// All the smoke variant particles. /particles/smoke icon = 'icons/effects/particles/smoke.dmi' icon_state = list("smoke_1" = 1, "smoke_2" = 1, "smoke_3" = 2) width = 100 height = 100 count = 1000 spawning = 4 lifespan = 1.5 SECONDS fade = 1 SECONDS velocity = list(0, 0.4, 0) position = list(6, 0, 0) drift = generator("sphere", 0, 2, NORMAL_RAND) friction = 0.2 gravity = list(0, 0.95) grow = 0.05 /particles/smoke/turf_fire spawning = 1 // don't turn this up or forest fires cause way too much lag position = generator("sphere", 16, 24, NORMAL_RAND)