obj/item/reagent_containers/glass/bottle/inaprovaline = 1, /obj/item/reagent_containers/glass/bottle/butazoline = 1, /obj/item/reagent_containers/glass/bottle/dermaline = 1, /obj/item/reagent_containers/glass/bottle/perconol = 1, /obj/item/crowbar/red = 1, /obj/item/extinguisher/mini = 1, ) /obj/item/storage/belt/medical/paramedic/combat name = "tactical medical belt" desc = "A sturdy black webbing belt with attached pouches. This one is designed for medical professionals who expect to enter conflict zones on the daily. It has increased storage and utility." storage_slots = 9 max_storage_space = DEFAULT_BACKPACK_STORAGE can_hold = list( /obj/item/breath_analyzer, /obj/item/healthanalyzer, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/pill, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/inhaler, /obj/item/reagent_containers/personal_inhaler_cartridge, /obj/item/personal_inhaler, /obj/item/flame/lighter/zippo, /obj/item/storage/box/fancy/cigarettes, /obj/item/storage/pill_bottle, /obj/item/stack/medical, /obj/item/flashlight/pen, /obj/item/clothing/mask/surgical, /obj/item/clothing/head/surgery, /obj/item/clothing/gloves/latex, /obj/item/reagent_containers/hypospray, /obj/item/clothing/glasses/hud/health, /obj/item/crowbar, /obj/item/flashlight, /obj/item/extinguisher/mini, /obj/item/radio, /obj/item/taperoll/medical, /obj/item/handcuffs, /obj/item/ammo_casing/shotgun, /obj/item/ammo_magazine, /obj/item/flash, /obj/item/flashlight/maglight, /obj/item/flashlight/flare, /obj/item/material/knife, /obj/item/stack/telecrystal, /obj/item/melee/baton, /obj/item/shield/riot/tact, /obj/item/grenade, /obj/item/reagent_containers/blood ) /obj/item/storage/belt/medical/paramedic/combat/full starts_with = list( /obj/item/reagent_containers/hypospray/cmo = 1, /obj/item/reagent_containers/glass/bottle/inaprovaline = 1, /obj/item/reagent_containers/glass/bottle/antitoxin = 1, /obj/item/reagent_containers/glass/bottle/dexalin_plus = 1, /obj/item/reagent_containers/glass/bottle/butazoline = 1, /obj/item/reagent_containers/glass/bottle/dermaline = 1, /obj/item/reagent_containers/glass/bottle/perconol = 1, /obj/item/reagent_containers/glass/bottle/thetamycin = 1 ) /obj/item/storage/belt/security name = "security belt" desc = "Can hold security gear like handcuffs and flashes." icon_state = "securitybelt" item_state = "security" can_hold = list( /obj/item/grenade, /obj/item/reagent_containers/spray/pepper, /obj/item/handcuffs, /obj/item/flash, /obj/item/clothing/glasses, /obj/item/ammo_casing/shotgun, /obj/item/ammo_magazine, /obj/item/reagent_containers/food/snacks/donut, // kek /obj/item/melee/baton, /obj/item/gun/energy/taser, /obj/item/flame/lighter, /obj/item/clothing/glasses/hud/security, /obj/item/flashlight/maglight, /obj/item/flashlight/flare, /obj/item/modular_computer/handheld, /obj/item/radio/headset, /obj/item/hailer, /obj/item/megaphone, /obj/item/melee, /obj/item/crowbar, /obj/item/gun/projectile/sec, /obj/item/gun/energy/repeater/pistol, /obj/item/gun/energy/disruptorpistol, /obj/item/taperoll/police, /obj/item/material/knife/trench, /obj/item/shield/energy, /obj/item/shield/riot/tact, /obj/item/holowarrant, /obj/item/taperecorder, /obj/item/radio, /obj/item/laser_pointer, /obj/item/camera, /obj/item/clipboard, /obj/item/journal/notepad, /obj/item/breath_analyzer ) content_overlays = TRUE /obj/item/storage/belt/security/full starts_with = list( /obj/item/melee/baton/loaded = 1, /obj/item/reagent_containers/spray/pepper = 1, /obj/item/handcuffs = 2, /obj/item/flash = 1, /obj/item/holowarrant = 1 ) /obj/item/storage/belt/security/full/alt starts_with = list( /obj/item/melee/baton/loaded = 1, /obj/item/reagent_containers/spray/pepper = 1, /obj/item/handcuffs = 2, /obj/item/flash = 1, /obj/item/gun/energy/taser = 1, ) /obj/item/storage/belt/security/full/disruptor starts_with = list( /obj/item/melee/baton/loaded = 1, /obj/item/reagent_containers/spray/pepper = 1, /obj/item/handcuffs = 2, /obj/item/flash = 1, /obj/item/gun/energy/disruptorpistol = 1, /obj/item/flashlight/flare = 1, ) /obj/item/storage/belt/security/full/pistol45 starts_with = list( /obj/item/melee/baton/loaded = 1, /obj/item/reagent_containers/spray/pepper = 1, /obj/item/handcuffs = 1, /obj/item/flash = 1, /obj/item/gun/projectile/sec = 1, /obj/item/ammo_magazine/c45m/rubber = 2, ) /obj/item/storage/belt/security/full/investigator starts_with = list( /obj/item/taperoll/police = 1, /obj/item/flash = 1, /obj/item/camera/detective = 1, /obj/item/taperecorder = 1 ) /obj/item/storage/belt/security/vestbelt name = "security chestrig" desc = "A chestrig designed to hold vital security equipment, like handcuffs and flashes." icon_state = "securityvestbelt" item_state = "securityvestbelt" content_overlays = FALSE show_above_suit = TRUE /obj/item/storage/belt/soulstone name = "soul stone belt" desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away" icon_state = "soulstonebelt" item_state = "soulstonebelt" storage_slots = 6 can_hold = list( /obj/item/soulstone ) /obj/item/storage/belt/soulstone/full starts_with = list(/obj/item/soulstone = 6) /obj/item/storage/belt/champion name = "championship belt" desc = "Proves to the world that you are the strongest!" icon_state = "championbelt" item_state = "champion" storage_slots = 1 can_hold = list( /obj/item/clothing/mask/luchador ) /obj/item/storage/belt/security/tactical name = "combat belt" desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage." icon_state = "swatbelt" item_state = "swatbelt" storage_slots = 9 max_w_class = WEIGHT_CLASS_NORMAL max_storage_space = DEFAULT_BACKPACK_STORAGE /obj/item/storage/belt/military name = "military belt" desc = "A lightweight, quick to use, military belt. Designed to be comfortably worn even during lengthy military operations." icon_state = "militarybelt" item_state = "militarybelt" storage_slots = 9 //same as a combat belt now max_w_class = WEIGHT_CLASS_NORMAL max_storage_space = DEFAULT_BACKPACK_STORAGE can_hold = list( /obj/item/grenade, /obj/item/handcuffs, /obj/item/flash, /obj/item/clothing/glasses, /obj/item/ammo_casing/shotgun, /obj/item/ammo_magazine, /obj/item/melee/baton, /obj/item/flashlight, /obj/item/modular_computer/handheld, /obj/item/radio/headset, /obj/item/melee, /obj/item/shield/energy, /obj/item/pinpointer, /obj/item/plastique, /obj/item/gun/projectile/pistol, /obj/item/gun/projectile/silenced, /obj/item/gun/energy/crossbow, /obj/item/material/knife/trench, /obj/item/ammo_casing/a145, /obj/item/radio/uplink, /obj/item/card/emag, /obj/item/multitool/hacktool, /obj/item/reagent_containers/hypospray/combat, /obj/item/stack/telecrystal, /obj/item/radio, /obj/item/shield/riot/tact, /obj/item/material/knife/tacknife, /obj/item/cell/hydrogen ) /obj/item/storage/belt/military/syndicate desc = "A red military belt designed to be used by boarding parties and SWAT teams." icon_state = "militarybelt_syndie" item_state = "militarybelt_syndie" /obj/item/storage/belt/custodial name = "custodial belt" desc = "A utility belt designed for custodial use." desc_extended = "A custodial belt is similar to most utility belts, but designed with pockets and attachment points that can hold common custodial tools." icon_state = "custodialbelt" item_state = "custodialbelt" storage_slots = 