//Hydro bounties. Things that can be biogenerated and stuff /datum/bounty/item/hydroponicist/potato_cells name = "Potato Batteries" description = "%BOSSNAME is researching an environmentally-friendly power source on another station. Send us some potato batteries." reward_low = 200 reward_high = 300 required_count = 6 random_count = 3 wanted_types = list(/obj/item/cell/potato) /datum/bounty/item/hydroponicist/ert name = "Rations" description = "%BOSSSHORT is sending ERT out on a long mission. We need some long-lasting rations for them to eat!" reward_low = 220 reward_high = 280 required_count = 6 random_count = 2 wanted_types = list(/obj/item/reagent_containers/food/snacks/liquidfood, /obj/item/pen/crayon) /datum/bounty/item/hydroponicist/towels name = "Towels" description = "%BOSSSHORT is having the sickest pool party ever. Send us some towels for a reward, and maybe an invitation!" reward_low = 300 reward_high = 350 required_count = 8 random_count = 3 wanted_types = list(/obj/item/towel, /obj/item/towel_flat) /datum/bounty/item/hydroponicist/gloves name = "Botanical Gloves" description = "%BOSSNAME is participating in a massive tree-planting initiative on Biesel. Help us help the company's image by sending our volunteers some gardening gloves!" reward_low = 50 reward_high = 80 required_count = 4 random_count = 1 wanted_types = list(/obj/item/clothing/gloves/botanic_leather) /datum/bounty/item/hydroponicist/flower_crown name = "Flower Crowns" description = "It's time for the monthly %COMPNAME company dance. This month's theme is floral in nature, so send us some flower crowns to give to attendees." reward_low = 360 reward_high = 440 required_count = 6 random_count = 2 wanted_types = list(/obj/item/clothing/head/sunflower_crown, /obj/item/clothing/head/lavender_crown, /obj/item/clothing/head/poppy_crown) /datum/bounty/item/assistant/animal_cubes name = "Xeno Cubes" description = "Monkeys are very limiting for xenostudies research. Please ship some alternative cubes (wrapped) to alleviate a shortage experienced by our other labs." reward_low = 200 reward_high = 260 required_count = 4 random_count = 1 wanted_types = list(/obj/item/reagent_containers/food/snacks/monkeycube/wrapped/farwacube, /obj/item/reagent_containers/food/snacks/monkeycube/wrapped/stokcube, /obj/item/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube, /obj/item/reagent_containers/food/snacks/monkeycube/wrapped/vkrexicube) /datum/bounty/item/hydroponicist/produce name = "Produce - Any" description = "%BOSSNAME is in need of a bundle of fresh produce. Send your best!" reward_low = 250 reward_high = 500 required_count = 18 random_count = 5 wanted_types = list(/obj/item/reagent_containers/food/snacks/grown) var/list/produce_picks = list(/datum/seed) /datum/bounty/item/hydroponicist/produce/applies_to(var/obj/item/reagent_containers/food/snacks/grown/O) if(!istype(O)) return FALSE if(O.bitecount > 0) //still not accepting partially-eaten food return FALSE if(is_type_in_list(O.seed, produce_picks)) //check if it's a type we want. return TRUE return FALSE /datum/bounty/item/hydroponicist/produce/fruit name = "Produce - Fruit" description = "%BOSSNAME is in need of a bundle of fresh fruit. Send your best!" required_count = 12 random_count = 3 produce_picks = list(/datum/seed/tomato, /datum/seed/berry, /datum/seed/apple, /datum/seed/grapes, /datum/seed/banana, /datum/seed/watermelon, /datum/seed/citrus, /datum/seed/cherries, /datum/seed/dirtberries, /datum/seed/dyn, /datum/seed/wulumunusha, /datum/seed/sugartree) /datum/bounty/item/hydroponicist/produce/mushroom name = "Produce - Mushrooms" description = "%BOSSNAME is in need of some fresh mushrooms. Send your best!" required_count = 15 random_count = 3 produce_picks = list(/datum/seed/mushroom) /datum/bounty/item/hydroponicist/produce/tobacco name = "Produce - Tobacco" description = "%BOSSNAME is in need of some fresh tobacco leaves. Send your best!" required_count = 10 random_count = 2 produce_picks = list(/datum/seed/tobacco) /datum/bounty/item/hydroponicist/produce/rice name = "Produce - Rice" description = "They ran out of rice at %COMPNAME headquarters here in Mendell. Send them enough to hold them over until next quarter." required_count = 25 random_count = 5 produce_picks = list(/datum/seed/rice) /datum/bounty/item/hydroponicist/goldstars name = "Stickers - Gold Stars" description = "We're getting ready for the quarterly %COMPNAME employee evaluation. Send us some gold stars so we can really let our employees know how valuable they are." reward_low = 55 reward_high = 75 required_count = 6 random_count = 2 wanted_types = list(/obj/item/storage/stickersheet/goldstar) /datum/bounty/item/hydroponicist/stuffedanimals name = "Toys - Stuffed Animals" description = "We had to recall some products recently for being highly carcinogenic. To help with optics, we're hosting a toy drive for the handful of children's cancer hospitals in Mendell. Get us some stuffed animals for it." reward_low = 180 reward_high = 280 required_count = 8 random_count = 2 wanted_types = list( /obj/item/toy/plushie/ian, /obj/item/toy/plushie/drone, /obj/item/toy/plushie/carp, /obj/item/toy/plushie/beepsky, /obj/item/toy/plushie/ivancarp, /obj/item/toy/plushie/nymph, /obj/item/toy/plushie/mouse, /obj/item/toy/plushie/kitten, /obj/item/toy/plushie/lizard, /obj/item/toy/plushie/spider, /obj/item/toy/plushie/farwa, /obj/item/toy/plushie/bear, /obj/item/toy/plushie/bearfire, /obj/item/toy/plushie/schlorrgo, /obj/item/toy/plushie/coolschlorrgo, /obj/item/toy/plushie/slime, /obj/item/toy/plushie/bee, /obj/item/toy/plushie/shark, /obj/item/toy/plushie/greimorian, /obj/item/toy/plushie/herring_gull, /obj/item/toy/plushie/cockatoo, /obj/item/toy/plushie/norinori, /obj/item/toy/plushie/fox, /obj/item/toy/plushie/fox/black, /obj/item/toy/plushie/fox/marble, /obj/item/toy/plushie/fox/blue, /obj/item/toy/plushie/fox/orange, /obj/item/toy/plushie/fox/coffee, /obj/item/toy/plushie/fox/pink, /obj/item/toy/plushie/fox/purple, /obj/item/toy/plushie/fox/crimson, /obj/item/toy/plushie/axic, /obj/item/toy/plushie/qill, /obj/item/toy/plushie/xana, /obj/item/toy/plushie/ipc, /obj/item/toy/plushie/domadice, /obj/item/toy/plushie/squid )