/obj/structure/sarcophagus name = "sarcophagus" desc = "A sealed ancient sarcophagus." icon = 'icons/obj/sarcophagus.dmi' icon_state = "sarcophagus" density = 1 anchored = 0 var/open = FALSE /obj/structure/sarcophagus/feedback_hints(mob/user, distance, is_adjacent) . += ..() if(!open) . += "\The [src]'s lid is closed shut." else . += "\The [src]'s lid is open." /obj/structure/sarcophagus/Initialize() . = ..() if(prob(25)) desc = "Don't open it." /obj/structure/sarcophagus/update_icon() if(open) icon_state = "sarcophagus_open" else icon_state = initial(icon_state) /obj/structure/sarcophagus/ex_act(severity) switch(severity) if(1.0) qdel(src) if(2.0) if(prob(50)) qdel(src) if(3.0) if(prob(25)) open() return /obj/structure/sarcophagus/attackby(obj/item/attacking_item, mob/user) if(open) return if(istype(attacking_item, /obj/item/sarcophagus_key)) to_chat(usr, SPAN_NOTICE("You slide \the [attacking_item] inside an opening in \the [src].")) open() /obj/structure/sarcophagus/proc/open() playsound((get_turf(src)), 'sound/effects/stonedoor_openclose.ogg', 100, 1) open = TRUE update_icon() if(prob(25)) explosion(get_turf(src), 2, 3, 4, 4) qdel(src) return var/outcomes = pick("remains", "xenoarch", "highvalue", "supermatter", "artifact", "beyond") switch(outcomes) if("remains") new /obj/effect/decal/remains/xeno (get_turf(src)) if("xenoarch") new /obj/item/archaeological_find (get_turf(src)) if("highvalue") new /obj/random/highvalue (get_turf(src)) if("supermatter") new /obj/machinery/power/supermatter/shard (get_turf(src)) if("artifact") new /obj/machinery/artifact (get_turf(src)) if("beyond") new /obj/machinery/from_beyond (get_turf(src)) return /obj/item/sarcophagus_key name = "ancient key" desc = "An archaic key, probably not used to open any airlock on station." icon = 'icons/obj/xenoarchaeology.dmi' icon_state = "unknown1" w_class = WEIGHT_CLASS_SMALL