//Captain's voidsuit /obj/item/clothing/head/helmet/space/void/captain name = "captain voidsuit helmet" desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads." icon = 'icons/obj/clothing/voidsuit/station/captain.dmi' icon_state = "captain_helm" item_state = "captain_helm" contained_sprite = TRUE icon_supported_species_tags = list("skr", "taj", "una", "ipc") armor = list( MELEE = ARMOR_MELEE_MAJOR, BULLET = ARMOR_BALLISTIC_PISTOL, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_SMALL, BOMB = ARMOR_BOMB_RESISTANT, BIO = ARMOR_BIO_SHIELDED, RAD = ARMOR_RAD_RESISTANT ) siemens_coefficient = 0.35 refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL) /obj/item/clothing/suit/space/void/captain name = "captain voidsuit" desc = "A bulky, heavy-duty piece of exclusive SCC armor. YOU are in charge!" icon = 'icons/obj/clothing/voidsuit/station/captain.dmi' icon_state = "captain" item_state = "captain" contained_sprite = TRUE icon_supported_species_tags = list("skr", "taj", "una", "ipc") w_class = WEIGHT_CLASS_BULKY allowed = list(/obj/item/tank, /obj/item/flashlight,/obj/item/gun/energy, /obj/item/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton,/obj/item/handcuffs) armor = list( MELEE = ARMOR_MELEE_MAJOR, BULLET = ARMOR_BALLISTIC_PISTOL, LASER = ARMOR_LASER_PISTOL, ENERGY = ARMOR_ENERGY_SMALL, BOMB = ARMOR_BOMB_RESISTANT, BIO = ARMOR_BIO_SHIELDED, RAD = ARMOR_RAD_RESISTANT ) siemens_coefficient = 0.35 refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)