//Material Rings /obj/item/clothing/ring/material icon = 'icons/obj/clothing/rings.dmi' icon_state = "material" /obj/item/clothing/ring/material/Initialize(var/mapload, var/new_material) . = ..(mapload) if(!new_material) new_material = DEFAULT_WALL_MATERIAL material = SSmaterials.get_material_by_name(new_material) if(!istype(material)) qdel(src) return name = "[material.display_name] ring" desc = "A ring made from [material.display_name]." color = material.icon_colour /obj/item/clothing/ring/material/get_material() return material /obj/item/clothing/ring/material/wood/Initialize(var/mapload) . = ..(mapload, MATERIAL_WOOD) /obj/item/clothing/ring/material/plastic/Initialize(var/mapload) . = ..(mapload, MATERIAL_PLASTIC) /obj/item/clothing/ring/material/iron/Initialize(var/mapload) . = ..(mapload, MATERIAL_IRON) /obj/item/clothing/ring/material/steel/Initialize(var/mapload) . = ..(mapload, MATERIAL_STEEL) /obj/item/clothing/ring/material/silver/Initialize(var/mapload) . = ..(mapload, MATERIAL_SILVER) /obj/item/clothing/ring/material/gold/Initialize(var/mapload) . = ..(mapload, MATERIAL_GOLD) /obj/item/clothing/ring/material/platinum/Initialize(var/mapload) . = ..(mapload, MATERIAL_PLATINUM) /obj/item/clothing/ring/material/phoron/Initialize(var/mapload) . = ..(mapload, MATERIAL_PHORON) /obj/item/clothing/ring/material/bronze/Initialize(var/mapload) . = ..(mapload, MATERIAL_BRONZE) /obj/item/clothing/ring/material/glass/Initialize(var/mapload) . = ..(mapload, MATERIAL_GLASS) /obj/item/clothing/ring/material/uranium/Initialize(var/mapload) . = ..(mapload, MATERIAL_URANIUM)