/obj/structure/closet/syndicate name = "armory closet" desc = "Why is this here?" icon_state = "syndicate" /obj/structure/closet/syndicate/personal desc = "It's a storage unit for operative gear." /obj/structure/closet/syndicate/personal/fill() new /obj/item/tank/jetpack/oxygen(src) new /obj/item/clothing/mask/gas/syndicate(src) new /obj/item/clothing/under/syndicate(src) new /obj/item/clothing/head/helmet/space/void/merc(src) new /obj/item/clothing/suit/space/void/merc(src) new /obj/item/crowbar/red(src) new /obj/item/cell/high(src) new /obj/item/card/id/syndicate(src) new /obj/item/multitool(src) new /obj/item/shield/energy(src) new /obj/item/clothing/shoes/magboots/syndie(src) /obj/structure/closet/syndicate/suit desc = "It's a storage unit for voidsuits." /obj/structure/closet/syndicate/suit/fill() new /obj/item/tank/jetpack/oxygen(src) new /obj/item/clothing/shoes/magboots/syndie(src) new /obj/item/clothing/suit/space/void/merc(src) new /obj/item/clothing/mask/gas/syndicate(src) new /obj/item/clothing/head/helmet/space/void/merc(src) new /obj/item/airbubble/syndie(src) new /obj/item/airbubble/syndie(src) /obj/structure/closet/syndicate/nuclear desc = "It's a storage unit for nuclear-operative gear." /obj/structure/closet/syndicate/nuclear/fill() new /obj/item/ammo_magazine/a10mm(src) new /obj/item/ammo_magazine/a10mm(src) new /obj/item/ammo_magazine/a10mm(src) new /obj/item/ammo_magazine/a10mm(src) new /obj/item/ammo_magazine/a10mm(src) new /obj/item/storage/box/handcuffs(src) new /obj/item/storage/box/tactical/flashbangs(src) new /obj/item/storage/box/tactical/stingers(src) new /obj/item/gun/energy/gun(src) new /obj/item/gun/energy/gun(src) new /obj/item/gun/energy/gun(src) new /obj/item/gun/energy/gun(src) new /obj/item/gun/energy/gun(src) new /obj/item/pinpointer/nukeop(src) new /obj/item/pinpointer/nukeop(src) new /obj/item/pinpointer/nukeop(src) new /obj/item/pinpointer/nukeop(src) new /obj/item/pinpointer/nukeop(src) new /obj/item/modular_computer/handheld/pda/syndicate(src) var/obj/item/radio/uplink/U = new(src) U.hidden_uplink.telecrystals = 40 U.hidden_uplink.bluecrystals = 20 return /obj/structure/closet/syndicate/resources desc = "An old, dusty locker." /obj/structure/closet/syndicate/resources/fill() var/common_min = 30 //Minimum amount of minerals in the stack for common minerals var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK var/pickednum = rand(1, 50) //Sad trombone if(pickednum == 1) var/obj/item/paper/P = new /obj/item/paper(src) P.name = "IOU" P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!" //Metal (common ore) if(pickednum >= 2) new /obj/item/stack/material/steel(src, rand(common_min, common_max)) //Glass (common ore) if(pickednum >= 5) new /obj/item/stack/material/glass(src, rand(common_min, common_max)) //Plasteel (common ore) Because it has a million more uses then phoron if(pickednum >= 10) new /obj/item/stack/material/plasteel(src, rand(common_min, common_max)) //Phoron (rare ore) if(pickednum >= 15) new /obj/item/stack/material/phoron(src, rand(rare_min, rare_max)) //Silver (rare ore) if(pickednum >= 20) new /obj/item/stack/material/silver(src, rand(rare_min, rare_max)) //Gold (rare ore) if(pickednum >= 30) new /obj/item/stack/material/gold(src, rand(rare_min, rare_max)) //Uranium (rare ore) if(pickednum >= 40) new /obj/item/stack/material/uranium(src, rand(rare_min, rare_max)) //Diamond (rare HONK) if(pickednum >= 45) new /obj/item/stack/material/diamond(src, rand(rare_min, rare_max)) //Jetpack (You hit the jackpot!) if(pickednum == 50) new /obj/item/tank/jetpack/carbondioxide(src) return /obj/structure/closet/syndicate/resources/everything desc = "It's an emergency storage closet for repairs." /obj/structure/closet/syndicate/resources/everything/fill() var/list/resources = list( /obj/item/stack/material/steel, /obj/item/stack/material/glass, /obj/item/stack/material/gold, /obj/item/stack/material/silver, /obj/item/stack/material/phoron, /obj/item/stack/material/uranium, /obj/item/stack/material/diamond, /obj/item/stack/material/plasteel, /obj/item/stack/rods ) for(var/i = 0, i<2, i++) for(var/res in resources) var/obj/item/stack/R = new res(src) R.amount = R.max_amount