//Deathsquad suit /obj/item/clothing/head/helmet/space/deathsquad name = "deathsquad helmet" desc = "That's not red paint. That's real blood." icon = 'icons/obj/clothing/hats.dmi' icon_state = "deathsquad" item_state_slots = list( slot_l_hand_str = "syndicate-helm-black-red", slot_r_hand_str = "syndicate-helm-black-red" ) armor = list( MELEE = ARMOR_MELEE_VERY_HIGH, BULLET = ARMOR_BALLISTIC_MEDIUM, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_SMALL, BOMB = ARMOR_BOMB_PADDED, BIO = ARMOR_BIO_SHIELDED, RAD = ARMOR_RAD_RESISTANT ) max_pressure_protection = FIRESUIT_MAX_PRESSURE min_pressure_protection = 0 flags_inv = BLOCKHAIR siemens_coefficient = 0.6 contained_sprite = FALSE //how is this a space helmet? /obj/item/clothing/head/helmet/space/deathsquad/beret name = "officer's beret" desc = "An armored beret commonly used by special operations officers." icon = 'icons/obj/clothing/hats/berets.dmi' icon_state = "beret_sec" item_state = "beret_sec" contained_sprite = TRUE armor = list( MELEE = ARMOR_MELEE_KNIVES, BULLET = ARMOR_BALLISTIC_MINOR, LASER = ARMOR_LASER_MINOR ) flags_inv = BLOCKHAIR siemens_coefficient = 0.9 //Space santa outfit suit /obj/item/clothing/head/helmet/space/santahat name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon = 'icons/obj/clothing/hats.dmi' icon_state = "santahat" item_state = "santahat" flags_inv = BLOCKHAIR body_parts_covered = HEAD contained_sprite = FALSE /obj/item/clothing/suit/space/santa name = "Santa's suit" desc = "Festive!" icon = 'icons/obj/clothing/suits.dmi' icon_state = "santa" item_state = "santa" slowdown = 0 allowed = list(/obj/item) //for stuffing exta special presents contained_sprite = FALSE //Space pirate outfit /obj/item/clothing/head/helmet/space/pirate name = "pirate hat" desc = "Yarr." icon = 'icons/obj/clothing/hats.dmi' icon_state = "pirate" item_state = "pirate" armor = list( MELEE = ARMOR_MELEE_MAJOR, BULLET = ARMOR_BALLISTIC_PISTOL, LASER = ARMOR_LASER_SMALL, ENERGY = ARMOR_ENERGY_MINOR, BOMB = ARMOR_BOMB_PADDED, BIO = ARMOR_BIO_SMALL, RAD = ARMOR_RAD_MINOR ) flags_inv = BLOCKHAIR body_parts_covered = 0 siemens_coefficient = 0.4 contained_sprite = FALSE /obj/item/clothing/suit/space/pirate name = "pirate coat" desc = "Yarr." icon = 'icons/obj/clothing/suits.dmi' icon_state = "pirate" item_state = "pirate" w_class = WEIGHT_CLASS_NORMAL allowed = list(/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/tank/emergency_oxygen) slowdown = 0 armor = list( MELEE = ARMOR_MELEE_MAJOR, BULLET = ARMOR_BALLISTIC_PISTOL, LASER = ARMOR_LASER_SMALL, ENERGY = ARMOR_ENERGY_MINOR, BOMB = ARMOR_BOMB_PADDED, BIO = ARMOR_BIO_SMALL, RAD = ARMOR_RAD_MINOR ) siemens_coefficient = 0.4 body_parts_covered = UPPER_TORSO|ARMS contained_sprite = FALSE