/obj/effect/overmap/visitable/sector/exoplanet/get_skybox_representation() return skybox_image /obj/effect/overmap/visitable/sector/exoplanet/proc/get_base_image() var/image/base = image('icons/skybox/planet.dmi', "base[pick(1,2,3)]") base.color = get_surface_color() return base /obj/effect/overmap/visitable/sector/exoplanet/proc/generate_planet_image() skybox_image = image('icons/skybox/planet.dmi', "") skybox_image.overlays += get_base_image() if(istype(theme)) skybox_image.overlays += theme.get_planet_image_extra() if (water_color) //TODO: move water levels out of randommap into exoplanet var/image/water = image('icons/skybox/planet.dmi', "water[pick(1,2,3)]") water.color = water_color water.appearance_flags = DEFAULT_APPEARANCE_FLAGS | PIXEL_SCALE water.SetTransform(rotation = rand(0, 360)) skybox_image.overlays += water if (atmosphere && atmosphere.return_pressure() > SOUND_MINIMUM_PRESSURE) var/atmo_color = get_atmosphere_color() if (!atmo_color) atmo_color = COLOR_WHITE var/image/clouds = image('icons/skybox/planet.dmi', "clouds[pick(1,2,3)]") clouds.color = atmo_color skybox_image.overlays += clouds var/image/shadow = image('icons/skybox/planet.dmi', "shadow[pick(1,2,3)]") shadow.blend_mode = BLEND_MULTIPLY skybox_image.overlays += shadow if (prob(ring_chance)) var/image/rings = image('icons/skybox/planet_rings.dmi') rings.icon_state = pick("sparse", "dense") rings.color = pick("#f0fcff", "#dcc4ad", "#d1dcad", "#adb8dc") rings.pixel_x = -128 rings.pixel_y = -128 skybox_image.overlays += rings skybox_image.pixel_x = rand(0,64) skybox_image.pixel_y = rand(128,256) skybox_image.appearance_flags = DEFAULT_APPEARANCE_FLAGS | RESET_COLOR skybox_image.blend_mode = BLEND_OVERLAY