/mob/abstract/ghost/observer name = "ghost" desc = "It's a g-g-g-g-ghooooost!" //jinkies! icon = 'icons/mob/mob.dmi' icon_state = "ghost" density = FALSE canmove = FALSE blinded = FALSE anchored = TRUE // don't get pushed around invisibility = INVISIBILITY_OBSERVER lighting_alpha = LIGHTING_PLANE_ALPHA_SOMEWHAT_INVISIBLE simulated = FALSE universal_speak = TRUE incorporeal_move = INCORPOREAL_GHOST mob_thinks = FALSE interaction_flags_atom = INTERACT_ATOM_MOUSEDROP_IGNORE_CHECKS /// If the ghost can re-enter their corpse. var/can_reenter_corpse /// The ghost's HUD datum. var/datum/hud/hud /// This variable is set to 1 when you enter the game as an observer. Remains null if you died in the game and are a ghost. Not reliable for admins; they change mobs a lot. var/started_as_observer /// If the ghost has enabled antagHUD. var/has_enabled_antagHUD = 0 /// If the ghost has enabled medHUD. var/medHUD = 0 /// If this is an adminghost. var/admin_ghosted = 0 /// If this ghost has enabled chat anonymization. var/anonsay = 0 /// If the ghost can be seen through cult shenanigans. var/is_manifest = 0 /// Cooldown for ghost abilities, such as move_item(). var/ghost_cooldown = 0 /mob/abstract/ghost/observer/Initialize(mapload, mob/body) . = ..() if (istype(body, /mob/abstract/ghost/observer)) return//A ghost can't become a ghost. set_stat(DEAD) var/turf/T if (ismob(body)) T = get_turf(body) //Where is the body located? attack_log = body.attack_log //preserve our attack logs by copying them to our ghost var/originaldesc = desc var/o_transform = transform set_appearance(body) underlays.Cut() appearance_flags = KEEP_TOGETHER desc = originaldesc transform = o_transform alpha = 127 set_invisibility(initial(invisibility)) gender = body.gender if(body.mind && body.mind.name) name = body.mind.name else if(body.real_name) name = body.real_name else if(gender == MALE) name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names)) else name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names)) mind = body.mind //we don't transfer the mind but we keep a reference to it. if(!T) if(length(GLOB.latejoin)) T = pick(GLOB.latejoin) //Safety in case we cannot find the body's position else if(SSatlas.current_map.force_spawnpoint && length(GLOB.force_spawnpoints["Anyone"])) T = pick(GLOB.force_spawnpoints["Anyone"]) else T = locate(1, 1, 1) forceMove(T) if(!name) //To prevent nameless ghosts name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names)) real_name = name /mob/abstract/ghost/observer/proc/initialise_postkey(set_timers = TRUE) //This function should be run after a ghost has been created and had a ckey assigned if (!set_timers) return //Death times are initialised if they were unset //get/set death_time functions are in mob_helpers.dm if (!get_death_time(ANIMAL)) set_death_time(ANIMAL, world.time - RESPAWN_ANIMAL) //allow instant mouse spawning if (!get_death_time(MINISYNTH)) set_death_time(MINISYNTH, world.time - RESPAWN_MINISYNTH) //allow instant drone spawning if (!get_death_time(CREW)) set_death_time(CREW, world.time) /mob/abstract/ghost/observer/attackby(obj/item/attacking_item, mob/user) if(istype(attacking_item, /obj/item/book/tome)) var/mob/abstract/ghost/observer/M = src M.manifest(user) /mob/abstract/ghost/observer/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) return 1 /* Transfer_mind is there to check if mob is being deleted/not going to have a body. Works together with spawning an observer, noted above. */ /mob/abstract/ghost/observer/Life(seconds_per_tick, times_fired) ..