/obj/item/clothing/head/helmet/space/void/skrell name = "skrellian helmet" desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl." armor = list( MELEE = ARMOR_MELEE_KNIVES, BULLET = ARMOR_BALLISTIC_MINOR, LASER = ARMOR_LASER_MINOR, ENERGY = ARMOR_ENERGY_RESISTANT, BOMB = ARMOR_BOMB_PADDED, BIO = ARMOR_BIO_SHIELDED, RAD = ARMOR_RAD_SHIELDED ) max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE species_restricted = list(BODYTYPE_SKRELL,BODYTYPE_HUMAN) siemens_coefficient = 0.5 refittable = FALSE /obj/item/clothing/head/helmet/space/void/skrell/white icon_state = "skrell_helmet_white" /obj/item/clothing/head/helmet/space/void/skrell/black icon_state = "skrell_helmet_black" /obj/item/clothing/suit/space/void/skrell name = "skrellian voidsuit" desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic." armor = list( MELEE = ARMOR_MELEE_KNIVES, BULLET = ARMOR_BALLISTIC_MINOR, LASER = ARMOR_LASER_MINOR, ENERGY = ARMOR_ENERGY_RESISTANT, BOMB = ARMOR_BOMB_PADDED, BIO = ARMOR_BIO_SHIELDED, RAD = ARMOR_RAD_SHIELDED ) allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/storage/bag/ore,/obj/item/t_scanner,/obj/item/pickaxe, /obj/item/rfd/construction) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE species_restricted = list(BODYTYPE_SKRELL,BODYTYPE_HUMAN) siemens_coefficient = 0.5 refittable = FALSE /obj/item/clothing/suit/space/void/skrell/white icon_state = "skrell_suit_white" item_state = "skrell_suit_white" /obj/item/clothing/suit/space/void/skrell/black icon_state = "skrell_suit_black" item_state = "skrell_suit_black" /obj/item/clothing/suit/space/void/kala name = "qukala voidsuit" desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it." icon = 'icons/obj/item/clothing/suit/space/void/skrell_armor.dmi' icon_state = "kala_suit" item_state = "kala_suit" contained_sprite = TRUE armor = list( MELEE = ARMOR_MELEE_RESISTANT, BULLET = ARMOR_BALLISTIC_MEDIUM, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_MINOR, BOMB = ARMOR_BOMB_PADDED, BIO = ARMOR_BIO_SHIELDED, RAD = ARMOR_RAD_SMALL ) species_restricted = list(BODYTYPE_SKRELL) refittable = FALSE /obj/item/clothing/head/helmet/space/void/kala name = "qukala voidsuit helmet" desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it." icon = 'icons/obj/item/clothing/head/space/void/kala_helmets.dmi' icon_state = "kala_helm" item_state = "kala_helm" contained_sprite = TRUE armor = list( MELEE = ARMOR_MELEE_RESISTANT, BULLET = ARMOR_BALLISTIC_MEDIUM, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_MINOR, BOMB = ARMOR_BOMB_PADDED, BIO = ARMOR_BIO_SHIELDED, RAD = ARMOR_RAD_SMALL ) species_restricted = list(BODYTYPE_SKRELL) refittable = FALSE /obj/item/clothing/suit/space/void/kala/med name = "qukala medical voidsuit" desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala medic." icon_state = "kala_med" item_state = "kala_med" /obj/item/clothing/head/helmet/space/void/kala/med name = "qukala medical voidsuit helmet" desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala medic." icon_state = "kala_helm_med" item_state = "kala_helm_med" /obj/item/clothing/suit/space/void/kala/leader name = "qukala leader voidsuit" desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala leader." icon_state = "kala_leader" item_state = "kala_leader" /obj/item/clothing/head/helmet/space/void/kala/leader name = "qukala leader voidsuit helmet" desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala leader." icon_state = "kala_leader_helm" item_state = "kala_leader_helm" /obj/item/clothing/suit/space/void/kala/engineering name = "qukala engineer voidsuit" desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala engineer." icon_state = "kala_eng" item_state = "kala_eng" armor = list( MELEE = ARMOR_MELEE_RESISTANT, BULLET = ARMOR_BALLISTIC_MEDIUM, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_MINOR, BOMB = ARMOR_BOMB_PADDED, BIO = ARMOR_BIO_SHIELDED, RAD = ARMOR_RAD_SHIELDED ) /obj/item/clothing/head/helmet/space/void/kala/engineering name = "qukala engineer voidsuit helmet" desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala engineer." icon_state = "kala_helm_eng" item_state = "kala_helm_eng" armor = list( MELEE = ARMOR_MELEE_RESISTANT, BULLET = ARMOR_BALLISTIC_MEDIUM, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_MINOR, BOMB = ARMOR_BOMB_PADDED, BIO = ARMOR_BIO_SHIELDED, RAD = ARMOR_RAD_SHIELDED )