/turf/simulated/floor name = "plating" desc = "The naked hull." icon = 'icons/turf/flooring/plating.dmi' icon_state = "plating" is_outside = OUTSIDE_AREA explosion_resistance = 1 // Damage to flooring. var/broken var/burnt var/broken_overlay var/burned_overlay // Flooring data. var/flooring_override var/initial_flooring var/singleton/flooring/flooring var/mineral = DEFAULT_WALL_MATERIAL thermal_conductivity = 0.040 heat_capacity = 10000 var/lava = 0 /// If the turf should generate details. Default: TRUE var/has_edge_icon = TRUE /turf/simulated/floor/disassembly_hints(mob/user, distance, is_adjacent) . += ..() if(flooring) var/list/can_remove_with = list() if(flooring.flags & TURF_REMOVE_CROWBAR) can_remove_with += "crowbars" if(flooring.flags & TURF_IS_FRAGILE) can_remove_with += SPAN_WARNING("crowbars") if(flooring.flags & TURF_REMOVE_SCREWDRIVER) can_remove_with += "screwdrivers" if(flooring.flags & TURF_REMOVE_SHOVEL) can_remove_with += "shovels" if(flooring.flags & TURF_REMOVE_WRENCH) can_remove_with += "wrenches" if(flooring.flags & TURF_REMOVE_WELDER) can_remove_with += "welding tools" if(!length(can_remove_with)) can_remove_with = "nothing!" . += SPAN_NOTICE("\The [src] can be removed with: [english_list(can_remove_with)].") /turf/simulated/floor/is_plating() return !flooring /turf/simulated/floor/Initialize(mapload, var/floortype) . = ..() if(!floortype && initial_flooring) floortype = initial_flooring if(floortype) set_flooring(GET_SINGLETON(floortype), mapload) /turf/simulated/floor/proc/set_flooring(singleton/flooring/newflooring, mapload) if (!mapload) make_plating(defer_icon_update = 1) flooring = newflooring if (mapload) queue_icon_update() else queue_icon_update(1) levelupdate() //This proc will set floor_type to null and the update_icon() proc will then change the icon_state of the turf //This proc auto corrects the grass tiles' siding. /turf/simulated/floor/proc/make_plating(var/place_product, var/defer_icon_update) ClearOverlays() if(islist(decals)) decals.Cut() decals = null name = base_name desc = base_desc icon = base_icon icon_state = base_icon_state color = base_color if(flooring) flooring.on_remove() if(flooring.build_type && place_product) new flooring.build_type(src) flooring = null broken = null burnt = null flooring_override = null levelupdate() // Set light to zero, so glowing turfs cease to glow if turned into plating. set_light(0) // Check if this still needs to have starlight - if it does, it'll be given back its starlight. update_starlight() if(!defer_icon_update) update_icon(1) /turf/simulated/floor/levelupdate() for(var/obj/O in src) O.hide(O.hides_under_flooring() && src.flooring) if(flooring) layer = TURF_LAYER else layer = PLATING_LAYER /turf/simulated/floor/is_floor() return TRUE /turf/simulated/floor/reset_color() if(flooring) color = flooring.color else ..() /turf/simulated/floor/shuttle_ceiling name = "hull plating" icon = 'icons/turf/flooring/tiles.dmi' icon_state = "reinforced_light" /turf/simulated/IgniteTurf(power, fire_color) if(turf_fire) turf_fire.AddPower(power) return new /obj/turf_fire(src, power, fire_color)