() if(!loc) return if(!client) return 0 handle_hud_glasses() if(antagHUD) var/list/target_list = list() for(var/mob/living/target in oview(src, 14)) if(target.mind && target.mind.special_role) target_list += target if(target_list.len) assess_targets(target_list, src) if(medHUD) process_medHUD(src) /mob/abstract/ghost/observer/proc/teleport_to_spawn(var/message) if(!message) message = "You can not freely observe on this z-level." //Teleport them back to the ghost spawn var/obj/O = locate("landmark*Observer-Start") if(istype(O)) to_chat(src, SPAN_NOTICE("[message]")) forceMove(O.loc) /mob/abstract/ghost/observer/proc/process_medHUD(var/mob/M) var/client/C = M.client for(var/mob/living/carbon/human/patient in oview(M, 14)) C.images += patient.hud_list[HEALTH_HUD] C.images += patient.hud_list[STATUS_HUD_OOC] /mob/abstract/ghost/observer/proc/assess_targets(list/target_list, mob/abstract/ghost/observer/U) var/client/C = U.client for(var/mob/living/carbon/human/target in target_list) C.images += target.hud_list[SPECIALROLE_HUD] for(var/mob/living/silicon/target in target_list) C.images += target.hud_list[SPECIALROLE_HUD] return 1 /mob/proc/ghostize(var/can_reenter_corpse = TRUE, var/should_set_timer = TRUE) if(ckey) CutOverlays(image('icons/effects/effects.dmi', "zzz_glow")) // not very efficient but ghostize isn't called /too/ often. var/mob/abstract/ghost/observer/ghost = new(src, src) //Transfer safety to observer spawning proc. ghost.can_reenter_corpse = can_reenter_corpse ghost.timeofdeath = src.stat == DEAD ? src.timeofdeath : world.time ghost.ckey = ckey ghost.initialise_postkey(should_set_timer) if(ghost.client) if(!ghost.client.holder && !GLOB.config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. remove_verb(ghost, /mob/abstract/ghost/observer/verb/toggle_antagHUD) // Poor guys, don't know what they are missing! ghost.client.init_verbs() return ghost /* This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues. */ /mob/living/verb/ghost() set category = "OOC" set name = "Ghost" set desc = "Relinquish your life and enter the land of the dead." if(stat == DEAD) announce_ghost_joinleave(ghostize(1, 0)) else var/response if(check_rights((R_MOD|R_ADMIN), 0)) response = alert(src, "You have the ability to Admin-Ghost. The regular Ghost verb will announce your presence to dead chat. Both variants will allow you to return to your body using 'aghost'.\n\nWhat do you wish to do?", "Are you sure you want to ghost?", "Ghost", "Admin Ghost", "Stay in body") if(response == "Admin Ghost") if(!src.client) return src.client.admin_ghost() else response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another [GLOB.config.respawn_delay] minutes! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", "Ghost", "Stay in body") if(response != "Ghost") return if(!istype(usr, /mob/living/simple_animal/hostile/giant_spider/nurse/spider_queen)) resting = 1 var/turf/location = get_turf(src) message_admins("[key_name_admin(usr)] has ghosted. (JMP)") log_game("[key_name_admin(usr)] has ghosted.") var/mob/abstract/ghost/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3 ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly. announce_ghost_joinleave(ghost) /mob/abstract/ghost/observer/can_use_hands() return FALSE /mob/abstract/ghost/observer/is_active() return FALSE /mob/abstract/ghost/observer/set_stat() stat = DEAD // They are also always dead /mob/abstract/ghost/observer/verb/reenter_corpse() set category = "Ghost" set name = "Re-enter Corpse" if(!client) return if(!(mind && mind.current && can_reenter_corpse)) to_chat(src, SPAN_WARNING("You have no body.")) return if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients to_chat(usr, SPAN_WARNING("Another consciousness is in your body... it is resisting you.")) return if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune). var/found_rune for(var/obj/effect/rune/R in get_turf(mind.current)) //whilst corpse is alive, we can only reenter the body if it's on the rune if(R.rune.type == /datum/rune/ethereal) found_rune = TRUE break if(!found_rune) to_chat(usr, SPAN_CULT("The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.")) return QDEL_NULL(orbiting) mind.current.ajourn=0 mind.current.key = key mind.current.teleop = null mind.current.client.init_verbs() if(!admin_ghosted) announce_ghost_joinleave(mind, 0, "They now occupy their body again.") return 1 /mob/abstract/ghost/observer/verb/toggle_medHUD() set category = "Ghost" set name = "Toggle MedicHUD" set desc = "Toggles Medical