/datum/gear/toy display_name = "pack of dice" path = /obj/item/storage/pill_bottle/dice sort_category = "Toys" /datum/gear/toy/dicegaming display_name = "pack of gaming dice" path = /obj/item/storage/pill_bottle/dice/gaming /datum/gear/toy/cards display_name = "deck of cards" path = /obj/item/deck/cards /datum/gear/toy/kotahi display_name = "KOTAHI cards" path = /obj/item/deck/kotahi /datum/gear/toy/tarot display_name = "deck of tarot cards" path = /obj/item/deck/tarot /datum/gear/toy/holder display_name = "card holder" path = /obj/item/storage/card /datum/gear/toy/cardemon_pack display_name = "cardemon booster pack" path = /obj/item/pack/cardemon /datum/gear/toy/spaceball_pack display_name = "spaceball booster pack" path = /obj/item/pack/spaceball /datum/gear/toy/gamehelm display_name = "handheld video game console" description = "A selection of various Game-Helm consoles." cost = 1 path = /obj/item/gamehelm /datum/gear/toy/gamehelm/New() ..() var/list/gamehelm = list() gamehelm["red game-helm"] = /obj/item/gamehelm/red gamehelm["blue game-helm"] = /obj/item/gamehelm/blue gamehelm["green game-helm"] = /obj/item/gamehelm/green gamehelm["yellow game-helm"] = /obj/item/gamehelm/yellow gamehelm["pink game-helm"] = /obj/item/gamehelm/pink gamehelm["black game-helm"] = /obj/item/gamehelm/black gamehelm["weathered game-helm"] = /obj/item/gamehelm/weathered gamehelm["brown game-helm"] = /obj/item/gamehelm/brown gamehelm["turquoise game-helm"] = /obj/item/gamehelm/turquoise gamehelm["white game-helm"] = /obj/item/gamehelm gamehelm["purple game-helm"] = /obj/item/gamehelm/purple gear_tweaks += new /datum/gear_tweak/path(gamehelm) /datum/gear/toy/battlemonsters display_name = "battlemonsters starter deck" path = /obj/item/battle_monsters/wrapped /datum/gear/toy/squidplushie display_name = "colourable squid plushie" path = /obj/item/toy/plushie/squidcolour flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION /datum/gear/toy/plushie display_name = "plushie selection" description = "A selection of plush toys." path = /obj/item/toy/plushie /datum/gear/toy/plushie/New() ..() var/list/plushies = list() plushies["plushie, herring gull"] = /obj/item/toy/plushie/herring_gull plushies["plushie, nymph"] = /obj/item/toy/plushie/nymph plushies["plushie, mouse"] = /obj/item/toy/plushie/mouse plushies["plushie, kitten"] = /obj/item/toy/plushie/kitten plushies["plushie, lizard"] = /obj/item/toy/plushie/lizard plushies["plushie, spider"] = /obj/item/toy/plushie/spider plushies["plushie, farwa"] = /obj/item/toy/plushie/farwa plushies["plushie, bear"] = /obj/item/toy/plushie/bear plushies["plushie, firefighter bear"] = /obj/item/toy/plushie/bearfire plushies["plushie, random squid"] = /obj/item/toy/plushie/squid //if someone can figure out how to make color work with these, good luck lmao plushies["plushie, red fox"] = /obj/item/toy/plushie/fox plushies["plushie, black fox"] = /obj/item/toy/plushie/fox/black plushies["plushie, marble fox"] = /obj/item/toy/plushie/fox/marble plushies["plushie, blue fox"] = /obj/item/toy/plushie/fox/blue plushies["plushie, orange fox"] = /obj/item/toy/plushie/fox/orange plushies["plushie, coffee fox"] = /obj/item/toy/plushie/fox/coffee plushies["plushie, pink fox"] = /obj/item/toy/plushie/fox/pink plushies["plushie, purple fox"] = /obj/item/toy/plushie/fox/purple plushies["plushie, crimson fox"] = /obj/item/toy/plushie/fox/crimson plushies["plushie, random fox"] = /obj/item/toy/plushie/fox/random plushies["plushie, bee"] = /obj/item/toy/plushie/bee plushies["plushie, shark"] = /obj/item/toy/plushie/shark plushies["plushie, schlorrgo"] = /obj/item/toy/plushie/schlorrgo plushies["plushie, cool schlorrgo"] = /obj/item/toy/plushie/coolschlorrgo plushies["plushie, slime"] = /obj/item/toy/plushie/slime plushies["plushie, penny"] = /obj/item/toy/plushie/pennyplush plushies["plushie, greimorian"] = /obj/item/toy/plushie/greimorian plushies["plushie, Axic"] = /obj/item/toy/plushie/axic plushies["plushie, Qill"] = /obj/item/toy/plushie/qill plushies["plushie, Xana"] = /obj/item/toy/plushie/xana plushies["plushie, Aphy"] = /obj/item/toy/plushie/ipc plushies["plushie, jeweler cockatoo"] = /obj/item/toy/plushie/cockatoo plushies["plushie, Norinori"] = /obj/item/toy/plushie/norinori plushies["plushie, space carp"] = /obj/item/toy/plushie/carp plushies["plushie, Domadice"] = /obj/item/toy/plushie/domadice gear_tweaks += new /datum/gear_tweak/path(plushies) /datum/gear/toy/mecha display_name = "toy mecha selection" description = "A selection of mecha toys." path = /obj/item/toy/mech /datum/gear/toy/mecha/New() ..