/obj/item/battle_monsters/ icon = 'icons/obj/battle_monsters/card.dmi' icon_state = "" var/facedown = TRUE var/rotated = FALSE /obj/item/battle_monsters/dropped(mob/user) set_dir(user.dir) if(rotated) set_dir(turn(dir,90)) update_icon() . = ..() /obj/item/battle_monsters/pickup(mob/user as mob) set_dir(NORTH) if(rotated) set_dir(turn(dir,90)) update_icon() . = ..() /obj/item/battle_monsters/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params) //Dropping the card onto something else. var/mob/mob_dropped_onto = over if(istype(mob_dropped_onto)) mob_dropped_onto.put_in_active_hand(src) src.pickup(mob_dropped_onto) return . = ..() /obj/item/battle_monsters/mouse_drop_receive(atom/dropped, mob/user, params) //Dropping C onto the card if(istype(dropped, /obj/item/battle_monsters)) src.attackby(dropped, user) return . = ..() /obj/item/battle_monsters/AltClick(var/mob/user) RotateCard(user) /obj/item/battle_monsters/CtrlClick(var/mob/user) attack_self(user) /obj/item/battle_monsters/proc/RotateCard(var/mob/user) rotated = !rotated if(rotated) if(src.loc == user) to_chat(user, SPAN_NOTICE("You prepare \the [name] to be played horizontally.")) set_dir(turn(NORTH,90)) else set_dir(turn(user.dir,90)) user.visible_message(\ SPAN_NOTICE("\The [user] adjusts the orientation of \the [src] horizontally."),\ SPAN_NOTICE("You adjust the orientation of \the [src] horizontally.")\ ) else if(src.loc == user) to_chat(user, SPAN_NOTICE("You prepare \the [name] to be played vertically.")) set_dir(NORTH) else set_dir(user.dir) user.visible_message(\ SPAN_NOTICE("\The [user] adjusts the orientation of \the [src] vertically."),\ SPAN_NOTICE("You adjust the orientation of \the [src] vertically.")\ ) update_icon()