HUD allowing you to see how everyone is doing" if(!client) return if(medHUD) medHUD = 0 to_chat(src, SPAN_NOTICE("Medical HUD Disabled")) else medHUD = 1 to_chat(src, SPAN_NOTICE("Medical HUD Enabled")) /mob/abstract/ghost/observer/verb/scan_target() set category = "Ghost" set name = "Medical Scan Target" set desc = "Analyse the health of whatever you are following." if(!orbiting) to_chat(src, SPAN_WARNING("You aren't following anything!")) return if(isipc(orbit_target) || isrobot(orbit_target)) robotic_analyze_mob(orbit_target, usr, TRUE) else if(ishuman(orbit_target)) health_scan_mob(orbit_target, usr, TRUE, TRUE) else to_chat(src, SPAN_WARNING("This isn't a scannable target.")) /mob/abstract/ghost/observer/verb/toggle_antagHUD() set category = "Ghost" set name = "Toggle AntagHUD" set desc = "Toggles AntagHUD allowing you to see who is the antagonist" if(!client) return var/aux_staff = check_rights(R_MOD|R_ADMIN, 0) if(!GLOB.config.antag_hud_allowed && (!client.holder || aux_staff)) to_chat(src, SPAN_WARNING("Admins have disabled this for this round.")) return var/mob/abstract/ghost/observer/M = src if(jobban_isbanned(M, "AntagHUD")) to_chat(src, SPAN_DANGER("You have been banned from using this feature")) return if(GLOB.config.antag_hud_restricted && !M.has_enabled_antagHUD && (!client.holder || aux_staff)) var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No") if(response == "No") return M.can_reenter_corpse = 0 if(!M.has_enabled_antagHUD && (!client.holder || aux_staff)) M.has_enabled_antagHUD = 1 if(M.antagHUD) M.antagHUD = 0 to_chat(src, SPAN_NOTICE("AntagHUD Disabled")) else M.antagHUD = 1 to_chat(src, SPAN_NOTICE("AntagHUD Enabled")) /mob/proc/check_holy(var/turf/T) return 0 /mob/abstract/ghost/observer/check_holy(var/turf/T) if(check_rights(R_ADMIN|R_FUN, 0, src)) return 0 return (T && T.holy) && (invisibility <= SEE_INVISIBLE_LIVING || (mind in GLOB.cult.current_antagonists)) /mob/abstract/ghost/observer/verb/jumptomob(input in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak set category = "Ghost" set name = "Jump to Mob" set desc = "Teleport to a mob" if(istype(usr, /mob/abstract/ghost/observer)) //Make sure they're an observer! var/target = getmobs()[input] if(!target) return var/turf/T = get_turf(target) //Turf of the destination mob if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. abstract_move(T) else to_chat(src, "This mob is not located in the game world.") /mob/abstract/ghost/observer/memory() set hidden = 1 to_chat(src, SPAN_WARNING("You are dead! You have no mind to store memory!")) /mob/abstract/ghost/observer/add_memory() set hidden = 1 to_chat(src, SPAN_WARNING("You are dead! You have no mind to store memory!")) //This is called when a ghost is drag clicked to something. /mob/abstract/ghost/observer/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params) if(!user || !over) return if(isobserver(user) && user.client && isliving(over)) var/mob/living/M = over // If they an admin, see if control can be resolved. if(user.client.holder && user.client.holder.cmd_ghost_drag(src, M)) return // Otherwise, see if we can possess the target. if(user == src && try_possession(M)) return if(istype(over, /obj/machinery/drone_fabricator)) var/obj/machinery/drone_fabricator/fab = over if(fab.create_drone(src)) return return ..() /mob/abstract/ghost/observer/proc/try_possession(var/mob/living/M) if(!GLOB.config.ghosts_can_possess_animals) to_chat(usr, SPAN_WARNING("Ghosts are not permitted to possess animals.")) return 0 if(!M.can_be_possessed_by(src)) return 0 return M.do_possession(src) //Used for drawing on walls with blood puddles as a spooky ghost. /mob/abstract/ghost/observer/verb/bloody_doodle() set category = "Ghost" set name = "Write in blood" set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC." if(!(GLOB.config.cult_ghostwriter)) to_chat(src, SPAN_WARNING("That verb is not currently permitted.")) return if (!src.stat) return if (usr != src) return 0 //something is terribly wrong if(!round_is_spooky()) to_chat(src, SPAN_WARNING("The veil is not thin enough for you to do that.")) return var/list/choices = list() for(var/obj/effect/decal/cleanable/blood/B in view(1,src)) if(B.amount > 0) choices += B if(!choices.len) to_chat(src, "There is no blood to use nearby.") return var/obj/effect/decal/cleanable/blood/choice = input(src,"What blood would you like to use?") in null|choices var/direction = input(src,"Which way?","Tile selection") as anything in list("Here","North","South","East","West") var/turf/simulated/T = src.loc if (direction != "Here") T = get_step(T,text2dir(direction)) if (!istype(T)) to_chat(src, SPAN_WARNING("You cannot doodle there.")) return if(!choice || choice.amount == 0 || !(src.Adjacent(choice))) return var/doodle_color = (choice.basecolor) ? choice.basecolor : COLOR_HUMAN_BLOOD var/num_doodles = 0 for (var/obj/effect/decal/cleanable/blood/writing/W in T) num_doodles++ if (num_doodles > 4) to_chat(src, SPAN_WARNING("There is no space to write on!")) return var/max_length = 50 var/message = sanitize(input("Write a message. It cannot be longer than [max_length] characters.","Blood writing", "")) if (message) if (length(message) > max_length) message += "-" to_chat(src, SPAN_WARNING("You ran out of blood to write with!")) var/obj/effect/decal/cleanable/blood/writing/W = new(T) W.basecolor = doodle_color W.update_icon() W.message = message W.add_hiddenprint(src) W.visible_message(SPAN_WARNING("Invisible fingers crudely paint something in blood on [T]...")) /mob/abstract/ghost/observer/pointed(atom/pointing_at) . = ..() if(!.) return src.visible_message("[src] points to [pointing_at]") /mob/abstract/ghost/observer/proc/manifest(mob/user) is_manifest = 0 if(!is_manifest) is_manifest = 1 add_verb(src, /mob/abstract/ghost/observer/proc/toggle_visibility_verb) add_verb(src, /mob/abstract/ghost/observer/proc/ghost_whisper) add_verb(src, /mob/abstract/ghost/observer/proc/move_item) if(src.invisibility != 0) user.visible_message( \ SPAN_WARNING("\The [user] drags ghost, [src], to our plane of reality!"), \ SPAN_WARNING("You drag [src] to our plane of reality!") \ ) toggle_visibility(1) else user.visible_message ( \ SPAN_WARNING("\The [user] just tried to smash [user.get_pronoun("his")] book into that ghost! It's not very effective."), \ SPAN_WARNING("You get the feeling that the ghost can't become any more visible.") \ ) /mob/abstract/ghost/observer/proc/toggle_icon(var/icon) if(!client) return var/iconRemoved = 0 for(var/image/I in client.images) if(I.icon_state == icon) iconRemoved = 1 client.images -= I qdel(I) if(!iconRemoved) var/image/J = image('icons/mob/mob.dmi', loc = src, icon_state = icon) client.images += J /mob/abstract/ghost/observer/proc/toggle_visibility_verb() set category = "Ghost" set name = "Toggle Visibility" set desc = "Allows you to turn (in)visible (almost) at will." toggle_visibility() /mob/abstract/ghost/observer/proc/toggle_visibility(var/forced = 0) var/toggled_invisible if(!forced && invisibility && world.time < toggled_invisible + 600) to_chat(src, "You must gather strength before you can turn visible again...") return if(invisibility == 0) toggled_invisible = world.time visible_message("It fades from sight...", "You are now invisible.") else to_chat(src, "You are now visible!") set_invisibility(invisibility == INVISIBILITY_OBSERVER ? 0 : INVISIBILITY_OBSERVER) mouse_opacity = invisibility == INVISIBILITY_OBSERVER ? 0 : initial(mouse_opacity) // Give the ghost a cult icon which should be visible only to itself toggle_icon("cult") /mob/abstract/ghost/observer/proc/ghost_whisper() set category = "Ghost" set name = "Spectral Whisper" if(is_manifest) //Only able to whisper if it's hit with a tome. var/list/options = list() for(var/mob/living/Ms in view(src)) options += Ms var/mob/living/M = input(src, "Select who to whisper to:", "Whisper to?", null) as null|mob in options if(!M) return 0 var/msg = sanitize(input(src, "Message:", "Spectral Whisper") as text|null) if(msg) log_say("SpectralWhisper: [key_name(usr)]->[M.key] : [msg]") to_chat(M, SPAN_WARNING(" You hear a strange, unidentifiable voice in your head... [msg]")) to_chat(src, SPAN_WARNING(" You said: '[msg]' to [M].")) else return return 1 else to_chat(src, SPAN_DANGER("You have not been pulled past the veil!")) /mob/abstract/ghost/observer/proc/move_item() set category = "Ghost" set name = "Move item" set desc = "Move a small item to where you are." if(ghost_cooldown > world.time) return if(!is_manifest) return var/turf/T = get_turf(src) var/list/obj/item/choices = list() for(var/obj/item/I in range(1)) if(I.w_class <= 2) choices += I if(!choices.len) to_chat(src, SPAN_WARNING("There are no suitable items nearby.")) return var/obj/item/choice = input(src, "What item would you like to pull?") as null|anything in choices if(!choice || !(choice in range(1)) || choice.w_class > 2) return if(!is_manifest) return if(step_to(choice, T)) choice.visible_message(SPAN_WARNING("\The [choice] suddenly moves!")) ghost_cooldown = world.time + 500 /mob/abstract/ghost/observer/verb/toggle_anonsay() set category = "Ghost" set name = "Toggle Anonymous Chat" set desc = "Toggles showing your key in dead chat." src.anonsay = !src.anonsay if(anonsay) to_chat(src, "Your key won't be shown when you speak in dead chat.") else to_chat(src, "Your key will be publicly visible again.") /mob/abstract/ghost/observer/canface() return 1 /mob/proc/can_admin_interact() return 0 /mob/abstract/ghost/observer/can_admin_interact() return check_rights(R_ADMIN, 0, src) /** * We use this proc to set appearance because doing so resets the plane. * We want the plane to stay at GHOST_PLANE to avoid weird overlaying stuff. */ /mob/abstract/ghost/observer/proc/set_appearance(mob/body) appearance = body.appearance plane = GHOST_PLANE /mob/abstract/ghost/observer/MayRespawn(var/feedback = 0, var/respawn_type = null) if(!client) return 0 if(GLOB.config.antag_hud_restricted && has_enabled_antagHUD == 1) if(feedback) to_chat(src, SPAN_WARNING("antagHUD restrictions prevent you from respawning.")) return 0 if (respawn_type) var/timedifference = world.time- get_death_time(respawn_type) var/respawn_time = 0 if (respawn_type == CREW) respawn_time = GLOB.config.respawn_delay MINUTES else if (respawn_type == ANIMAL) respawn_time = RESPAWN_ANIMAL else if (respawn_type == MINISYNTH) respawn_time = RESPAWN_MINISYNTH if (respawn_time && timedifference >= respawn_time) return 1 else if (feedback) var/timedifference_text = time2text(respawn_time - timedifference,"mm:ss") to_chat(src, SPAN_WARNING("You must have been dead for [respawn_time/600] minute\s to respawn. You have [timedifference_text] left.")) return 0 return 1 /atom/proc/extra_ghost_link() return /mob/extra_ghost_link(var/atom/ghost) if(client && eyeobj) return "|\[E\]" /mob/abstract/ghost/observer/extra_ghost_link(var/atom/ghost) if(mind && mind.current) return "|\[B\]" /proc/ghost_follow_link(var/atom/target, var/atom/ghost) if((!target) || (!ghost)) return . = "\[F\]" . += target.extra_ghost_link(ghost) //Opens the Ghost Spawner Menu /mob/abstract/ghost/observer/verb/ghost_spawner() set category = "Ghost" set name = "Ghost Spawner" if(!ROUND_IS_STARTED) to_chat(usr, SPAN_DANGER("The round hasn't started yet!")) return SSghostroles.ui_interact(usr) /mob/abstract/ghost/observer/verb/submitpai() set category = "Ghost" set name = "Submit pAI personality" set desc = "Submits you pAI personality to the pAI candidate pool." if(jobban_isbanned(src, "pAI")) to_chat(src, "You are job banned from the pAI position.") return SSpai.recruitWindow(src) /mob/abstract/ghost/observer/verb/revokepai() set category = "Ghost" set name = "Revoke pAI personality" set desc = "Removes you from the pAI candidite pool." if(SSpai.revokeCandidancy(src)) to_chat(src, "You have been removed from the pAI candidate pool.") /mob/abstract/ghost/observer/can_hear_radio(speaker_coverage = list()) if(client && (client.prefs.toggles & CHAT_GHOSTRADIO)) return TRUE return ..() /mob/abstract/ghost/observer/get_speech_bubble_state_modifier() return "ghost"