() var/list/mechas = list() for(var/obj/item/toy/mech/mecha as anything in subtypesof(/obj/item/toy/mech)) mechas[initial(mecha.name)] = mecha gear_tweaks += new /datum/gear_tweak/path(mechas) /datum/gear/toy/stressball display_name = "stress ball" description = "A small, squishy stress ball. This one has a squeaker inside." path = /obj/item/toy/stressball flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION /datum/gear/toy/stickersheet display_name = "sticker sheet selection" description = "A selection of various sticker sheets." cost = 1 path = /obj/item/storage/stickersheet /datum/gear/toy/stickersheet/New() ..() var/list/stickersheet = list() stickersheet["Generic sticker sheet"] = /obj/item/storage/stickersheet/generic stickersheet["Heart sticker sheet"] = /obj/item/storage/stickersheet/hearts stickersheet["Religious sticker sheet"] = /obj/item/storage/stickersheet/religion stickersheet["Domadice sticker sheet"] = /obj/item/storage/stickersheet/domadice stickersheet["Republic of Biesel sticker sheet"] = /obj/item/storage/stickersheet/biesel stickersheet["Republic of Elyra sticker sheet"] = /obj/item/storage/stickersheet/elyra stickersheet["Solarian Alliance sticker sheet"] = /obj/item/storage/stickersheet/sol stickersheet["Coalition of Colonies sticker sheet"] = /obj/item/storage/stickersheet/coc stickersheet["Empire of Dominia sticker sheet"] = /obj/item/storage/stickersheet/dominia stickersheet["Nralakk Federation sticker sheet"] = /obj/item/storage/stickersheet/nralakk stickersheet["Tajaran Governments sticker sheet"] = /obj/item/storage/stickersheet/adhomai stickersheet["Hieroaetheria sticker sheet"] = /obj/item/storage/stickersheet/hieroaetheria stickersheet["Uueoa-Esa sticker sheet"] = /obj/item/storage/stickersheet/hegemony stickersheet["Anti-Establishment sticker sheet"] = /obj/item/storage/stickersheet/resistance gear_tweaks += new /datum/gear_tweak/path(stickersheet) /datum/gear/toy/stickersheet_custom display_name = "sticker sheet (custom)" description = "A sticker sheet that can hold a variety of stickers." cost = 1 path = /obj/item/storage/stickersheet /datum/gear/toy/stickersheet_custom/New() ..() var/list/stickersheet = list() for(var/sticker as anything in subtypesof(/obj/item/sticker)) var/obj/O = sticker stickersheet[initial(O.name)] = sticker gear_tweaks += new /datum/gear_tweak/contents/stickersheet(stickersheet,stickersheet,stickersheet,stickersheet) // Same as contents/tweak_item except it adds 3 of each item into the stickersheet (4 * 3 = 12) /datum/gear_tweak/contents/stickersheet/tweak_item(var/obj/item/storage/stickersheet/sheet, var/list/metadata, var/mob/living/carbon/human/H) if(length(metadata) != length(valid_contents)) return for(var/i = 1 to length(valid_contents)) var/path var/list/contents = valid_contents[i] if(metadata[i] == "Random") path = pick(contents) path = contents[path] else if(metadata[i] == "None") continue else path = contents[metadata[i]] if(path) // repeat 3 times for each item for(i = 0, i < 3, ++i) new path(sheet) /datum/gear/toy/football display_name = "football" description = "A classic, black and white football for kicking. Also known as a soccerball on Biesel and some parts of Earth for some reason." cost = 1 allowed_roles = list("Off-Duty Crew Member", "Passenger") path = /obj/item/toy/football /datum/gear/toy/winterquest display_name = "Winter Quest rulebook" description = "The core rulebook for Winter Quest, a tabletop roleplaying game from Little Adhomai." cost = 1 path = /obj/item/journal/winter_quest flags = GEAR_HAS_DESC_SELECTION