/obj/item/clothing/ears/earmuffs name = "earmuffs" desc = "Protects your hearing from loud noises, and quiet ones as well." icon = 'icons/obj/clothing/ears/earmuffs.dmi' icon_state = "earmuffs" item_state = "earmuffs" item_flags = ITEM_FLAG_SOUND_PROTECTION slot_flags = SLOT_EARS | SLOT_TWOEARS contained_sprite = TRUE /obj/item/clothing/accessory/ear_warmers name = "ear warmers" desc = "A pair of fuzzy ear warmers, incase that's the only place you're worried about getting frost bite." icon = 'icons/obj/clothing/ears/earmuffs.dmi' icon_state = "ear_warmers" item_state = "ear_warmers" contained_sprite = TRUE build_from_parts = TRUE worn_overlay = "over" slot_flags = SLOT_EARS | SLOT_TWOEARS slot = ACCESSORY_SLOT_HEAD /obj/item/clothing/accessory/ear_warmers/attack_hand(mob/user) if(ishuman(user)) var/mob/living/carbon/human/H = user if(H.l_ear != src && H.r_ear != src) return ..() if(slot_flags & SLOT_TWOEARS) var/obj/item/clothing/ears/OE = (H.l_ear == src ? H.r_ear : H.l_ear) qdel(OE) ..() /obj/item/clothing/accessory/ear_warmers/update_clothing_icon() if (ismob(src.loc)) var/mob/M = src.loc M.update_inv_l_ear() M.update_inv_r_ear()