/datum/bounty/item/assistant/briefcase name = "Briefcase" description = "%BOSSNAME will be holding a business convention this year. Ship a few briefcases in support." reward_low = 20 reward_high = 30 required_count = 4 random_count = 1 wanted_types = list(/obj/item/storage/briefcase) exclude_types = list(/obj/item/storage/briefcase/crimekit) /datum/bounty/item/assistant/lung name = "Lungs" description = "A recent explosion at %BOSSNAME has left multiple staff with punctured lungs. Ship spare lungs to be rewarded- and save some lives." reward_low = 520 reward_high = 635 wanted_types = list(/obj/item/organ/internal/lungs) /datum/bounty/item/assistant/appendix name = "Appendix" description = "%PERSONNAME wants our chefs to prepare a strange meal using a very special delicacy: an appendix. If you ship one, they'll pay." reward_low = 425 reward_high = 535 wanted_types = list(/obj/item/organ/internal/appendix) /datum/bounty/item/assistant/hand_tele name = "Hand Tele" description = "%BOSSNAME has come up with a genius idea: Why not teleport cargo rather than ship it? Send over a hand tele, receive payment, then wait 6-8 years while they deliberate." reward_low = 300 reward_high = 550 wanted_types = list(/obj/item/hand_tele) /datum/bounty/item/assistant/monkey_cubes name = "Monkey Cubes" description = "Due to a recent genetics accident, %BOSSNAME is in serious need of monkeys. Your mission is to ship monkey cubes." reward_low = 180 reward_high = 240 required_count = 4 random_count = 1 wanted_types = list(/obj/item/reagent_containers/food/snacks/monkeycube) /datum/bounty/item/assistant/curtains name = "Curtain" description = "Send us some curtains to help redecorate our offices!" reward_low = 250 reward_high = 270 required_count = 5 random_count = 2 wanted_types = list(/obj/structure/curtain) /datum/bounty/item/assistant/action_figures name = "Action Figures" description = "%PERSONNAME wants a few action figures for their collection, and is willing to pay any station who provides." reward_low = 120 reward_high = 130 required_count = 5 random_count = 3 wanted_types = list(/obj/item/toy/figure) /datum/bounty/item/assistant/water_tank name = "Water Tank" description = "Send us some water tanks that will be used for botany research, and definitely not for creating a slip 'n slide in %PERSONNAME's office." reward_low = 115 reward_high = 135 required_count = 3 random_count = 1 wanted_types = list(/obj/structure/reagent_dispensers/watertank) /datum/bounty/item/assistant/water_tank/applies_to(var/obj/structure/reagent_dispensers/watertank/O) if(!..()) return FALSE if(!istype(O)) return FALSE if(REAGENT_VOLUME(O.reagents, /singleton/reagent/water) >= 750) return TRUE return FALSE /datum/bounty/item/assistant/wheelchair name = "Wheelchairs" description = "The medical bay at the %DOCKSHORT has been busier than usual; we're requesting some spare wheelchairs for patient transport." reward_low = 123 reward_high = 140 required_count = 2 wanted_types = list(/obj/structure/bed/stool/chair/office/wheelchair, /obj/item/material/stool/chair/wheelchair) /datum/bounty/item/assistant/film name = "Camera Film" description = "We received a gift from a delegate on Adhomai- a group of some sort of small, fat xenofauna. Everyone thinks they're cute and we're low on film from all the pictures!" reward_low = 55 reward_high = 80 required_count = 3 random_count = 1 wanted_types = list(/obj/item/camera_film) /datum/bounty/item/assistant/trash name = "Trash" description = "It's time for the %COMPNAME cleanup initiative! Clean stations will receive a bonus; pick up the litter from around your station and send it to us as proof!" reward_low = 100 reward_high = 150 required_count = 15 random_count = 5 wanted_types = list(/obj/item/trash) /datum/bounty/item/assistant/heart name = "Heart" description = "%PERSONNAME is in critical condition after suffering a heart attack. Doctors say they need a new heart, fast. Ship one, pronto! Organic or mechanical, just hurry up!" reward_low = 825 reward_high = 840 wanted_types = list(/obj/item/organ/internal/heart) /datum/bounty/item/assistant/statue name = "Statue" description = "%BOSSNAME would like to commision an artsy statue for the lobby. Ship one out, when possible." reward_low = 750 reward_high = 1250 wanted_types = list(/obj/structure/sculpting_block) /datum/bounty/item/assistant/statue/applies_to(var/obj/structure/sculpting_block/O) if(!..()) return FALSE if(!istype(O)) return FALSE if(O.sculpted) return TRUE return FALSE /datum/bounty/item/assistant/tajcard name = "Collectable Card" description = "%PERSONNAME is offering a bonus to any station that can help them expand their collection of collectable tajaran cards." reward_low = 180 reward_high = 220 required_count = 2 wanted_types = list(/obj/item/tajcard) /datum/bounty/item/assistant/jetpack name = "Jetpacks" description = "We're engaging in an EVA training initiative for new miners. Ship us a few jetpacks for a station bonus." reward_low = 300 reward_high = 400 required_count = 3 random_count = 1 wanted_types = list(/obj/item/tank/jetpack) /datum/bounty/item/assistant/cleaner name = "Space Cleaner" description = "The janitorial division of the ERT is requesting some actual supplies, to insist they aren't a joke. They're putting up for a bounty, so humor them if you want." reward_low = 55 reward_high = 85 required_count = 3 random_count = 1 wanted_types = list(/obj/item/reagent_containers/spray) /datum/bounty/item/assistant/cleaner/applies_to(var/obj/item/reagent_containers/spray/O) if(!..()) return FALSE if(!istype(O)) return FALSE if(REAGENT_VOLUME(O.reagents, /singleton/reagent/spacecleaner) >= 20) return TRUE return FALSE //Can't wait to see people have fun with THIS one. /datum/bounty/item/assistant/photograph name = "Photographs" description = "The %DOCKNAME is holding a morale project, and part of that is to display photographs from the various stations. Send us some for a participation bonus!" reward_low = 75 reward_high = 250 required_count = 8 random_count = 2 wanted_types = list(/obj/item/photo)