/mob/living/heavy_vehicle/premade/ripley name = "power loader" desc = "An ancient but well-liked cargo handling exosuit." e_head = /obj/item/mech_component/sensors/ripley e_body = /obj/item/mech_component/chassis/ripley/cell e_arms = /obj/item/mech_component/manipulators/ripley e_legs = /obj/item/mech_component/propulsion/ripley e_color = COLOR_RIPLEY h_l_hand = /obj/item/mecha_equipment/drill h_r_hand = /obj/item/mecha_equipment/clamp /mob/living/heavy_vehicle/premade/ripley/cargo h_back = /obj/item/mecha_equipment/autolathe /mob/living/heavy_vehicle/premade/ripley/loader h_l_hand = /obj/item/mecha_equipment/clamp /mob/living/heavy_vehicle/premade/ripley/loader/sol name = "solarian powerloader" e_color = COLOR_DARK_GREEN_GRAY /mob/living/heavy_vehicle/premade/ripley/loader/sol/damaged name = "damaged solarian powerloader" h_l_hand = null /mob/living/heavy_vehicle/premade/ripley/loader/tcaf name = "TCAF powerloader" e_color = COLOR_TCFL /mob/living/heavy_vehicle/premade/ripley/janitorial name = "janitorial power loader" desc = "A standard cargo-handling power loader converted into a cleaning machine." e_color = COLOR_PURPLE h_l_hand = /obj/item/mecha_equipment/clamp h_l_shoulder = /obj/item/mecha_equipment/mounted_system/grenadecleaner h_r_shoulder = /obj/item/mecha_equipment/mounted_system/grenadecleaner h_back = /obj/item/mecha_equipment/quick_enter /obj/item/mech_component/manipulators/ripley name = "exosuit arms" exosuit_desc_string = "heavy-duty industrial lifters" max_damage = 150 power_use = 1000 melee_damage = 40 desc = "The Xion Manufacturing Group Digital Interaction Manifolds allow you poke untold dangers from the relative safety of your cockpit." punch_sound = 'sound/mecha/mech_punch_slow.ogg' /obj/item/mech_component/propulsion/ripley name = "exosuit legs" exosuit_desc_string = "reinforced hydraulic legs" desc = "Wide and stable but not particularly fast." max_damage = 150 move_delay = 4 turn_delay = 4 power_use = 1000 trample_damage = 10 /obj/item/mech_component/sensors/ripley name = "exosuit sensors" gender = PLURAL exosuit_desc_string = "simple collision detection sensors" desc = "A primitive set of sensors designed to work in tandem with most MKI Eyeball platforms." max_damage = 200 power_use = 0 /obj/item/mech_component/sensors/ripley/prebuild() ..() software = new(src) software.installed_software = list(MECH_SOFTWARE_UTILITY, MECH_SOFTWARE_ENGINEERING) /obj/item/mech_component/chassis/ripley name = "open exosuit chassis" hatch_descriptor = "roll cage" pilot_coverage = 40 exosuit_desc_string = "an industrial rollcage" desc = "A Xion industrial brand roll cage. Technically OSHA compliant. Technically. This variant has an extra compartment for a copilot, but has no sealed atmosphere." max_damage = 200 power_use = 500 /obj/item/mech_component/chassis/ripley/prebuild() . = ..() mech_armor = new /obj/item/robot_parts/robot_component/armor/mech(src) /obj/item/mech_component/chassis/ripley/cell cell_type = /obj/item/cell/mecha /obj/item/mech_component/chassis/ripley/nuclear cell_type = /obj/item/cell/mecha/nuclear /obj/item/mech_component/chassis/ripley/Initialize() pilot_positions = list( list( "[NORTH]" = list("x" = 8, "y" = 8), "[SOUTH]" = list("x" = 8, "y" = 8), "[EAST]" = list("x" = 8, "y" = 8), "[WEST]" = list("x" = 8, "y" = 8) ), list( "[NORTH]" = list("x" = 8, "y" = 16), "[SOUTH]" = list("x" = 8, "y" = 16), "[EAST]" = list("x" = 0, "y" = 16), "[WEST]" = list("x" = 16, "y" = 16) ) ) . = ..() /mob/living/heavy_vehicle/premade/firefighter name = "firefighting exosuit" desc = "A mix and match of industrial parts designed to withstand fires." icon_state = "firefighter" e_head = /obj/item/mech_component/sensors/ripley e_body = /obj/item/mech_component/chassis/ripley/cell e_arms = /obj/item/mech_component/manipulators/ripley e_legs = /obj/item/mech_component/propulsion/ripley e_color = "#385b3c" h_l_hand = /obj/item/mecha_equipment/drill h_r_hand = /obj/item/mecha_equipment/mounted_system/extinguisher /mob/living/heavy_vehicle/premade/firefighter/Initialize() . = ..() material = SSmaterials.get_material_by_name(MATERIAL_PLASTEEL) /obj/item/mech_component/sensors/firefighter/prebuild() ..() software = new(src) software.installed_software = list(MECH_SOFTWARE_UTILITY, MECH_SOFTWARE_ENGINEERING) /mob/living/heavy_vehicle/premade/firefighter/sol name = "solarian firefighting exosuit" e_color = COLOR_DARK_GREEN_GRAY /mob/living/heavy_vehicle/premade/combatripley name = "combat APLU \"Ripley\"" desc = "A large APLU unit fitted with specialized composite armor and fancy, though old targeting systems." icon_state = "combatripley" decal = "ripley_legion" e_head = /obj/item/mech_component/sensors/combatripley e_body = /obj/item/mech_component/chassis/ripley/nuclear e_arms = /obj/item/mech_component/manipulators/ripley e_legs = /obj/item/mech_component/propulsion/ripley e_color = COLOR_TCFL h_l_shoulder = /obj/item/mecha_equipment/mounted_system/combat/grenadesmoke h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher h_l_hand = /obj/item/mecha_equipment/mounted_system/combat/blaster h_r_hand = /obj/item/mecha_equipment/mounted_system/combat/gauss /mob/living/heavy_vehicle/premade/combatripley/Initialize() . = ..() body.mech_armor = new /obj/item/robot_parts/robot_component/armor/mech/combat(body) /obj/item/mech_component/sensors/combatripley name = "exosuit sensors" gender = PLURAL power_use = 50000 vision_flags = SEE_MOBS lighting_alpha = LIGHTING_PLANE_ALPHA_SOMEWHAT_INVISIBLE /obj/item/mech_component/sensors/combatripley/prebuild() ..() software = new(src) software.installed_software = list(MECH_SOFTWARE_UTILITY, MECH_SOFTWARE_WEAPONS) /mob/living/heavy_vehicle/premade/ripley/remote name = "remote power loader" dummy_colour = "#ffc44f" remote_network = REMOTE_GENERIC_MECH does_hardpoint_lock = FALSE /mob/living/heavy_vehicle/premade/ripley/remote_prison name = "penal power loader" dummy_colour = "#302e2b" remote_network = REMOTE_PRISON_MECH remote_type = /obj/item/remote_mecha/penal /mob/living/heavy_vehicle/premade/ripley/remote_ai name = "stationbound power loader" e_color = COLOR_GREEN_GRAY dummy_colour = COLOR_GREEN_GRAY dummy_type = /mob/living/simple_animal/spiderbot/ai remote_network = REMOTE_AI_MECH remote_type = /obj/item/remote_mecha/ai does_hardpoint_lock = FALSE h_l_hand = /obj/item/mecha_equipment/toolset