/mob/living/heavy_vehicle/premade/light name = "light exosuit" desc = "A light and agile exosuit." icon_state = "odysseus" e_head = /obj/item/mech_component/sensors/light e_body = /obj/item/mech_component/chassis/light/cell e_arms = /obj/item/mech_component/manipulators/light e_legs = /obj/item/mech_component/propulsion/light e_color = COLOR_OFF_WHITE h_back = /obj/item/mecha_equipment/sleeper h_l_hand = /obj/item/mecha_equipment/catapult /obj/item/mech_component/manipulators/light name = "light arms" exosuit_desc_string = "lightweight, segmented manipulators" icon_state = "light_arms" melee_damage = 15 action_delay = 15 max_damage = 100 power_use = 1500 desc = "As flexible as they are fragile, these Bishop Cybernetics manipulators can follow a pilot's movements in close to real time." punch_sound = 'sound/mecha/mech_punch_fast.ogg' /obj/item/mech_component/propulsion/light name = "light legs" exosuit_desc_string = "aerodynamic electromechanic legs" icon_state = "light_legs" move_delay = 2 turn_delay = 2 max_damage = 100 power_use = 1500 desc = "The electrical systems driving these legs are almost totally silent. Unfortunately slamming a plate of metal against the ground is not." /obj/item/mech_component/sensors/light name = "light sensors" gender = PLURAL exosuit_desc_string = "advanced sensor array" icon_state = "light_head" max_damage = 80 power_use = 12000 desc = "A series of high resolution optical sensors." vision_flags = SEE_TURFS lighting_alpha = LIGHTING_PLANE_ALPHA_SOMEWHAT_INVISIBLE /obj/item/mech_component/sensors/light/prebuild() ..() software = new(src) software.installed_software = list(MECH_SOFTWARE_UTILITY, MECH_SOFTWARE_MEDICAL) /obj/item/mech_component/chassis/light name = "light exosuit chassis" pilot_coverage = 100 transparent_cabin = TRUE hatch_descriptor = "canopy" exosuit_desc_string = "an open and light chassis" icon_state = "light_body" max_damage = 150 power_use = 300 desc = "The Veymed Odysseus series cockpits combine ultralight materials and clear aluminum laminates to provide an optimized cockpit experience." /obj/item/mech_component/chassis/light/prebuild() . = ..() mech_armor = new /obj/item/robot_parts/robot_component/armor/mech/radproof(src) /obj/item/mech_component/chassis/light/Initialize() pilot_positions = list( list( "[NORTH]" = list("x" = 8, "y" = -2), "[SOUTH]" = list("x" = 8, "y" = -2), "[EAST]" = list("x" = 1, "y" = -2), "[WEST]" = list("x" = 9, "y" = -2) ) ) . = ..() /obj/item/mech_component/chassis/light/nuclear cell_type = /obj/item/cell/mecha/nuclear /obj/item/mech_component/chassis/light/cell cell_type = /obj/item/cell/mecha /mob/living/heavy_vehicle/premade/light/legion name = "legion support exosuit" desc = "A light and agile exosuit painted in the colours of the Tau Ceti Foreign Legion." icon_state = "odysseus" e_color = COLOR_TCFL e_body = /obj/item/mech_component/chassis/light/nuclear h_head = /obj/item/mecha_equipment/light h_back = /obj/item/mecha_equipment/sleeper h_l_shoulder = /obj/item/mecha_equipment/crisis_drone h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher h_l_hand = /obj/item/mecha_equipment/mounted_system/medanalyzer h_r_hand = /obj/item/mecha_equipment/clamp /mob/living/heavy_vehicle/premade/light/iac name = "medical exosuit" desc = "A light and agile medical oriented exosuit." icon_state = "odysseus" e_color = COLOR_IAC e_body = /obj/item/mech_component/chassis/light/nuclear h_head = /obj/item/mecha_equipment/light h_back = /obj/item/mecha_equipment/sleeper h_l_shoulder = /obj/item/mecha_equipment/crisis_drone h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher h_l_hand = /obj/item/mecha_equipment/mounted_system/medanalyzer h_r_hand = /obj/item/mecha_equipment/clamp /mob/living/heavy_vehicle/premade/light/kataphract name = "kataphract exosuit" desc = "A light and nimble exosuit, bearing the colour scheme of the Unathi Kataphracts." e_color = COLOR_CHESTNUT e_body = /obj/item/mech_component/chassis/light/nuclear h_back = /obj/item/mecha_equipment/quick_enter h_l_hand = /obj/item/mecha_equipment/clamp h_r_hand = /obj/item/mecha_equipment/catapult h_l_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher /mob/living/heavy_vehicle/premade/light/recon name = "gremlin exosuit" desc = "A light and nimble recon exosuit, bearing the colour scheme of the Solarian Armed Forces." e_color = COLOR_DARK_GREEN_GRAY e_head = /obj/item/mech_component/sensors/combat e_body = /obj/item/mech_component/chassis/light/nuclear e_arms = /obj/item/mech_component/manipulators/combat e_legs = /obj/item/mech_component/propulsion/hover/light h_back = /obj/item/mecha_equipment/quick_enter h_l_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher h_r_shoulder = /obj/item/mecha_equipment/mounted_system/combat/smg /mob/living/heavy_vehicle/premade/light/coalition name = "tomahawk recon exosuit" desc = "A reconnaissance exosuit pioneered by dNA Defense & Aerospace in partnership with Zavodskoi Interstellar for use in Coalition of Colonies mechanized military operations. Based off of the Solarian gremlin-type exosuit design." e_color = COLOR_COALITION e_arms = /obj/item/mech_component/manipulators/combat e_head = /obj/item/mech_component/sensors/combat e_legs = /obj/item/mech_component/propulsion/combat h_back = /obj/item/mecha_equipment/quick_enter h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher h_l_shoulder = /obj/item/mecha_equipment/mounted_system/combat/smg /mob/living/heavy_vehicle/premade/light/salvage name = "exo-stellar salvage exosuit" desc = "An exosuit designed for zero-gravity salvage and recon." e_color = COLOR_BROWN_ORANGE e_arms = /obj/item/mech_component/manipulators/ripley e_head = /obj/item/mech_component/sensors/light e_legs = /obj/item/mech_component/propulsion/hover h_head = /obj/item/mecha_equipment/light h_back = /obj/item/mecha_equipment/autolathe h_l_hand = /obj/item/mecha_equipment/mounted_system/plasmacutter h_r_hand = /obj/item/mecha_equipment/clamp h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher