/obj/effect/overmap/visitable/sector/exoplanet/proc/generate_flora() if(flora_diversity == 0) return /// Generate custom seeds for lore planets. if(islist(small_flora_types) && length(small_flora_types)) for(var/seed_type in small_flora_types) var/datum/seed/S = new seed_type() small_flora_types += S if(islist(big_flora_types) && length(big_flora_types)) for(var/seed_type in big_flora_types) var/datum/seed/S = new seed_type() big_flora_types += S /// Now, generate random seeds for normal planets. for(var/i = 1 to flora_diversity) var/datum/seed/S = new() if(atmosphere?.gas) S.randomize(atmosphere.gas.Copy()) else S.randomize() var/plant_icon = "alien[rand(1,7)]" SET_SEED_TRAIT(S, TRAIT_PRODUCT_ICON, plant_icon) SET_SEED_TRAIT(S, TRAIT_PLANT_ICON, plant_icon) var/color = pick(plant_colors) if(color == "RANDOM") color = get_random_colour(0,75,190) SET_SEED_TRAIT(S, TRAIT_PLANT_COLOUR, color) adapt_seed(S) S.update_growth_stages() small_flora_seeds += S if(has_trees) var/tree_diversity = max(1, flora_diversity/2) for(var/i = 1 to tree_diversity) var/datum/seed/S = new() S.randomize() SET_SEED_TRAIT(S, TRAIT_PRODUCT_ICON, "alien[rand(1,5)]") SET_SEED_TRAIT(S, TRAIT_PLANT_ICON, "tree") SET_SEED_TRAIT(S, TRAIT_SPREAD, 0) SET_SEED_TRAIT(S, TRAIT_HARVEST_REPEAT, 1) SET_SEED_TRAIT(S, TRAIT_LARGE, 1) var/color = pick(plant_colors) if (color == "RANDOM") color = get_random_colour(0,75,190) SET_SEED_TRAIT(S, TRAIT_LEAVES_COLOUR, color) S.chems[/singleton/reagent/woodpulp] = list(1) adapt_seed(S) S.update_growth_stages() big_flora_seeds += S /obj/effect/landmark/exoplanet_spawn/plant name = "spawn exoplanet plant" /obj/effect/landmark/exoplanet_spawn/plant/do_spawn(var/obj/effect/overmap/visitable/sector/exoplanet/planet) if(length(planet.small_flora_seeds)) var/seed_path = pick(planet.small_flora_seeds) new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(get_turf(src), seed_path, TRUE) /obj/effect/landmark/exoplanet_spawn/large_plant name = "spawn exoplanet large plant" /obj/effect/landmark/exoplanet_spawn/large_plant/do_spawn(var/obj/effect/overmap/visitable/sector/exoplanet/planet) if(length(planet.big_flora_seeds)) var/seed_path = pick(planet.big_flora_seeds) new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(get_turf(src), seed_path, TRUE)