/turf/space icon = 'icons/turf/space.dmi' name = "\proper space" desc = "The final frontier." icon_state = "0" footstep_sound = null //Override to make sure because yeah tracks_footprint = FALSE plane = SPACE_PLANE temperature = T20C thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT // heat_capacity = 700000 No. is_hole = TRUE z_eventually_space = TRUE turf_flags = TURF_FLAG_BACKGROUND explosion_resistance = 3 var/use_space_appearance = TRUE /turf/space/dynamic //For use in edge cases where you want the turf to not be completely lit, like in places where you have placed lattice. //todomatt: this is useless now // Copypaste of parent for performance. /turf/space/Initialize() SHOULD_CALL_PARENT(FALSE) if(flags_1 & INITIALIZED_1) stack_trace("Warning: [src]([type]) initialized multiple times!") flags_1 |= INITIALIZED_1 if(use_space_appearance) appearance = SSskybox.space_appearance_cache[(((x + y) ^ ~(x * y) + z) % 25) + 1] if(GLOB.config.starlight) update_starlight() for(var/atom/movable/AM as mob|obj in src) src.Entered(AM, AM.loc) // if (is_station_level(z)) // GLOB.station_turfs += src return INITIALIZE_HINT_NORMAL // Handles starlight logic unique to space turfs. /turf/space/update_starlight() . = ..() // We also run the parent proc here, since space may also require starlight from needs_starlight! // Our parent proc already handled starlight for us, we don't have to do our own checks if(.) return // Otherwise, if a space turf borders a simulated turf, it should be producing starlight. if(locate(/turf/simulated) in RANGE_TURFS(1, src)) set_light(SSatlas.current_sector.starlight_range, SSatlas.current_sector.starlight_power, l_color = SSskybox.background_color) // We don't want this doing anything on space, otherwise update_starlight() would run set_light on space turfs twice. /turf/space/set_default_lighting() return /turf/space/Destroy() // Cleanup cached z_eventually_space values above us. if (above) var/turf/T = src while ((T = GET_TURF_ABOVE(T))) T.z_eventually_space = FALSE return ..() /turf/space/is_space() return 1 // override for space turfs, since they should never hide anything /turf/space/levelupdate() for(var/obj/O in src) O.hide(0) /turf/space/can_have_cabling() if (locate(/obj/structure/lattice/catwalk) in src) return 1 return 0 /turf/space/attackby(obj/item/attacking_item, mob/user) if (istype(attacking_item, /obj/item/stack/rods)) var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) if(L) return var/obj/item/stack/rods/R = attacking_item if (R.use(1)) to_chat(user, SPAN_NOTICE("Constructing support lattice ...")) playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) ReplaceWithLattice() return if (istype(attacking_item, /obj/item/stack/tile/floor)) var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) if(L) var/obj/item/stack/tile/floor/S = attacking_item if (S.get_amount() < 1) return qdel(L) playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) S.use(1) ChangeTurf(/turf/simulated/floor/airless) return else to_chat(user, SPAN_WARNING("The plating is going to need some support.")) ..() // Ported from unstable r355 /turf/space/Entered(atom/movable/A as mob|obj) if(movement_disabled) to_chat(usr, SPAN_WARNING("Movement is admin-disabled.")) //This is to identify lag problems) return ..(A, A.loc) if ((!(A) || src != A.loc)) return inertial_drift(A) if(SSticker.mode) // Okay, so let's make it so that people can travel z levels but not nuke disks! // if(ticker.mode.name == "mercenary") return if (A.x <= TRANSITIONEDGE || A.x >= (world.maxx - TRANSITIONEDGE + 1) || A.y <= TRANSITIONEDGE || A.y >= (world.maxy - TRANSITIONEDGE + 1)) A.touch_map_edge() /turf/space/proc/Sandbox_Spacemove(atom/movable/A as mob|obj) var/cur_x var/cur_y var/next_x var/next_y var/target_z var/list/y_arr if(src.x <= 1) if(istype(A, /obj/effect/meteor)) qdel(A) return var/list/cur_pos = src.get_global_map_pos() if(!cur_pos) return cur_x = cur_pos["x"] cur_y = cur_pos["y"] next_x = (--cur_x||GLOB.global_map.len) y_arr = GLOB.global_map[next_x] target_z = y_arr[cur_y] if(target_z) A.z = target_z A.x = world.maxx - 2 spawn (0) if ((A && A.loc)) A.loc.Entered(A) else if (src.x >= world.maxx) if(istype(A, /obj/effect/meteor)) qdel(A) return var/list/cur_pos = src.get_global_map_pos() if(!cur_pos) return cur_x = cur_pos["x"] cur_y = cur_pos["y"] next_x = (++cur_x > GLOB.global_map.len ? 1 : cur_x) y_arr = GLOB.global_map[next_x] target_z = y_arr[cur_y] if(target_z) A.z = target_z A.x = 3 spawn (0) if ((A && A.loc)) A.loc.Entered(A) else if (src.y <= 1) if(istype(A, /obj/effect/meteor)) qdel(A) return var/list/cur_pos = src.get_global_map_pos() if(!cur_pos) return cur_x = cur_pos["x"] cur_y = cur_pos["y"] y_arr = GLOB.global_map[cur_x] next_y = (--cur_y||y_arr.len) target_z = y_arr[next_y] if(target_z) A.z = target_z A.y = world.maxy - 2 spawn (0) if ((A && A.loc)) A.loc.Entered(A) else if (src.y >= world.maxy) if(istype(A, /obj/effect/meteor)) qdel(A) return var/list/cur_pos = src.get_global_map_pos() if(!cur_pos) return cur_x = cur_pos["x"] cur_y = cur_pos["y"] y_arr = GLOB.global_map[cur_x] next_y = (++cur_y > y_arr.len ? 1 : cur_y) target_z = y_arr[next_y] if(target_z) A.z = target_z A.y = 3 spawn (0) if ((A && A.loc)) A.loc.Entered(A) return /turf/space/is_open() return TRUE /turf/space/srom_space name = "srom space" blocks_air = TRUE density = TRUE use_starlight = FALSE