12 w_class = WEIGHT_CLASS_NORMAL max_w_class = WEIGHT_CLASS_NORMAL can_hold = list( /obj/item/crowbar, /obj/item/screwdriver, /obj/item/wrench, /obj/item/flashlight, /obj/item/extinguisher/mini, /obj/item/radio, /obj/item/clothing/gloves, /obj/item/clothing/glasses, /obj/item/reagent_containers/spray, /obj/item/grenade/chem_grenade, /obj/item/lightreplacer, /obj/item/soap, /obj/item/storage/bag/trash, /obj/item/reagent_containers/glass/rag, /obj/item/gun/energy/mousegun, /obj/item/gps, /obj/item/taperoll/custodial ) /obj/item/storage/belt/mining name = "explorer's belt" desc = "A versatile chest rig, cherished by miners and hunters alike." icon_state = "explorer" item_state = "explorer" storage_slots = 9 w_class = WEIGHT_CLASS_BULKY max_w_class = WEIGHT_CLASS_BULKY //Pickaxes are big. can_hold = list( /obj/item/crowbar, /obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/powerdrill, /obj/item/resonator, /obj/item/oreportal, /obj/item/oremagnet, /obj/item/plastique/seismic, /obj/item/extraction_pack, /obj/item/ore_radar, /obj/item/flashlight, /obj/item/stack/cable_coil, /obj/item/stack/flag, /obj/item/wormhole_jaunter, /obj/item/analyzer, /obj/item/extinguisher/mini, /obj/item/radio, /obj/item/clothing/gloves, /obj/item/clothing/glasses/material, /obj/item/pickaxe, /obj/item/shovel, /obj/item/stack/material/animalhide, /obj/item/flame/lighter, /obj/item/storage/box/fancy/cigarettes, /obj/item/reagent_containers/food/drinks/bottle, /obj/item/stack/medical, /obj/item/reagent_containers/hypospray, /obj/item/gps, /obj/item/storage/bag/ore, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/ore, /obj/item/reagent_containers/food/drinks, /obj/item/storage/bag/plants, /obj/item/warp_core, /obj/item/extraction_pack, /obj/item/rfd/mining, /obj/item/gun/custom_ka, /obj/item/orbital_dropper, /obj/item/ore_detector, /obj/item/spaceflare, /obj/item/cell ) /obj/item/storage/belt/mining/full starts_with = list( /obj/item/crowbar = 1, /obj/item/pickaxe = 1, /obj/item/shovel = 1, /obj/item/analyzer = 1, /obj/item/stack/flag/red = 1, /obj/item/ore_radar = 1, /obj/item/storage/bag/ore = 1, ) /obj/item/storage/belt/hydro name = "hydrobelt" desc = "A utility belt to store and provide easy access to your floral utilities." icon_state = "growbelt" item_state = "growbelt" storage_slots = 9 w_class = WEIGHT_CLASS_NORMAL max_w_class = WEIGHT_CLASS_BULKY can_hold = list( /obj/item/reagent_containers/glass, /obj/item/grenade/chem_grenade, /obj/item/bee_smoker, //will this ever get used? Probally not. /obj/item/plantspray/pests, /obj/item/storage/bag/plants, /obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/material/minihoe, /obj/item/material/hatchet, /obj/item/wirecutters, /obj/item/reagent_containers/spray, //includes if you ever wish to get a spraybottle full of other chemicals, Like water /obj/item/analyzer/plant_analyzer, /obj/item/clothing/gloves/botanic_leather, /obj/item/radio, /obj/item/crowbar, /obj/item/analyzer, /obj/item/t_scanner, ) /obj/item/storage/belt/hydro/full starts_with = list( /obj/item/material/minihoe = 1, /obj/item/material/hatchet = 1, /obj/item/wirecutters/clippers = 1, /obj/item/analyzer/plant_analyzer = 1, /obj/item/storage/bag/plants = 1 ) /obj/item/storage/belt/ninja //credits to BurgerBB name = "advanced combat belt" desc = "A very robust belt that can hold various specialized gear such as swords, grenades, shurikens, and food rations." icon_state = "securitybelt" item_state = "security" storage_slots = 9 max_w_class = WEIGHT_CLASS_BULKY max_storage_space = DEFAULT_BACKPACK_STORAGE can_hold = list( /obj/item/grenade, /obj/item/handcuffs, /obj/item/flash, /obj/item/paicard, /obj/item/clothing/glasses, /obj/item/ammo_casing/shotgun, /obj/item/ammo_magazine, /obj/item/melee/baton, /obj/item/flashlight, /obj/item/modular_computer/handheld, /obj/item/radio/headset, /obj/item/melee, /obj/item/crowbar, /obj/item/screwdriver, /obj/item/shield/energy, /obj/item/pinpointer, /obj/item/plastique, /obj/item/gun/projectile/pistol, /obj/item/gun/energy/crossbow, /obj/item/ammo_casing/a145, /obj/item/radio/uplink, /obj/item/card/emag, /obj/item/multitool/hacktool, /obj/item/reagent_containers, /obj/item/stack/telecrystal, /obj/item/material/sword, /obj/item/material/star, /obj/item/radio ) /obj/item/storage/belt/fannypack name = "fannypack" desc = "A dorky fannypack for keeping small items in." icon = 'icons/obj/item/clothing/belts/fannypacks.dmi' icon_state = "fannypack" item_state = "fannypack" max_w_class = WEIGHT_CLASS_SMALL w_class = WEIGHT_CLASS_HUGE contained_sprite = TRUE storage_slots = null max_storage_space = 8 /obj/item/storage/belt/fannypack/waistpack name = "waist pack" desc = "A small, waist-mounted pack for... well, storing stuff!" icon_state = "waistpack" item_state = "waistpack" /obj/item/storage/belt/fannypack/pouchbelt name = "belt with pouches" desc = "A belt coated from front to back in pouches." icon_state = "pouchbelt" item_state = "pouchbelt" max_storage_space = 10 /obj/item/storage/belt/fannypack/recolorable icon_state = "fannypack_colorable" item_state = "fannypack_colorable" /obj/item/storage/belt/fannypack/recolorable/random/Initialize() . = ..() color = get_random_colour(TRUE) /obj/item/storage/belt/fannypack/component name = "component pouch" desc = "A dorky fannypack for keeping small items in. Also stores magickal components!" starts_with = list(/obj/item/toy/snappop/syndi = 3, /obj/item/reagent_containers/glass/beaker/vial/random/toxin = 2, /obj/item/storage/pill_bottle/dice = 1) max_storage_space = DEFAULT_BOX_STORAGE /obj/item/storage/belt/shumaila_buckle name = "hammer buckle belt" desc = "A leather belt adorned by a hammer shaped buckle, worn by priesthood and worshippers of Shumaila." icon = 'icons/obj/tajara_items.dmi' icon_state = "hammerbelt" item_state = "hammerbelt" contained_sprite = TRUE storage_slots = 1 max_w_class = WEIGHT_CLASS_SMALL desc_extended = "Shumaila is the sister of Mata'ke and the goddess of fortification, chastity, and building. She is the head of the town watch and the architect for all of the \ Holy Village's most important buildings. When Mata'ke's original hunting party had done battle with the King of Rraknarr, her beloved was killed in the fighting. Ever since then \ she has resolved to be eternally chaste in dedication to him. She is an M'sai who is depicted wearing modest dresses and carrying a hammer on a belt. She is not known for having \ much combat prowess despite her position as head of the town watch but is a capable commander for defensive tactics." /obj/item/storage/belt/generic name = "belt" desc = "Only useful for holding up your pants." // Useless belt is useless. icon = 'icons/obj/item/clothing/belts/generic_belts.dmi' icon_state = "belt" item_state = "belt" contained_sprite = TRUE storage_slots = 1 max_w_class = WEIGHT_CLASS_TINY /obj/item/storage/belt/generic/thin name = "thin elastic belt" icon_state = "thin_belt" item_state = "thin_belt" /obj/item/storage/belt/generic/thick name = "wide waist belt" icon_state = "thick_belt" item_state = "thick_belt" /obj/item/storage/belt/generic/buckle name = "buckle belt" desc = "A belt secured by a large golden buckle." icon_state = "belt_b" item_state = "belt_b" build_from_parts = TRUE worn_overlay = "buckle"