/obj/item/clothing/suit/storage var/obj/item/storage/internal/pockets /obj/item/clothing/suit/storage/Initialize() . = ..() pockets = new/obj/item/storage/internal(src) pockets.storage_slots = 2 //two slots pockets.max_w_class = WEIGHT_CLASS_SMALL //fit only pocket sized items pockets.max_storage_space = 4 /obj/item/clothing/suit/storage/Destroy() qdel(pockets) pockets = null return ..() /obj/item/clothing/suit/storage/attack_hand(mob/user as mob) if (pockets.handle_attack_hand(user)) ..(user) /obj/item/clothing/suit/storage/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params) if (pockets.handle_mousedrop(user, over)) ..() /obj/item/clothing/suit/storage/handle_middle_mouse_click(mob/user) if(Adjacent(user)) pockets.open(user) return TRUE return FALSE /obj/item/clothing/suit/storage/attackby(obj/item/attacking_item, mob/user) ..() if(istype(attacking_item, /obj/item/clothing/accessory)) return pockets.attackby(attacking_item, user) /obj/item/clothing/suit/storage/emp_act(severity) . = ..() pockets.emp_act(severity) /obj/item/clothing/suit/storage/hear_talk(mob/M, var/msg, verb, datum/language/speaking) pockets.hear_talk(M, msg, verb, speaking) ..() //Jackets with buttons /obj/item/clothing/suit/storage/toggle var/opened = FALSE /obj/item/clothing/suit/storage/toggle/verb/toggle() set name = "Toggle Coat Buttons" set category = "Object.Equipped" set src in usr if(use_check_and_message(usr)) return 0 toggle_open() /obj/item/clothing/suit/storage/toggle/proc/toggle_open() opened = !opened to_chat(usr, SPAN_NOTICE("You [opened ? "unbutton" : "button up"] \the [src].")) playsound(src, SFX_RUSTLE, EQUIP_SOUND_VOLUME, TRUE) icon_state = "[initial(icon_state)][opened ? "_open" : ""]" item_state = icon_state update_icon() update_clothing_icon() /obj/item/clothing/suit/storage/toggle/Initialize() . = ..() if(opened) // for stuff that's supposed to spawn opened, like labcoats. icon_state = "[initial(icon_state)][opened ? "_open" : ""]" item_state = icon_state /obj/item/clothing/suit/storage/vest/hos/Initialize() . = ..() pockets = new/obj/item/storage/internal(src) pockets.storage_slots = 4 pockets.max_w_class = WEIGHT_CLASS_SMALL pockets.max_storage_space = 8 /obj/item/clothing/suit/storage/vest var/icon_badge var/icon_nobadge /obj/item/clothing/suit/storage/vest/verb/toggle() set name ="Adjust Badge" set category = "Object.Equipped" set src in usr if(!usr.canmove || usr.stat || usr.restrained()) return 0 if(icon_state == icon_badge) icon_state = icon_nobadge to_chat(usr, "You conceal \the [src]'s badge.") else if(icon_state == icon_nobadge) icon_state = icon_badge to_chat(usr, "You reveal \the [src]'s badge.") else to_chat(usr, "\The [src] does not have a vest badge.") return update_clothing_icon() // Greatcoats /obj/item/clothing/suit/storage/toggle/greatcoat name = "black greatcoat" desc = "A black greatcoat. It looks warmer, if a bit heavier, than most other clothing." icon = 'icons/obj/item/clothing/suit/storage/toggle/greatcoat.dmi' icon_state = "greatcoat" item_state = "greatcoat" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE armor = list( BIO = ARMOR_BIO_MINOR ) siemens_coefficient = 0.8 protects_against_weather = TRUE contained_sprite = TRUE /obj/item/clothing/suit/storage/toggle/greatcoat/brown name = "brown greatcoat" desc = "A brown greatcoat. It looks warmer, if a bit heavier, than most other clothing." icon_state = "greatcoat_bwn" item_state = "greatcoat_bwn" // Corporate Jackets /obj/item/clothing/suit/storage/toggle/corp icon = 'icons/obj/item/clothing/suit/storage/toggle/corp_dep_jackets.dmi' contained_sprite = TRUE /obj/item/clothing/suit/storage/toggle/corp/idris name = "idris corporate jacket" desc = "A cozy jacket in Idris' colors, for those who need more merchandise in their life." icon_state = "idris_corp_jacket" item_state = "idris_corp_jacket" /obj/item/clothing/suit/storage/toggle/corp/idris/alt icon_state = "idris_corp_jacket_alt" item_state = "idris_corp_jacket_alt" /obj/item/clothing/suit/storage/toggle/corp/zavod name = "zavodskoi corporate jacket" desc = "A cozy jacket in Zavodskoi's colors, professional and intimidating." icon_state = "zavod_corp_jacket" item_state = "zavod_corp_jacket" /obj/item/clothing/suit/storage/toggle/corp/zavod/alt icon_state = "zavod_corp_jacket_alt" item_state = "zavod_corp_jacket_alt" /obj/item/clothing/suit/storage/toggle/corp/pmc name = "pmcg corporate jacket" desc = "A cozy jacket in PMCG's colors, made out of military grade material." icon_state = "pmc_corp_jacket" item_state = "pmc_corp_jacket" /obj/item/clothing/suit/storage/toggle/corp/pmc/alt icon_state = "epmc_corp_jacket" item_state = "epmc_corp_jacket" /obj/item/clothing/suit/storage/toggle/corp/heph name = "hephaestus corporate jacket" desc = "A cozy jacket in Hepheastus' colors, as heavy duty as they come." icon_state = "heph_corp_jacket" item_state = "heph_corp_jacket" /obj/item/clothing/suit/storage/toggle/corp/nt name = "nanotrasen corporate jacket" desc = "A cozy jacket in NanoTrasen's colors, perfect if you live for a phoron company." icon_state = "nt_corp_jacket" item_state = "nt_corp_jacket" /obj/item/clothing/suit/storage/toggle/corp/zeng name = "zeng-hu corporate jacket" desc = "A cozy jacket in Zeng-Hu's colors, optional augmentations not included." icon_state = "zeng_corp_jacket" item_state = "zeng_corp_jacket" /obj/item/clothing/suit/storage/toggle/corp/zeng/alt icon_state = "zeng_corp_jacket_alt" item_state = "zeng_corp_jacket_alt" /obj/item/clothing/suit/storage/toggle/corp/orion name = "orion corporate jacket" desc = "A cozy jacket in Orion's colors, perfect for hauling freight day and night." icon_state = "orion_corp_jacket" item_state = "orion_corp_jacket" /obj/item/clothing/suit/storage/toggle/corp/orion/alt icon_state = "orion_corp_jacket_alt" item_state = "orion_corp_jacket_alt" /obj/item/clothing/suit/storage/toggle/corp/scc name = "scc corporate jacket" desc = "A cozy jacket in the SCC's colors, the finest jacket of them all." icon_state = "scc_corp_jacket" item_state = "scc_corp_jacket" /obj/item/clothing/suit/storage/toggle/corp/scc/alt icon_state = "scc_corp_jacket_alt" item_state = "scc_corp_jacket_alt"